stereo3D Posted December 22, 2016 Posted December 22, 2016 is this only true for the default fov? because when i set it to 90 then they don't match at 0 %.
Wizard DPI Wizard Posted December 22, 2016 Author Wizard Posted December 22, 2016 is this only true for the default fov? because when i set it to 90 then they don't match at 0 %. Correct, since the FOV does not affect the 360 distance, the 1:1 in sensitivity match at % gets higher as you increase FOV.
DNAMTE Posted December 24, 2016 Posted December 24, 2016 Great work on the calc with the ADS support. appreciated!
Skwuruhl Posted December 29, 2016 Posted December 29, 2016 There's an FOV multiplier in videoconfig.txt but either it is inaccurate or the in-game slider is inaccurate. The value in the file ranges from 1 for 70 FOV and 1.55 for 110 FOV. This doesn't make a ton of sense because 110 is 57% more than 70. If you wanted the in-game slider to show 90, you would make it (90-70)/40*0.55+1 = 1.275. Although I don't know if this actually works out to 90 or you should put 90/70 = 1.29.
Wizard DPI Wizard Posted December 29, 2016 Author Wizard Posted December 29, 2016 There's an FOV multiplier in videoconfig.txt but either it is inaccurate or the in-game slider is inaccurate. The value in the file ranges from 1 for 70 FOV and 1.55 for 110 FOV. This doesn't make a ton of sense because 110 is 57% more than 70. If you wanted the in-game slider to show 90, you would make it (90-70)/40*0.55+1 = 1.275. Although I don't know if this actually works out to 90 or you should put 90/70 = 1.29. It rounds the multiplier to the nearest "some" number it seems. FOV Multi Actual FOV 70 1 70 75 1.06875 74.8125 80 1.1375 79.625 90 1.275 89.25 And so on... Makes the monitor distance calculations a little bit off, but it shouldn't be too noticeable. EDIT: And it's the in-game slider that's inaccurate. The multiplier lines up with what I've tested.
Skwuruhl Posted January 1, 2017 Posted January 1, 2017 (edited) It rounds the multiplier to the nearest "some" number it seems. FOV Multi Actual FOV 70 1 70 75 1.06875 74.8125 80 1.1375 79.625 90 1.275 89.25 And so on... Makes the monitor distance calculations a little bit off, but it shouldn't be too noticeable. EDIT: And it's the in-game slider that's inaccurate. The multiplier lines up with what I've tested. Given those numbers it seems it multiplies the would be increase by 0.9625. As in 90 FOV would be 1.285714... but instead it makes it 1 + 0.285714 * 0.9625 = 1.275 Or it would be a 20 FOV increase, so 20 * 0.9625 = 19.25 Really obscure. Edited January 1, 2017 by Skwuruhl
DNAMTE Posted January 7, 2017 Posted January 7, 2017 So playing around with the calc.. Setting 0% from desktop conversion to TITANFALL 2 using 70fov gives me the same value as HIPFIRE. Perfect. (across ALL zoom sensitivities) But if i make it 90fov and convert from 0% desktop i get different values for each individual zoom sensitivity. Maybe i didnt understand what was said above but i would expect to be able to match one zoom sensitivity to 0% desktop and then the game will scale the rest the same? But the calculator does not? Thanks in advance.
Wizard DPI Wizard Posted January 7, 2017 Author Wizard Posted January 7, 2017 So playing around with the calc.. Setting 0% from desktop conversion to TITANFALL 2 using 70fov gives me the same value as HIPFIRE. Perfect. (across ALL zoom sensitivities) But if i make it 90fov and convert from 0% desktop i get different values for each individual zoom sensitivity. Maybe i didnt understand what was said above but i would expect to be able to match one zoom sensitivity to 0% desktop and then the game will scale the rest the same? But the calculator does not? Thanks in advance. It is only 0% at FOV 70, higher FOV results in higher % match at. At FOV 90 it is approx. 45% match instead for all zooms, so it's unfortunately impossible to match them all at 0% with FOV 90.
DNAMTE Posted January 8, 2017 Posted January 8, 2017 That's a shame. Fingers crossed they fix it up in the future. Just have to match up your favourite I suppose! PS, is this also the story with COD bo3? Would make sense if they only match up at 'x' fov.
Wizard DPI Wizard Posted January 8, 2017 Author Wizard Posted January 8, 2017 It's not really a bug, just a consequence of the fact that changing the FOV does not change the 360 distance.
DNAMTE Posted January 8, 2017 Posted January 8, 2017 Yea but they origionally intended (or so they said) to implement USA in to TF2. If they matched everything with 0 percent then thats at least consistency between zooms. Now everything is different between zooms if your not using 70FOV. Whilst thats not a bug its not very good either way.
Bryjoe Posted September 15, 2017 Posted September 15, 2017 On 1/8/2017 at 6:33 AM, DPI Wizard said: It's not really a bug, just a consequence of the fact that changing the FOV does not change the 360 distance. Question. In a game like this, would it be "better" to match the sensitivity with the lowest FOV change (i.e. the pistol) or the highest (the sniper rifles)?
Wizard DPI Wizard Posted September 15, 2017 Author Wizard Posted September 15, 2017 1 minute ago, Bryjoe said: Question. In a game like this, would it be "better" to match the sensitivity with the lowest FOV change (i.e. the pistol) or the highest (the sniper rifles)? I'd prefer snipers, but that depends what you prefer to play with etc.
frostesh Posted October 25, 2017 Posted October 25, 2017 Have they changed it so you can set a sensitivity below 1 yet? I thought I saw you could do it in game. Was going to change my DPI to 1600 but that means I would no longer be able to use the same cm/360 on titanfall 2.
Wizard DPI Wizard Posted October 25, 2017 Author Wizard Posted October 25, 2017 1 minute ago, frostesh said: Have they changed it so you can set a sensitivity below 1 yet? I thought I saw you could do it in game. Was going to change my DPI to 1600 but that means I would no longer be able to use the same cm/360 on titanfall 2. It is indeed fixed! Updated the game now so it supports lower numbers. frostesh 1
frostesh Posted November 16, 2017 Posted November 16, 2017 It seems that what you did to add lower numbers has been undone? I can't find my sens again.
Wizard DPI Wizard Posted November 16, 2017 Author Wizard Posted November 16, 2017 7 minutes ago, frostesh said: It seems that what you did to add lower numbers has been undone? I can't find my sens again. Fixed it now, not sure what happened there.
Pyroxia Posted November 29, 2019 Posted November 29, 2019 is DMR and Kraber using same zoom sensitivity ?
Wizard DPI Wizard Posted November 30, 2019 Author Wizard Posted November 30, 2019 On 11/29/2019 at 9:50 PM, Pyroxia said: is DMR and Kraber using same zoom sensitivity ? Added Kraber now! Pyroxia 1
Rukishou Posted June 21, 2020 Posted June 21, 2020 Can you still only get MDV 0% if you play w/ 70 FOV?
Wizard DPI Wizard Posted June 21, 2020 Author Wizard Posted June 21, 2020 38 minutes ago, Rukishou said: Can you still only get MDV 0% if you play w/ 70 FOV? Yea, the scaling is locked to 70.
Pyroxia Posted June 28, 2020 Posted June 28, 2020 Titanfall 2 released on steam and got more popular than before. But I have one problem. I dont understand which scope called in calculator. I like using r-201 and changing my scope often. There are 4 scopes for r-201 and IDK which one in the calculator. Probably hcog or iron sight but IDK which one is correct. Can you rename it please @DPI Wizard?
Wizard DPI Wizard Posted June 28, 2020 Author Wizard Posted June 28, 2020 18 hours ago, Pyroxia said: Titanfall 2 released on steam and got more popular than before. But I have one problem. I dont understand which scope called in calculator. I like using r-201 and changing my scope often. There are 4 scopes for r-201 and IDK which one in the calculator. Probably hcog or iron sight but IDK which one is correct. Can you rename it please @DPI Wizard? All scopes/ADS calculations are based on the stock sight for that gun, I've clarified it now and added all of them to the "All" calculation for easier use Pyroxia 1
egorek375 Posted July 15, 2020 Posted July 15, 2020 (edited) Admin, add please CAR now (for ADS fov conversion). It is most popular gun. P2016 is also most popular pistol, but fov changes quite a bit Edited July 15, 2020 by egorek375
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