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Windows Viewspeed Conversion Bug?


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When converting from Windows/Desktop to games using Viewspeed Horizontal, the converted sensitivity for scopes using the ALL setting is way too high and out of range in a lot of games. Converting hipfire first then using that result to do scopes however, gives the correct value. This happens with every game I've tested so far. (CSGO, Apex and BFV) This isn't exactly a major problem, but thought I'd report it just in case someone was unaware.  

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