AIucardd Posted October 20, 2016 Posted October 20, 2016 Khm... not an english speakin person I am, so bare with me here, please )I'm not realy getting how that calculations work exactly.1) a)360 rotation distance is good for games that both have hipfire setting only (cs:go and overwatch (no widiwmaker) f.e.) and Monitor Distance is for games that have scopes (like make bf4 hipfire and bf4 x6 scope sens (within the same game))? how to calculate needed % of the screen (like that 25 in the tutorial video?)? should I need to use only 25% then?c) so it will be accurate only for high magn. scopes then (if I make it like on the tutorial video, with only 25%)? small angle aiming?2) let's take my cs:go sensitivity and try to transfer it to fallout 4. (360 rotation)so, the options I kinda not sure about is:a) Fov and FOV type. To be more exact is WTH is "Actual HFOV" value? Should I always set FOV Type to Horizontal deg with Res. Base (I got 16:9 monitor) or I don't understand something?I get something like this: (1-rst attached file) fov config FOV: fov_cs_debug 73.74 and Actual HFOV: 90 deg. Should I change my cs go FOV to 73.74 then? what I should do with that numbers? change fow to 73.74 ingame? now, should I change FOV value and FOV Type to the same numbers for FALLOUT 4 to what I will set in ingame (with console command FOV=90)? Will I get the same results or it will be different (like 73.74 for cs go is 90)?There is no real difference for fallout 4 fov (80 or 90) in respect for the 360 rotation distance, but it will be difference for other game i will mention later... c) Discrepancy: 0.4276% (0.1959 cm)... this mean that I can't set more accurate number in fallout4 config file (fMouseHeadingSensitivity=0.0066) without getting some, well, Discrepancy in distances? 3) now let's take cs:go sensitivity and try to transfer it to paladins.2-nd attached file"Mouse Sensitivity 3" - paladins settings for my cs:go sens, but for default fov 80 in paladins Discrepancy is 12.3028%, for 90 is 1.3406% and for 91 is 0.2445%... so, the question is, is it ok to change fov to reduce Discrepancy in games like this? I don't messing up any other values? can I trust that Discrepancy number?main qestion is still is WTH IS "config FOV: fov_cs_debug 73.74 and Actual HFOV: 90 deg." all about! should I just set same FOV settings in games (like 90 FOV in cs go and 90 in fallout 4)? or I need somehow look at that "config FOV: fov_cs_debug 73.74"? help me, pls :-)
Bernd Matthys Posted October 20, 2016 Posted October 20, 2016 (edited) Actual FOV, means the horizontal FOV based on your resolution or ratio, so the most used and most straight forward way of expressing your field of view. So for example CSGO uses a "horizontal FOV 4:3 Ratio based" which means that your actual FOV on a 4:3 ratio display is 90° But when you use a wideview display like 1920*1080p or 16:9 ratio your actual FOV is not 90° like on a 4:3 ratio display but 106.26° because you are using a wider display. So the game still states that your FOV is 90° because the calculation it uses is based on a 4:3 display ratio but in fact your actual FOV is 106.26°because if you convert 4:3 ratio to 16:9 ratio you gain 16.26° in field of view because of the wider display. That solves the first question. Next up: the monitor distance. It's quite easy, if you want to synchronize your mouse movement with your crosshair movement meaning that in every game it moves the same amount of distance you should use monitor distance. For example: In CSGO my actual FOV is 106.26 on a 16:9 ratio display and my sensitivity is 1.38 using a DPI of 1000 meaning that if i move my mouse 1 inch my crosshair moves 2.1 inches. and my 360 turn is 11.85 inches If i want to synchronize this with overwatch which has a maximum actual FOV of 103° i need to use monitor distance since i cannot synchronize the FOV's so in that case my sensitivity is 4.39 for overwatch but my 360 turn is 12.49 inch instead of the 11.85 inch from CSGO because i use a different FOV in overwatch than in CSGO If you want to match your 360 turn you can but then the mouse/crosshair movement will deviate between the two games.So when you cannot match your FOV like when using scopes and ADS it's wise to use monitor distance since it synchronizes mouse/crosshair movement between different FOV's. Got it? Edited October 20, 2016 by Bernd Matthys PAINter and AIucardd 2
AIucardd Posted October 25, 2016 Author Posted October 25, 2016 Yep, pretty much straight forward) Thx for your support
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