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Apex legends to CSGO


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  • Wizard
Posted
5 minutes ago, Broccolitastegud said:

So is that real? did I pay 3euros for nothing? or I did something wrong because I cannot believe it is the same number

That's the 360 conversion which will be the same for hipfire. ADS/scopes will be different, also if you use another method than 360 distance like 0% monitor distance.

Posted
Just now, DPI Wizard said:

That's the 360 conversion which will be the same for hipfire. ADS/scopes will be different, also if you use another method than 360 distance like 0% monitor distance.

I really don't understand it, so if my DPI is at 1400 my resolution is 1920x1080 and my apex legends sensitivity it's 2.7 what is the conversion?

  • Wizard
Posted
3 minutes ago, Broccolitastegud said:

By the way it doesn't feel like the same sensitivity 

CSGO and Apex scale the scope sensitivity differently, so you can only match it perfectly to one scope.

The selection you have made matches AWP zoom sens 1 (first zoom level) to ADS in Apex.

Posted
4 minutes ago, DPI Wizard said:

CSGO and Apex scale the scope sensitivity differently, so you can only match it perfectly to one scope.

The selection you have made matches AWP zoom sens 1 (first zoom level) to ADS in Apex.

So why does it converse when using this technique but it doesn't when using Apex

sensitivty 3.PNG

Posted (edited)


CSGO scales the yaw by fov/90 * zoom_sensitivity_ratio. If you change the fov, then the yaw is no longer 0.022. You will need a different sensitivity multiplier to rotate the same amount.

110/90 * 0.022 = 0.0268888...

With 1 sensitivity, you will rotate 0.0268888... degrees per mouse count instead of 0.022.

At 110 FOV and 2.7 sensitivity multiplier, you will be rotating 2.7 * 0.0268888... =  0.0726 degrees per count.

At 90 FOV and 2.7 sensitivity multiplier, you will be rotating 2.7 * 0.022 = 0.0594 degrees per count.

90 FOV needs to be at 3.3 sensitivity. 3.3 * 0.022 = 0.0726
 

Apex Legends also has 0.022 yaw but does not scale the yaw at all for hipfire. It is always 0.022 no matter what fov you have. It only scales the yaw for aim down sights. It scales the yaw by the actual magnification, not by the change in fov degrees measured at the 4:3 boundaries like CSGO. Since they scale completely different, you can only use the ADS sensitivity multiplier to be correct for one scope.

Matching the 360 distance doesn't preserve the sensitivity. It preserves the rotation distance. If you want to preserve the sensitivity, use 0% MDV, which is the same scaling that Apex Legends uses for its scopes. Distance does not equal Sensitivity.

Edited by Drimzi

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