Wizard DPI Wizard Posted October 16, 2016 Wizard Posted October 16, 2016 Added, same as the previous game. View full update
stereo3D Posted October 17, 2016 Posted October 17, 2016 weapon viewmodel fov can be adjusted as well. r_fov "73.74"r_weapon_fov "73.74"
COMECOCO Posted October 19, 2016 Posted October 19, 2016 im sorry idk if im getting this wrong but... when i convert using monitor distance 100% give me one sen with the dafult fov... even when it says its not affected by fov... if i change it the final sens change...am i doing something wrong?
Wizard DPI Wizard Posted October 19, 2016 Author Wizard Posted October 19, 2016 im sorry idk if im getting this wrong but... when i convert using monitor distance 100% give me one sen with the dafult fov... even when it says its not affected by fov... if i change it the final sens change...am i doing something wrong? No, this is correct. The sensitivity for turning 360 degrees is unaffected by FOV, but when you choose monitor distance, you are no longer matching a 360 turn. You are matching the movement to the percentage you select, and how far this is depends on the FOV.
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