Quackerjack Posted August 4, 2020 Posted August 4, 2020 17 hours ago, MacSquirrel_Jedi said: Hello @DPI Wizard, I'm just letting you know, that FOV calculations are wrong for resolution ratio below 1,6. I guess no one noticed it, because it's not affecting 360° distance. Same mistake here: https://jscalc-blog.com/apex-legends-calculator/ I'm sending you correction in Excel format: Vertical resolution = Resolution set in game Vertical resolution2 = Real rendered resolution = IF(horizontal resolution/Vertical resolution<=1,6;horizontal resolution/1,6;Vertical resolution) HFOV = 2*DEGREES(ATAN(TAN(RADIANS(VFOV/2))*horizontal resolution/Vertical resolution2)) you're welcome i think no one noticed cause none plays apex legends in 4:3. So for 16:10, 16:9 everything ok.
MacSquirrel_Jedi Posted August 4, 2020 Posted August 4, 2020 (edited) 1 hour ago, fortunate reee said: why would you do that in any reasonable scenario Because of this: correct / wrong / / / / 35 minutes ago, Quackerjack said: So for 16:10, 16:9 everything ok. 16:10 = 1,6 and 16:9 = 1,78 so yes, as i said: 18 hours ago, MacSquirrel_Jedi said: FOV calculations are wrong for resolution ratio below 1,6 additional correction "on default aspect ratio preset = native" Edited August 4, 2020 by MacSquirrel_Jedi
fortunate reee Posted August 4, 2020 Posted August 4, 2020 (edited) 13 minutes ago, MacSquirrel_Jedi said: Because of this: correct / wrong / / / / 16:10 = 1,6 and 16:9 = 1,78 so yes, as i said: additional correction "on default preset = native" waste of effort/time " fixing" something no one uses wouldn't you agree ? especially since this only seems to be an issue when you manually go ahead and use a non native aspect+ another non native aspect via black bars Edited August 4, 2020 by fortunate reee
Wizard DPI Wizard Posted August 4, 2020 Author Wizard Posted August 4, 2020 A lot of games were added before the support for aspect ratio was added. So games that are i.e. locked to 16:9 will require a manual selection of this until they are updated. New games will have this selection done automatically, like Detroit: Become Human.
MacSquirrel_Jedi Posted August 4, 2020 Posted August 4, 2020 I'm just trying to improve this amazing calculator, that's all. Any small detail is step forward, thats how i see it
Wizard DPI Wizard Posted August 4, 2020 Author Wizard Posted August 4, 2020 Just now, MacSquirrel_Jedi said: I'm just trying to improve this amazing calculator, that's all. Any small detail is step forward, thats how i see it As for other improvements there's a big update coming soon with full support for separate vertical sensitivity for over 100 of the games MacSquirrel_Jedi and Quackerjack 2
Brett Posted August 7, 2020 Posted August 7, 2020 I have a question regarding Overwatch to Apex sensitivity. Is there something I am doing wrong for the FOV scale for apex? I have the fovScale in the .cfg file set to 1.55 or 110 in-game. The 1.065000 the calculator gives me feels just the same for my hip fire speed. However, the ads sensitivity is a lot faster than my hip fire. I have also tried setting the FOV type to HRes and inputting 123.268762 for the Actual HFOV and I get the same values. I don't understand why my ads is faster than my hip fire.
Wizard DPI Wizard Posted August 7, 2020 Author Wizard Posted August 7, 2020 2 minutes ago, Brett said: I have a question regarding Overwatch to Apex sensitivity. Is there something I am doing wrong for the FOV scale for apex? I have the fovScale in the .cfg file set to 1.55 or 110 in-game. The 1.065000 the calculator gives me feels just the same for my hip fire speed. However, the ads sensitivity is a lot faster than my hip fire. I have also tried setting the FOV type to HRes and inputting 123.268762 for the Actual HFOV and I get the same values. I don't understand why my ads is faster than my hip fire. You have a lot wider FOV in Apex than in Overwatch. So while the scopes in Apex perfectly matches those in Overwatch (3X being pretty much identical to Widowmaker etc), the difference between them and the hipfire is bigger. For this reason it's sensible to also match the FOV, which means setting it to 1.237600 in Apex. Brett 1
Wizard DPI Wizard Posted August 7, 2020 Author Wizard Posted August 7, 2020 On 8/4/2020 at 4:53 PM, MacSquirrel_Jedi said: I'm just trying to improve this amazing calculator, that's all. Any small detail is step forward, thats how i see it The aspect ratio switch is now automagic.
Archahic Posted August 19, 2020 Posted August 19, 2020 (edited) Hey guys - I am wondering if and how I can use this tool to build muscle memory on Apex. What I am trying to do is to make sure the Zooms / Sensitivity are the same from a tracking perspective on my mouse so trying to match pixels to arm/wrist movement I guess on any zoom. (My pistol / scope 1 seems really nice and would like to have that same feel when Sniping) Hip fire 0.92 on an 800 dpi mouse and on a 1440*3440 screen with a FOV of 90. I really like my hip fire sensitivity and would like to see if I can keep the "feel" the same for each zoom to build that muscle memory no matter the scope probably pixel to mouse movement ration. How would I do that? Read a lot of the forum posts but confused as hell. HD0, etc. Are you able to help? Does this seem correct to achieve my end? Edited August 19, 2020 by Archahic
fortunate reee Posted August 19, 2020 Posted August 19, 2020 (edited) 1 hour ago, Archahic said: Hey guys - I am wondering if and how I can use this tool to build muscle memory on Apex. What I am trying to do is to make sure the Zooms / Sensitivity are the same from a tracking perspective on my mouse so trying to match pixels to arm/wrist movement I guess on any zoom. (My pistol / scope 1 seems really nice and would like to have that same feel when Sniping) Hip fire 0.92 on an 800 dpi mouse and on a 1440*3440 screen with a FOV of 90. I really like my hip fire sensitivity and would like to see if I can keep the "feel" the same for each zoom to build that muscle memory no matter the scope probably pixel to mouse movement ration. How would I do that? Read a lot of the forum posts but confused as hell. HD0, etc. Are you able to help? Does this seem correct to achieve my end? could try this using the same scale for your scopes would be a decent first step apex uses 0% /focal length by default so sticking to 1.0 ads would actually be all you'd have to do in order to have the ideal tracking you seem to be on a comparably low sens which could negatively impact your experience when playing games that require zoom usage of scopes if you don't want to raise your 360 distance you could try raising the scale to above 100 ,130 ish maybe which should work better when it comes to staying consistent when compared to mixing two opposite scaling methods fun fact the classic concept of "muscle memory" is about as accurate as your average weather forecast + if you link the calculator page you are using the share option that can save both of us alot of time and back and forth with the old screenshot game Edited August 19, 2020 by fortunate reee
Archahic Posted August 19, 2020 Posted August 19, 2020 Thanks for the tips. I don't necessarily mean muscle memory but insure I have the same distance of the mouse for the 'scoped' distance on the screen.Here we go: https://www.mouse-sensitivity.com/?share=2cc04aed60cf70a952a7a8e0503f2225 - Just so that there is consistency. What would you recommend.
Quackerjack Posted August 19, 2020 Posted August 19, 2020 (edited) 29 minutes ago, Archahic said: Thanks for the tips. I don't necessarily mean muscle memory but insure I have the same distance of the mouse for the 'scoped' distance on the screen.Here we go: https://www.mouse-sensitivity.com/?share=2cc04aed60cf70a952a7a8e0503f2225 - Just so that there is consistency. What would you recommend. Everyone will recommend you their preference. Most use MDH 0%. Its the default Zoom sensitivity 1 for Apex legends. But i think you dont like that, thats why u ask here. I would try MDV 100% and then MDV 133% (if 100 is to slow for you) edit: if you want the same distance on all scopes take 360°. I dont recommend that! Edited August 19, 2020 by Quackerjack
SenNive Posted August 25, 2020 Posted August 25, 2020 I have a few question about converting csgo (90 fov) to apex (110 fov). In apex, i mainly use ADS for aiming and hipfire for navigating. So, should i use focal length scaling, monitor match, or just cm/360? I heard that focal length scaling is the same as 0% MM, is that correct? And what about ADS? Should i juat leave it at 1 ads sens? I mostly play at close range, i think it will be better using 50%-75% MM since i dont flick to the edge. If so, how to calculate to ?% MM manually? (i dont have premium account). Is there a thread out there about how to calculate this? What about this post https://www.reddit.com/r/apexuniversity/comments/ebnu1y/ads_sensitivity_fix/ Thanks in advance.
fortunate reee Posted August 25, 2020 Posted August 25, 2020 1 hour ago, SenNive said: I have a few question about converting csgo (90 fov) to apex (110 fov). In apex, i mainly use ADS for aiming and hipfire for navigating. So, should i use focal length scaling, monitor match, or just cm/360? I heard that focal length scaling is the same as 0% MM, is that correct? And what about ADS? Should i juat leave it at 1 ads sens? I mostly play at close range, i think it will be better using 50%-75% MM since i dont flick to the edge. If so, how to calculate to ?% MM manually? (i dont have premium account). Is there a thread out there about how to calculate this? What about this post https://www.reddit.com/r/apexuniversity/comments/ebnu1y/ads_sensitivity_fix/ Thanks in advance. that post you linked kind of explains itself you aren't any where close to 1.55 fov so it doesn't apply to you what they are referencing can be viable in your case <- this is what scopes in csgo would work like <- this is what apex has as its default just noticed you don't have premium so this will be of little use to you afterall , try to read that reddit post of yours again and check their sources that should help you to find the right values for you
SenNive Posted August 25, 2020 Posted August 25, 2020 Thanks for the quick response. Actually, 110 fov is the same as 1.55 in cfg. So about the focal length scaling, is it the same as 0% MM? Could you please help me converting sensitivity from csgo (90 fov) to apex (110 fov) by 0% MM and 100% MM? I have 2.2 mouse sens in csgo and 1000 DPI, i have 1920x1080 resolution. Thanks again. I already did convert using focal length scaling but it went from 2.2 to 3.14, its seems wrong or maybe not.
fortunate reee Posted August 25, 2020 Posted August 25, 2020 1 hour ago, SenNive said: Thanks for the quick response. Actually, 110 fov is the same as 1.55 in cfg. So about the focal length scaling, is it the same as 0% MM? Could you please help me converting sensitivity from csgo (90 fov) to apex (110 fov) by 0% MM and 100% MM? I have 2.2 mouse sens in csgo and 1000 DPI, i have 1920x1080 resolution. Thanks again. I already did convert using focal length scaling but it went from 2.2 to 3.14, its seems wrong or maybe not. my bad you aren't using the same fov across the game i only looked at the first game ie 90 fov since i almost exclusively match my hipfire fov across all games personally dislike using 0% for hipfire conversions
KimiNoKataware Posted September 3, 2020 Posted September 3, 2020 Does anyone know whether altering the normal FOV will mess with the zoom values of the scopes? For example, if the 1x scope is 80 FOV (number madeup), will it always be 80 regardless of what I set cl_fovScale to in the config?
fortunate reee Posted September 3, 2020 Posted September 3, 2020 (edited) 14 hours ago, KimiNoKataware said: Does anyone know whether altering the normal FOV will mess with the zoom values of the scopes? For example, if the 1x scope is 80 FOV (number madeup), will it always be 80 regardless of what I set cl_fovScale to in the config? at 1.285717 (true 90/73.74vdeg) Actual VFOV: 61.76786 degrees Actual HFOV: 93.514504 degrees ^this is the 1x fov -------------------------- at 1.377405 (80vdeg) Actual VFOV: 66.802115 degrees Actual HFOV: 99.068873 degrees ^this is the 1x fov ---------------------- so id assume that it does indeed change depending on the scope you use the change in fov doesn't really matter since apex uses focal length to scale the ads sens which should make those minor fov changes feel indifferent from each other Edited September 3, 2020 by fortunate reee KimiNoKataware 1
KimiNoKataware Posted September 6, 2020 Posted September 6, 2020 (edited) I'm getting different numbers reported back from this website. I asked for a 75% horizontal distance match across hipfire, ADS, and scope: Then I converted Apex-all to Apex-1x scope: And in the calculations section, every setting is the same except mouse_zoomed_sensitivity_scalar_0, which from what I can tell should result in different sensitivities: Am I misinterpreting something? Context: I'm harvesting Apex FOV data so I can practice Apex aim in a CS:GO workshop map using scripts, and after getting the FOV wrong I wanted to double check using this website and ran into these results. Edited September 6, 2020 by KimiNoKataware
KimiNoKataware Posted September 7, 2020 Posted September 7, 2020 (edited) I figured out that its because the 1x zoom level and rifle/lmg/sniper ironsights zoom level share the same config file entry (mouse_zoom_sensitivity_scalar_0) despite having different FOVs. The "all" option in this website looks like its attempting to match the rifl/lmg/sniper, hence the difference in mouse_zoom_sensitivity_scalar_0 reported by the "all" and "1x zoom" options. That information is probably already in this thread somewhere - I guess that's my fault for not digging through it. Edited September 7, 2020 by KimiNoKataware
fortunate reee Posted September 7, 2020 Posted September 7, 2020 7 hours ago, KimiNoKataware said: I figured out that its because the 1x zoom level and rifle/lmg/sniper ironsights zoom level share the same config file entry (mouse_zoom_sensitivity_scalar_0) despite having different FOVs. The "all" option in this website looks like its attempting to match the rifl/lmg/sniper, hence the difference in mouse_zoom_sensitivity_scalar_0 reported by the "all" and "1x zoom" options. That information is probably already in this thread somewhere - I guess that's my fault for not digging through it. not quite sure why you'd be using 75% when you want to train apex aim since it uses 0% vertical by default ,you shouldn't need to train ads all that much when you are using 0% that is wasted effort you got the same fov numbers as i did at the same base fov of 73.74 vdeg
KimiNoKataware Posted September 7, 2020 Posted September 7, 2020 I started with source games so I'm used to mdh 75. I sought to make apex mdh 75 and thought I succeeded. I have a workshop map for CS GO that I like for aim practice; I'll use scripts to match FOV to various zoom levels for whatever game I want to practice and leave zoom_sensitivity_ratio at 1.0. That's why I'm attempting to do mdh 75 in another game to train apex. Sorry its kind of a mess. Either way, I'm stuck unless Respawn splits mouse_zoom_sensitivity_scalar 0 into two. My original question was because I didnt know 2 zoom levels shared one variable, which caused this site to give me results I didnt understand.
fortunate reee Posted September 7, 2020 Posted September 7, 2020 2 hours ago, KimiNoKataware said: I started with source games so I'm used to mdh 75. I sought to make apex mdh 75 and thought I succeeded. I have a workshop map for CS GO that I like for aim practice; I'll use scripts to match FOV to various zoom levels for whatever game I want to practice and leave zoom_sensitivity_ratio at 1.0. That's why I'm attempting to do mdh 75 in another game to train apex. Sorry its kind of a mess. Either way, I'm stuck unless Respawn splits mouse_zoom_sensitivity_scalar 0 into two. My original question was because I didnt know 2 zoom levels shared one variable, which caused this site to give me results I didnt understand. ye ads (rifle ) and ads (smg /1x) share a multiplier (i was just confused by the 75%mdh since you'd usually just go for 133.33%vertical instead basically the same result just the more popular way ) using 75% still doesn't make a lot of sense when you actually want to play apex ,using 0% as your default would make much more sense due to the tracking/micro adjustment heavy game play which directly benefits from 0% (not to forget the overall benefit of 0%, ie not having to rely on scopes for aim training )
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