SrirachaSauce Posted June 10, 2019 Posted June 10, 2019 2 hours ago, DPI Wizard said: It is the same, but depending on your conversion setup you will also need to match the FOV exactly. My FOV is 104 in apex t hough, not 105. I tried replicating it but kept doing something wrong.
CELESTROON Posted June 10, 2019 Posted June 10, 2019 Il y a 8 heures, DPI Wizard a dit : Yes, the ADS FOV isn't necessarily the same, and the calculation I did for you is using MDV 177.78% as matching method which means that the FOV is taken into account. This means that your aim based on what you see on your monitor will be the same, but the 360 distance will be different. Is it possible to have the same 360/distance ? It’s better for the muscle memory ^^.
SrirachaSauce Posted June 10, 2019 Posted June 10, 2019 (edited) . Edited June 12, 2019 by SrirachaSauce
SrirachaSauce Posted June 12, 2019 Posted June 12, 2019 Want to convert to Destiny 2 DPI in Razer Synape: 450 apex settings Mouse sens: 3.0 FOV: 90 ADS Mult: 1
SrirachaSauce Posted June 12, 2019 Posted June 12, 2019 (edited) help please, I used the converter but it said to make my destiny fov 85 but now destiny feels like a higher sens than apex and it had me lower the ads mult in destiny 2 which i did not understand why Edited June 12, 2019 by SrirachaSauce
Althir81 Posted June 18, 2019 Posted June 18, 2019 (edited) which is the optimal Conversion setup to get flickshots matching the hipfire with 1x scops?! i'm confused... ADS 360° feels, like it should, much to fast.... what it is about MDV 177.78 ?! regards Althir Edited June 18, 2019 by Althir81
Wizard DPI Wizard Posted June 18, 2019 Author Wizard Posted June 18, 2019 16 hours ago, Althir81 said: which is the optimal Conversion setup to get flickshots matching the hipfire with 1x scops?! i'm confused... ADS 360° feels, like it should, much to fast.... what it is about MDV 177.78 ?! regards Althir Kinda depends on "where" you want to flick. MDH 100% is to the edge, 75% is probably a good value in between.
Althir81 Posted June 18, 2019 Posted June 18, 2019 vor 50 Minuten schrieb DPI Wizard: Kinda depends on "where" you want to flick. MDH 100% is to the edge, 75% is probably a good value in between. k, that is what i already know, but for what is MDV with a value of 177.78 ?! is there a way to get the tracking movement exactly to the hipfire?!
philheath Posted June 19, 2019 Posted June 19, 2019 whenever i put this to 4:3 the sensitivity never feels good, feels better 16:9 this game just doesnt feel like the sensitivity is right, even if i change to the exact fov in config and 360 is 4:3 really what we are suppose to select? i changed the sensitivity in game from like 3 and 1.2 or something to 1.85 and 1.85, even tho the exact same 360cm the sensitivity was totally different in game
Wizard DPI Wizard Posted June 19, 2019 Author Wizard Posted June 19, 2019 12 minutes ago, philheath said: is 4:3 really what we are suppose to select? i changed the sensitivity in game from like 3 and 1.2 or something to 1.85 and 1.85, even tho the exact same 360cm the sensitivity was totally different in game The correct FOV Type if you are using the value from the in-game menus is actually "Multi", as it isn't exactly the same as 4:3.
chenifa Posted June 30, 2019 Posted June 30, 2019 @DPI Wizard Is the default FOV (1.27216005) in apex the actual native FOV with zero visual distortions, do you know?
Wizard DPI Wizard Posted June 30, 2019 Author Wizard Posted June 30, 2019 1 hour ago, chenifa said: @DPI Wizard Is the default FOV (1.27216005) in apex the actual native FOV with zero visual distortions, do you know? Not sure, this is just the value produced by the game at launch with no settings applied. Anything around this shouldn't produce any significant distortions though.
chenifa Posted June 30, 2019 Posted June 30, 2019 @DPI Wizard Thanks! Do you think the native FOV is hardset by the engine of the game or something the game developer sets to their liking? If the former, maybe 90° at 4:3 is native since apex runs on Source!? I don't get motion sick or anything in apex, but I think it might make a difference in how easy it is for your brain to do fast turns and keeping good orientation. Any testing method to figure out the native FOV come to mind?
Wizard DPI Wizard Posted June 30, 2019 Author Wizard Posted June 30, 2019 1 minute ago, chenifa said: Do you think the native FOV is hardset by the engine of the game or something the game developer sets to their liking? If the former, maybe 90° at 4:3 is native since apex runs on Source!? 90 was certainly their goal, but in messing up the conversion from 4:3 to multiplier something went wrong and they're now only close (but not exact) to 90. 3 minutes ago, chenifa said: Any testing method to figure out the native FOV come to mind? I've never actually considered this, or know if it's even possible. But it's an interesting question! Do you have any games in mind that this is particularly obvious from?
dsu Posted June 30, 2019 Posted June 30, 2019 Speaking of FOV, how would I go about finding the exact cl_fovscale if I want to match Overwatch's 103 FOV to Apex's 1x scopes rather than Apex's hipfire. Looking at this website it seems like 1.4438ish is probably super close already but it bothers me that I can't find out the exact cl_fovscale.
Wizard DPI Wizard Posted June 30, 2019 Author Wizard Posted June 30, 2019 3 minutes ago, Dosui said: Speaking of FOV, how would I go about finding the exact cl_fovscale if I want to match Overwatch's 103 FOV to Apex's 1x scopes rather than Apex's hipfire. Looking at this website it seems like 1.4438ish is probably super close already but it bothers me that I can't find out the exact cl_fovscale. 1.4438 is correct, but the calculator doesn't directly support this kind of conversion since it's in most cases irrelevant. BUT you can test the values like this and check that the Actual HFOV is identical:
dsu Posted June 30, 2019 Posted June 30, 2019 @DPI Wizard Oh wow thanks. I actually forgot the calculator included the FOVs for the scopes as well for some reason lol.
chenifa Posted June 30, 2019 Posted June 30, 2019 vor 21 Minuten schrieb DPI Wizard: I've never actually considered this, or know if it's even possible. But it's an interesting question! Do you have any games in mind that this is particularly obvious from? I think if you look at extreme examples like in this CSGO vid - - It's not only visually unappealing but turning gives this weird nauseating effect...the environment is morphing when you turn. I think the same effect but way way more subtle will be in any game when using non-native FOV. In theory you should be able to play better with correct FOV.(discounting other pros and cons of different FOV values) Maybe someone here has worked with different engines and can inform us on how it all works when creating a game.... Only other game I can think of where FOV is handicapping me is PUBG but for a different reason. They made center of rotation different from where your Camera is located and worse the point of your camera in ADS changes with different guns....I'm sure that's also fun for your job of converting sensitivities
Wizard DPI Wizard Posted June 30, 2019 Author Wizard Posted June 30, 2019 1 minute ago, chenifa said: Only other game I can think of where FOV is handicapping me is PUBG but for a different reason. Yeah, the camera in PUBG is placed where your eyes would physically be, i.e. slightly in front of your center or rotation. That along with the shift when ADS'ing makes the game quite annoying when it comes to first person views.
CELESTROON Posted July 1, 2019 Posted July 1, 2019 Hey, can you translating my apex legends sensitivity ( 2.5 HIP, 1ADS, FOV110, 800DPI ) to bo4 with fov 120, affected, relative 1.33 plss. i Don't understand how to use monitor coefficient...
Guest ZSfGuBcu Posted July 7, 2019 Posted July 7, 2019 Hello i have been reading the pages to get my answer and i think i did but i just want to make sure . the Fov from csgo to Apex legends 1x ( red dot , holo and basically the sights that you pick up from the ground that don't have any zoom ) is 106.36 which translates to 1.5 in the game files , right ? so basically i set the 360 distance of csgo hipfire to apex 1x scope with above fov and i get the sensitivity i want .
Guest ZSfGuBcu Posted July 7, 2019 Posted July 7, 2019 If anyone know the answer to the top post it would be greatly appreciated .
Wizard DPI Wizard Posted July 7, 2019 Author Wizard Posted July 7, 2019 8 hours ago, Guest ZSfGuBcu said: the Fov from csgo to Apex legends 1x ( red dot , holo and basically the sights that you pick up from the ground that don't have any zoom ) is 106.36 which translates to 1.5 in the game files , right ? Correct!
Guest ZSfGuBcu Posted July 7, 2019 Posted July 7, 2019 5 hours ago, DPI Wizard said: Correct! thank you so much for the constant help , have a great day .
SrirachaSauce Posted July 9, 2019 Posted July 9, 2019 need to convert apex to siege, used tool but it still gave me default settingts for siege apex sens 2.2 dpi 450 monitor 25 inch 1920 x 1080 fov 90 ads mult 1 Edited 2 hours ago by SrirachaSauce
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