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Apex Legends


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  • Wizard
Posted
4 minutes ago, TheNoobPolice said:

@DPI Wizard You can actually enter two decimal places in the sens box by double clicking and typing in-game, so can get slightly better discrepancy than the calculator currently shows I think?

Updated!

Posted

So just to clarify as this is the first time i've had a read through the forums: If i'm using 74 FOV in game in BFV, I should set it to 74 in Apex too? (as both using 4:3 Hdeg)

Posted
1 minute ago, stereo3D said:

check the fov value for GstRender.FieldOfViewVertical in the config and use that in the calculator.

Yeah 74 is what is in the PROFSAVE_profile file

Posted
11 hours ago, DPI Wizard said:

MDV 0% most likely, only tested ADS so far though.

Hey @DPI Wizardhow do ADS scopes from 1-8x scale? I'm asking because I'm only used to Battlefield V USA scaling (1.777 coefficient because 21:9), and I'm spot on with any scope in Battlefield.

Scopes here feel weird. Up to what zoom can I use to stay true to Battlefield sens? (I'm using the same sens ingame as in Battlefield as per your calculator)

  • Wizard
Posted
Just now, Carlos Resurreccion said:

Hey @DPI Wizardhow do ADS scopes from 1-8x scale? I'm asking because I'm only used to Battlefield V USA scaling (1.777 coefficient because 21:9), and I'm spot on with any scope in Battlefield.

Scopes here feel weird. Up to what zoom can I use to stay true to Battlefield sens? (I'm using the same sens ingame as in Battlefield as per your calculator)

Working on this right now, will update when done!

Posted (edited)

@DPI Wizardrestarting the game changes the sliders back to 1 decimal place, but in the config it still shows 2 decimal places, so it might actually support 6 decimal places through the config like tf2.

also there is a profile.cfg with cl_fovScale.

i'm wondering how accurate the fov slider is because 90 / 70 = 1.2857 but in the conifg it says cl_fovScale "1.28679"

Edited by stereo3D
  • Wizard
Posted
2 hours ago, stereo3D said:

@DPI Wizardrestarting the game changes the sliders back to 1 decimal place, but in the config it still shows 2 decimal places, so it might actually support 6 decimal places through the config like tf2.

Config file is added, which supports at least 6 decimals.

Also updated with holo, 6x and 10x.

2 hours ago, stereo3D said:

also there is a profile.cfg with cl_fovScale.

i'm wondering how accurate the fov slider is because 90 / 70 = 1.2857 but in the conifg it says cl_fovScale "1.28679"

It is a bit inaccurate, which is why scope calculations will be off by a few counts.

Posted

Is there a way to change the sensitivity for any scope (holo, 6x or 10x for now) without changing the ADS sensitivity?

Maybe using the other sensitivity scalars?

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