Sirpedrovic Posted January 27, 2019 Posted January 27, 2019 (edited) Is changing the vertical and horizontal sensitivities a good way to counter sensitivity changes in stretched resolutions such as 4:3 on csgo?? Edited January 27, 2019 by Sirpedrovic
potato psoas Posted January 28, 2019 Posted January 28, 2019 57 minutes ago, Sirpedrovic said: Is changing the vertical and horizontal sensitivities a good way to counter sensitivity changes in stretched resolutions such as 4:3 on csgo?? Yeah that is the best thing to do in such a case if you really do want to play stretched.
Quackerjack Posted January 28, 2019 Posted January 28, 2019 why u think so potato? U see everywhere that u shouldnt change it.
KillYouWithKindness Posted January 28, 2019 Posted January 28, 2019 I wonder the same thing, I only use stretched on Fortnite and its also one of the only games with custom X-Y sens
Drimzi Posted January 29, 2019 Posted January 29, 2019 I dont think you should do anything. You scale the sens with the change in image. You do 0% conversions because the game doesn't scale the sens automatically. When you stretch the image, the sensitivity already stretches along with it.
potato psoas Posted January 29, 2019 Posted January 29, 2019 13 hours ago, Quackerjack said: why u think so potato? U see everywhere that u shouldnt change it. If you have non-1:1 fields of view for the axes yet you use the same sensitivity value (cm/360) for each axis then the perceived sensitivity will be different for the two axes. Therefore to compensate for the difference in perceived sensitivity you have to change the sensitivity value of one of the axes, depending on which conversion method you are using and which axis you base the conversion on.
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