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Posted (edited)
6 minutes ago, DPI Wizard said:

In the mouse driver. But I'm going through the config file now and let you know if I find another way to fix it.

This is the CPI setting (Steelseries mouse) and not the polling rate right?

 

Edit: should have just tried it sooner, changing it to 200 CPI helped massively. Thanks!

Edited by Noupoi
  • Wizard
Posted
9 minutes ago, Noupoi said:

This is the CPI setting (Steelseries mouse) and not the polling rate right?

No, the polling rate. Set it as low as possible. If it feel very jerky increase it a bit.

 

9 minutes ago, Noupoi said:

Edit: should have just tried it sooner, changing it to 200 CPI helped massively. Thanks!

Low CPI also works since the mouse sends fewer packets.

Posted

How does the game run, I mean should I be excited for the open demo next weekend? It's difficult to judge performance based on youtube since everyone seems to put it on the ultra preset for some reason whereas I usually leave textures, and maybe aa and effects higher and turn down pretty much everything else to medium/low.

Posted

image.thumb.png.3c5bc66f70632c7ec980555c51929de4.png

The calculated sensitivity still works however.

Also is it GstInput.MouseSensitivity 1 specifically that removes acceleration or would a lower value of say, 0.2 remove even more?

Posted
7 hours ago, DPI Wizard said:

Updated the game now. Select config file calculation and re-calculate your sensitivity with the GstInput.MouseSensitivity value set to 1 and you will eliminate all acceleration.

The hipfire sensitivity is perfect now, but my ADS sensitivity is far too low, even if it's set to 100% in game. Is there something else to change?

Posted
17 minutes ago, Noupoi said:

The hipfire sensitivity is perfect now, but my ADS sensitivity is far too low, even if it's set to 100% in game. Is there something else to change?

Set all your sensitivities to the new value in the config

GstInput.DylanOption_MouseFlightSensitivity

GstInput.DylanOption_MouseSwimSensitivity

GstInput.MouseAimSensitivity

GstInput.MouseZoomedSensitivity

 

I also personally found 0% flight/swim precision to feel the best for flying.

  • Wizard
Posted
1 hour ago, Skwuruhl said:

The calculated sensitivity still works however.

Also is it GstInput.MouseSensitivity 1 specifically that removes acceleration or would a lower value of say, 0.2 remove even more?

There's a bug in the code somewhere with how sensitivity 2 is handled, switched it to multiplier 2 which works as expected!

Edit: GstInput.MouseSensitivity 1 is without any acceleration as far as I can tell. I'm not sure where the cutoff is, but with 1 it's about perfect.

Posted
1 hour ago, Skwuruhl said:

I also personally found 0% flight/swim precision to feel the best for flying.

Interesting... What's the difference between precision and response?

Posted
31 minutes ago, Noupoi said:

Interesting... What's the difference between precision and response?

Okay so the 3 flight settings:
 

Sensitivity controls how quickly the flight cursor moves. Pretty obvious.

Precision makes it so if you move your mouse slowly then the sensitivity is lowered further. Basically a mouse acceleration curve.

Response I think adjusts how sharp you turn when moving the cursor. So say you move the cursor 50 pixels to the right and keep it there. Response controls how much you'll turn while the cursor is at that position.

Posted (edited)

Hmm, I'm having some weird issues with the aim down sights sensitivity while following these instructions. I'm not sure if maybe that's just the way that Anthem works or not though.

With GstInput.MouseSensitivity set to 1 in the config and GstInput.MouseAimSensitivity set to 25.088625 (based on the  calculation using my normal sens), what I experience is that regular aim feels just about perfect for the fov. However, when I aim down sights, I basically cannot aim. My sens drops to something so low that I effectively cannot turn my camera. Is this the way that it is supposed to work?

8 hours ago, Skwuruhl said:

Set all your sensitivities to the new value in the config

GstInput.DylanOption_MouseFlightSensitivity

GstInput.DylanOption_MouseSwimSensitivity

GstInput.MouseAimSensitivity

GstInput.MouseZoomedSensitivity

 

I also personally found 0% flight/swim precision to feel the best for flying.

Nvm, ignore my  post. I missed the comment above about ADS. Sorry.

Edited by roti
  • Wizard
Posted

I wasn't able to load a mission until now, all the current calculations are based on the 1st person view in the hub. The 3rd person javelin view has horrible mouse controls, so calculations are not correct for that unfortunately. Hopefully they will do something about this before release.

Posted
On 1/27/2019 at 5:33 AM, DPI Wizard said:

I wasn't able to load a mission until now, all the current calculations are based on the 1st person view in the hub. The 3rd person javelin view has horrible mouse controls, so calculations are not correct for that unfortunately. Hopefully they will do something about this before release.

Hi DPI Wizard does reducing polling rate reduce acceleration?

  • Wizard
Posted
Just now, noaimBoii said:

Hi DPI Wizard does reducing polling rate reduce acceleration?

From what I gathered from the beta no, it won't help. It was really terrible, so unless they fix it for release it will be impossible to do any calculations.

Posted (edited)

Quick little problem. When I set the "GstInput.MouseSensitivity" to "1" I can no longer look around while Flying/swimming.

Any work-around?

Edited by Psyqhical
  • Wizard
Posted
17 minutes ago, Psyqhical said:

Quick little problem. When I set the "GstInput.MouseSensitivity" to "1" I can no longer look around while Flying/swimming.

Any work-around?

Config file settings doesn't work as normal with this game, use the in-game settings only.

Posted

I found a work-around!

 

Just changed my "GstInput.DylanOption_MouseFlightSensitivity" and "GstInput.DylanOption_MouseSwimSensitivity" to the same sens as my "GstInput.MouseAimSensitivity" and I was able to fly and swim normally again. :)

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