dutch84 Posted January 9, 2019 Posted January 9, 2019 if i convert csgo to bf1 and i make a calculation from 800 to 400 dpi, i see csgo goes (from 1.09 @800 dpi to 2.18 @400dpi however my calculated bf1 sense going from 800 to 400 isnt multiplied by 2 (roughly 85%) why is that?? please help Battlefield 1 - All Sensitivity 1: GstInput.MouseSensitivity 0.003888 GstInput.MouseSensitivityVehicle 0.211257 Sensitivity 2: GstInput.UniformSoldierAimingCoefficient 0.000000 Multiplier 1: GstInput.SoldierZoomSensitivityAll 1 GstInput.VehicleSensitivityCavalry 0.184042 GstInput.VehicleSensitivityTank 1.638191 Multiplier 2: GstInput.SoldierZoomSensitivity1x00 1.000000 GstInput.SoldierZoomSensitivity1x25 1.000000 GstInput.SoldierZoomSensitivity1x50 1.000000 GstInput.SoldierZoomSensitivity2x00 1.000000 GstInput.SoldierZoomSensitivity2x50 1.000000 GstInput.SoldierZoomSensitivity3x00 1.000000 GstInput.SoldierZoomSensitivity3x50 1.000000 GstInput.SoldierZoomSensitivity4x00 1.000000 GstInput.SoldierZoomSensitivity5x00 1.000000 GstInput.SoldierZoomSensitivity6x00 1.000000 GstInput.SoldierZoomSensitivity8x00 1.000000 GstInput.SoldierZoomSensitivity10x00 1.000000 360° distance: 22.0915 inches Config FOV: GstRender.FieldOfViewVertical 65 Actual VFOV: 65 degrees Actual HFOV: 97.11 degrees Battlefield 1 - All Sensitivity 1: GstInput.MouseSensitivity 0.012776 GstInput.MouseSensitivityVehicle 0.472514 Sensitivity 2: GstInput.UniformSoldierAimingCoefficient 0.000000 Multiplier 1: GstInput.SoldierZoomSensitivityAll 1 GstInput.VehicleSensitivityCavalry 0.270384 GstInput.VehicleSensitivityTank 1.570660 Multiplier 2: GstInput.SoldierZoomSensitivity1x00 1.000000 GstInput.SoldierZoomSensitivity1x25 1.000000 GstInput.SoldierZoomSensitivity1x50 1.000000 GstInput.SoldierZoomSensitivity2x00 1.000000 GstInput.SoldierZoomSensitivity2x50 1.000000 GstInput.SoldierZoomSensitivity3x00 1.000000 GstInput.SoldierZoomSensitivity3x50 1.000000 GstInput.SoldierZoomSensitivity4x00 1.000000 GstInput.SoldierZoomSensitivity5x00 1.000000 GstInput.SoldierZoomSensitivity6x00 1.000000 GstInput.SoldierZoomSensitivity8x00 1.000000 GstInput.SoldierZoomSensitivity10x00 1.000000 360° distance: 22.0915 inches Discrepancy: 0% (0 inches) Config FOV: GstRender.FieldOfViewVertical 65 Actual VFOV: 65 degrees Actual HFOV: 97.11 degrees
Wizard DPI Wizard Posted January 10, 2019 Wizard Posted January 10, 2019 4 hours ago, dutch84 said: if i convert csgo to bf1 and i make a calculation from 800 to 400 dpi, i see csgo goes (from 1.09 @800 dpi to 2.18 @400dpi however my calculated bf1 sense going from 800 to 400 isnt multiplied by 2 (roughly 85%) why is that?? This doesn't work for games that have 0 as a valid sensitivity (as you can't multiply or divide by 0). Their sensitivity does not scale linearly which is actually part of the reason why this calculator exists.
dutch84 Posted January 10, 2019 Author Posted January 10, 2019 Oh well that makes things clear now! However if i go from 800 to 400 my calculated sensitivity is not the same ( feels way to slow) Is that because of the sensor @400 isnt tracking well on clothpad? ( steel series )
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