cchhqq Posted December 24, 2018 Posted December 24, 2018 Always keep changing.... just cannot stop. I used to use 36cm 74 fov and 75% monitor distance match. Have get used to 0% match now. But when I convert to games with 103 fov max. 360 becomes 38 cm and I started to feel like I lost a lot speed. So I tried 34 cm 103 fov and 0% match from desktop 32 cm 103 fov,(2k, 125%scale, 400 dpi) ... but I usually feel like that they are too quick. Im not sure if I just dont get used to it. (Played like 5 hours with each). Anyone have any idea to help me stick to one sens???
Drimzi Posted December 24, 2018 Posted December 24, 2018 Other than personal constraint, what you could do is maintain a permanent hipfire cm/360°. Make use of custom resolutions to render the game into a specific portion of the screen, whilst having blackness where the missing fov would be. This way you can achieve a constant cm/360°. Let's say we want 106.26° x 73.74° fullscreen (1920 x 1080 pixels). We have a game that is limited at 103°. We know 106.26° is 1920 pixels. We need to find how many pixels is 103°. From there, we can scale the result by 9/16 to find the vertical pixels, or use the full 1080 pixels if the game can fill that in. Example formula: 1920 * (1 * tan(103 * pi/360))/(4/3 * tan(90 * pi/360)) = 1810 1810 * 9/16 = 1018 103 degrees = 1810 pixels. At 1810x1018 resolution, the game will effectively have the same focal length as 106.26° x 73.74° game at 1920x1080, and the same cm/360°. (360 * atan(1018/1810 * tan(103 * pi/360)))/pi = 70.526° We will have 103°x70.526° rendered, the rest is black. Test if the game supports 1810x1080, or 1920x1018 whilst maintaining the focal length and without stretching. You could potentially have black bars on one axis. Just think of it like your monitor grows and shrinks to change the field of view, with a max limit defined by the physical size of the monitor, instead of relying on the game zooming in and out to change the fov. potato psoas 1
jabbothehut Posted December 24, 2018 Posted December 24, 2018 3 hours ago, cchhqq said: Always keep changing.... just cannot stop. I used to use 36cm 74 fov and 75% monitor distance match. Have get used to 0% match now. But when I convert to games with 103 fov max. 360 becomes 38 cm and I started to feel like I lost a lot speed. So I tried 34 cm 103 fov and 0% match from desktop 32 cm 103 fov,(2k, 125%scale, 400 dpi) ... but I usually feel like that they are too quick. Im not sure if I just dont get used to it. (Played like 5 hours with each). Anyone have any idea to help me stick to one sens??? I was in that situration for 3 years my man. It's because I expected progress to be instant and didn't have patience. I finally stopped, stuck to a sens that felt good and controllable and after a month my aim has improved so much compared to the last 3 years. Your brain will adapt over time trust me! Just discipline yourself and don't compulsively change just because you aren't aiming like screaM in one day!
DNAMTE Posted December 24, 2018 Posted December 24, 2018 2 hours ago, jabbothehut said: I was in that situration for 3 years my man. It's because I expected progress to be instant and didn't have patience. I finally stopped, stuck to a sens that felt good and controllable and after a month my aim has improved so much compared to the last 3 years. Your brain will adapt over time trust me! Just discipline yourself and don't compulsively change just because you aren't aiming like screaM in one day! ^^^^ This.... I'm one of the worst offenders... I've tried just about every combination of sensitivities possible. I actually do something similar to what drimzi recommends, just less complicated. I keep the hipfire cm/360 the same between games, regardless if the FOV is the same or not (CSGO 106, PUBG 103 etc etc), i then match zooms with my chosen formula / co efficient. Doing this allows you to keep the muscle memory of flicking to hit a 180 etc etc and having the benefit of a constant cursor 'speed' when changing zooms.
jabbothehut Posted December 24, 2018 Posted December 24, 2018 1 hour ago, DNAMTE said: ^^^^ This.... I'm one of the worst offenders... I've tried just about every combination of sensitivities possible. I actually do something similar to what drimzi recommends, just less complicated. I keep the hipfire cm/360 the same between games, regardless if the FOV is the same or not (CSGO 106, PUBG 103 etc etc), i then match zooms with my chosen formula / co efficient. Doing this allows you to keep the muscle memory of flicking to hit a 180 etc etc and having the benefit of a constant cursor 'speed' when changing zooms. Ok so what I found was that sticking to a sens allows your hands to learn movements necessary for microadjustments and general movemwnts on the fly. Once your brain understands these movements you can swap between sensitivities relatively well. This is why you see top players constantly swap their fovs, sens, aspect ratios etc. Their brain understands the basic movements required to get the cursor from a to b. Stick to one and learn the movements!
iBerggman Posted December 24, 2018 Posted December 24, 2018 I've found using Desktop sensitivity as a base (with WPS 3) to be really helpful, since it limits the amount of sensitivities a lot you're pretty much forced to choose one DPI and focus on getting good with that. Now the problem for me is I can't find a conversion method that works, I've pretty much tried every match % however I've narrowed it down to 56.25% and 0% because those made the most sense to me. The issue is 56.25% feels good right from the start but the more I play the more I start noticing that lower fovs are too fast so I end up straining my hand to be precise, 0% is on the other hand the complete opposite where it feels wrong at the start but the more I play the better it feels. That being said, I've been testing 0% for almost a month now and I still don't seem to be able to transfer my "muscle memory" from one game to another, especially if I'm going from something like CSGO with pretty much a static fov to Insurgency: Sandstorm where you're constantly going between different fovs. Every time I switch game it takes me at least an hour or two to regain my aim, same sort of happens in-game too where if I've gotten good at controlling the recoil using a 1X scope and switch to a 2X I'll have to start all over again with that one because it doesn't transfer like that. Has anyone else felt the same when they switched over and how long did it take to fully get use to it, do you think I should keep using 0% or go back to something like 56.25%?
jabbothehut Posted December 24, 2018 Posted December 24, 2018 48 minutes ago, iBerggman said: I've found using Desktop sensitivity as a base (with WPS 3) to be really helpful, since it limits the amount of sensitivities a lot you're pretty much forced to choose one DPI and focus on getting good with that. Now the problem for me is I can't find a conversion method that works, I've pretty much tried every match % however I've narrowed it down to 56.25% and 0% because those made the most sense to me. The issue is 56.25% feels good right from the start but the more I play the more I start noticing that lower fovs are too fast so I end up straining my hand to be precise, 0% is on the other hand the complete opposite where it feels wrong at the start but the more I play the better it feels. That being said, I've been testing 0% for almost a month now and I still don't seem to be able to transfer my "muscle memory" from one game to another, especially if I'm going from something like CSGO with pretty much a static fov to Insurgency: Sandstorm where you're constantly going between different fovs. Every time I switch game it takes me at least an hour or two to regain my aim, same sort of happens in-game too where if I've gotten good at controlling the recoil using a 1X scope and switch to a 2X I'll have to start all over again with that one because it doesn't transfer like that. Has anyone else felt the same when they switched over and how long did it take to fully get use to it, do you think I should keep using 0% or go back to something like 56.25%? I had that same problem in siege with changing fovs. Stick with 0% and learn to position your xhair whilst transitioning between hipfire and ads. It's very game dependent so you'll have to learn it depending on the game. 0% is 100% the way to go as it is based on zoom and not an arbritrary distance. After a month of learning siege's transition time it is very clear that this is the main obstacle. Aim at it's core is movement to a target. The transition phase is just an extra step!
Skidushe Posted December 25, 2018 Posted December 25, 2018 On 12/24/2018 at 1:38 PM, iBerggman said: I've found using Desktop sensitivity as a base (with WPS 3) to be really helpful, since it limits the amount of sensitivities a lot you're pretty much forced to choose one DPI and focus on getting good with that. Now the problem for me is I can't find a conversion method that works, I've pretty much tried every match % however I've narrowed it down to 56.25% and 0% because those made the most sense to me. The issue is 56.25% feels good right from the start but the more I play the more I start noticing that lower fovs are too fast so I end up straining my hand to be precise, 0% is on the other hand the complete opposite where it feels wrong at the start but the more I play the better it feels. That being said, I've been testing 0% for almost a month now and I still don't seem to be able to transfer my "muscle memory" from one game to another, especially if I'm going from something like CSGO with pretty much a static fov to Insurgency: Sandstorm where you're constantly going between different fovs. Every time I switch game it takes me at least an hour or two to regain my aim, same sort of happens in-game too where if I've gotten good at controlling the recoil using a 1X scope and switch to a 2X I'll have to start all over again with that one because it doesn't transfer like that. Has anyone else felt the same when they switched over and how long did it take to fully get use to it, do you think I should keep using 0% or go back to something like 56.25%? I think your issue is that after playing with say 75% MDH your brain is wired very differently than 0% monitor match. If you think about it 75% is about feeling right across the screen but 0% is muscle memory at the crosshair, everything away from the crosshair is inherently wrong, from a pure flick point of view. However if you change your perspective to small microadjustments and actually think about it you can 'rewire' your brain to what you're doing. It stops thinking about flicks and starts thinking about moving quickly. I actually found when changing over even through placebo, having a small mm % (I chose 48% vertical as this is most right over a 1:1 box in each geodesic) helped me feel the difference and felt really good actually, but didn't have the theory behind it.
DNAMTE Posted December 26, 2018 Posted December 26, 2018 Don't overthink it, that might sound funny coming from me... But honestly your aim is affected by lots of things that are often GAME DEPENDENT. For example strafing speed plays a big role in assisting your aim, you will get used to countering your strafe as you aim, change the strafe speed and it will throw your aim off a little. Some games have hugely different strafe speeds. I like to set my hip fire sens by 360 (only very recently) because it gives me a PHYSICAL movement reference that stays consistent across every game. I could close my eyes and flick a 180, this can not be said when using ONLY visual data as a reference point.Something to consider. You can get used to a sensitivity relatively fast, a few hours and almost anything will start to feel familiar. However you wont get that 1:1 feeling, where you don't feel like your aiming, when you hit shots without trying, without STICKING TO ONE for a very long time. Pick one, stick with it. Your aim would thank you if it could.
iBerggman Posted December 26, 2018 Posted December 26, 2018 On 12/24/2018 at 4:57 PM, jabbothehut said: I had that same problem in siege with changing fovs. Stick with 0% and learn to position your xhair whilst transitioning between hipfire and ads. It's very game dependent so you'll have to learn it depending on the game. 0% is 100% the way to go as it is based on zoom and not an arbritrary distance. After a month of learning siege's transition time it is very clear that this is the main obstacle. Aim at it's core is movement to a target. The transition phase is just an extra step! 22 hours ago, Skidushe said: I think your issue is that after playing with say 75% MDH your brain is wired very differently than 0% monitor match. If you think about it 75% is about feeling right across the screen but 0% is muscle memory at the crosshair, everything away from the crosshair is inherently wrong, from a pure flick point of view. However if you change your perspective to small microadjustments and actually think about it you can 'rewire' your brain to what you're doing. It stops thinking about flicks and starts thinking about moving quickly. I actually found when changing over even through placebo, having a small mm % (I chose 48% vertical as this is most right over a 1:1 box in each geodesic) helped me feel the difference and felt really good actually, but didn't have the theory behind it. Yeah you're probably right. I think I've been depending on flicks too much which is why I initially preferred the higher percentages. Good point about the crosshair placement in the transition too, I know I had a tendency to sometimes lock my eyes on to the enemy and flick without worrying too much about the crosshair. Now with 0% I was forced to learn to go about it the opposite, and perhaps the more optimal/correct?, way by sort of focusing on "guiding" the crosshair to the target. It's been a slow process but I think it's starting to pay off slowly. I did play a lot of MW2 and MW3 so it's not exactly an new concept to me, it's just that I've played so much BF4 with USA and PUBG with Viewspeed/56.25% that I've rewired my brain to those. The game dependency is what initially turned me off 0% (I realize there's more to than just sensitivity scaling but I think 0% makes those other differences more pronounced since it scales slower towards the lower fovs) but ultimately it might indeed be the way to go since it promotes hand to eye coordination more so than relying on muscle memory and flicking to the target which in theory should make you more adaptable in the end provided you get comfortable with the scaling. I know it's not really an either/or situation since muscle memory and hand to eye coordination pretty much go hand in hand but I hope you understand what I'm trying to say?
jabbothehut Posted December 26, 2018 Posted December 26, 2018 1 hour ago, iBerggman said: Yeah you're probably right. I think I've been depending on flicks too much which is why I initially preferred the higher percentages. Good point about the crosshair placement in the transition too, I know I had a tendency to sometimes lock my eyes on to the enemy and flick without worrying too much about the crosshair. Now with 0% I was forced to learn to go about it the opposite, and perhaps the more optimal/correct?, way by sort of focusing on "guiding" the crosshair to the target. It's been a slow process but I think it's starting to pay off slowly. I did play a lot of MW2 and MW3 so it's not exactly an new concept to me, it's just that I've played so much BF4 with USA and PUBG with Viewspeed/56.25% that I've rewired my brain to those. The game dependency is what initially turned me off 0% (I realize there's more to than just sensitivity scaling but I think 0% makes those other differences more pronounced since it scales slower towards the lower fovs) but ultimately it might indeed be the way to go since it promotes hand to eye coordination more so than relying on muscle memory and flicking to the target which in theory should make you more adaptable in the end provided you get comfortable with the scaling. I know it's not really an either/or situation since muscle memory and hand to eye coordination pretty much go hand in hand but I hope you understand what I'm trying to say? I 100% understand. Learn the transition and your brain will be able to relearn flicks relatively quickly. I've used senses from 10-35 inches for a 360 and flick accuracy remains consistent when you adapt to a new sens. Paying attention and mastering game movement is the way to improve at a specific game.
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