Silleskytte Posted December 21, 2018 Posted December 21, 2018 Hi. just a short little question When i turn Uniform Soldier Aiming off, is that 0 Monitor Distance?
noaimBoii Posted December 21, 2018 Posted December 21, 2018 You want to turn it on and set the coefficient to 0 for it to equal 0% mm Exodicus and potato psoas 1 1
philheath Posted April 27, 2019 Posted April 27, 2019 @DPI Wizard if its set to OFF, what monitor distance/coefficient would it be?
Wizard DPI Wizard Posted April 27, 2019 Wizard Posted April 27, 2019 2 minutes ago, philheath said: @DPI Wizard if its set to OFF, what monitor distance/coefficient would it be? 100% (or 1 in the config file).
philheath Posted April 27, 2019 Posted April 27, 2019 2 minutes ago, DPI Wizard said: 100% (or 1 in the config file). would that be 100% in battlefield 4 also?
Wizard DPI Wizard Posted April 27, 2019 Wizard Posted April 27, 2019 2 minutes ago, philheath said: would that be 100% in battlefield 4 also? Yes.
TheNoobPolice Posted April 27, 2019 Posted April 27, 2019 58 minutes ago, DPI Wizard said: Yes. I think he is trying to find out if USA OFF is the same in BF4 as it is BFV, and it's not. It's only 100% vertical MM in BF4 if you turn the USA on and set coefficient to 100%. USA OFF in BF4 uses fixed turn-rate multipliers, so for example the Kobra sight has a 0.6 turn-rate multiplier regardless of FOV which is why it's ADS 360 distance doesn't change regardless of what you set your hipfire FOV to, or whether you turn ADS FOV on or off etc.
Wizard DPI Wizard Posted April 27, 2019 Wizard Posted April 27, 2019 6 hours ago, TheNoobPolice said: I think he is trying to find out if USA OFF is the same in BF4 as it is BFV, and it's not. Sorry, was a bit quick there and was thinking about BF1. You are right about BF4, USA wasn't introduced when the game launched so they kept the old scaling for USA off.
Rec0il Posted May 5, 2019 Posted May 5, 2019 (edited) On 4/27/2019 at 6:12 PM, TheNoobPolice said: I think he is trying to find out if USA OFF is the same in BF4 as it is BFV, and it's not. It's only 100% vertical MM in BF4 if you turn the USA on and set coefficient to 100%. USA OFF in BF4 uses fixed turn-rate multipliers, so for example the Kobra sight has a 0.6 turn-rate multiplier regardless of FOV which is why it's ADS 360 distance doesn't change regardless of what you set your hipfire FOV to, or whether you turn ADS FOV on or off etc. Sorry if I bring this back, but I was looking to calculate my old BF4 sens to convert it. I was researching a bit and I found out the ads sights have a 0.5 turn rate in BF4 (like red dot sight) is that info wrong? That's what I've found: Speed factors (Pre UsA RDS 0.5 Ironsights 0.6 3.4X 0.36 4X 0.31 BF3 RDS/Irons 0.5 BF3 Holo 0.32 Edited May 5, 2019 by Rec0il
Rec0il Posted May 5, 2019 Posted May 5, 2019 (edited) 4 minutes ago, DPI Wizard said: Those are all correct So basically my 1x ADS sens in BF4 is the double of my hipfire sens right? that's why my sens wasn't feeling right using the UsA settings. Edited May 5, 2019 by Rec0il
Wizard DPI Wizard Posted May 5, 2019 Wizard Posted May 5, 2019 2 minutes ago, Rec0il said: So basically my 1x ADS sens in BF4 is the double of my hipfire sens right? Yes, if the ADS sensitivity is set to 100%, the 360 distance is double. Rec0il 1
Rec0il Posted May 5, 2019 Posted May 5, 2019 (edited) 5 minutes ago, DPI Wizard said: Yes, if the ADS sensitivity is set to 100%, the 360 distance is double. I use 6% sens with 70% ads sens in game and 73.74 fov in bf4, with 800 dpi, usa off obviously, how should i convert it to 1x on apex? (1.5 fov on apex) I can't do this from the calculator cause setting the UsA off gives weird values. Sorry for bothering, and thanks Edited May 5, 2019 by Rec0il
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