shhuaa Posted October 24, 2018 Posted October 24, 2018 (edited) So I have been playing rainbow six siege for a while now and got super comfortable with the settings of. Note* I have a 16:9 Monitor ———————————————- Resolution: 1920x1080 Display: Fullscreen Aspect Ratio: 16:10 ——————————————- and was wondering what resolution is equivalent to that in other games for example like csgo, who has static aspects ratios and resolutions Thanks, Hero Edited October 24, 2018 by AKA-Hero
Skidushe Posted October 26, 2018 Posted October 26, 2018 On 10/24/2018 at 6:48 AM, AKA-Hero said: So I have been playing rainbow six siege for a while now and got super comfortable with the settings of. Note* I have a 16:9 Monitor ———————————————- Resolution: 1920x1080 Display: Fullscreen Aspect Ratio: 16:10 ——————————————- and was wondering what resolution is equivalent to that in other games for example like csgo, who has static aspects ratios and resolutions Thanks, Hero If you have a 16:9 monitor and are playing with a resolution of 1920x1080 as you say you are most likely playing at your native resolution. I'm not sure what you mean about `Aspect Ratio: 16:10` in the post? This contradicts the fact you have a 16:9 monitor and are playing on a 16:9 resolution. I feel as if you're confusing FOV and aspect ratio 'The aspect ratio of an image describes the proportional relationship between its width and its height. It is commonly expressed as two numbers separated by a colon, as in 16:9. For an x:y aspect ratio, no matter how big or small the image is, if the width is divided into x units of equal length and the height is measured using this same length unit, the height will be measured to be y units.' So it's a ratio between the width and height of your monitor. For example a 2:1 aspect ratio has twice the width as the height, this concept carries across to your resolution. 1920:1080 (divide both sides by 12 and you get...) 16:9 What I'm trying to say is that aspect ratio and resolution (when you don't take into account stretching) are related So if you want to stick with what you're comfortable with across all games, use 1920*1080 across all the games you can, and if you need to lower the resolution for performance reasons, you can use any other 16:9 resolution, bare in mind this means the image is processed by your monitor before scaling up, so won't look as good. To check whether a resolution is 16:9, you can divide the two numbers, and it should reduce to a fraction equal to 16/9 or 1.7777... e.g. 1920/1080 = 16/9 = 1.777... 2560/1440 = 16/9 = 1.777... But games will have different FOV values which is what you will feel in game, and it's the sensitivity due to the change in FOV that will mainly dictate how the feeling transfers across games. For that check this thread. There are ways to make it so that the FOVs match in hipfire based on changing the resolution, but I wouldn't recommend the faf.
shhuaa Posted October 26, 2018 Author Posted October 26, 2018 (edited) 7 hours ago, Skidushe said: If you have a 16:9 monitor and are playing with a resolution of 1920x1080 as you say you are most likely playing at your native resolution. I'm not sure what you mean about `Aspect Ratio: 16:10` in the post? This contradicts the fact you have a 16:9 monitor and are playing on a 16:9 resolution. I feel as if you're confusing FOV and aspect ratio 'The aspect ratio of an image describes the proportional relationship between its width and its height. It is commonly expressed as two numbers separated by a colon, as in 16:9. For an x:y aspect ratio, no matter how big or small the image is, if the width is divided into x units of equal length and the height is measured using this same length unit, the height will be measured to be y units.' So it's a ratio between the width and height of your monitor. For example a 2:1 aspect ratio has twice the width as the height, this concept carries across to your resolution. 1920:1080 (divide both sides by 12 and you get...) 16:9 What I'm trying to say is that aspect ratio and resolution (when you don't take into account stretching) are related So if you want to stick with what you're comfortable with across all games, use 1920*1080 across all the games you can, and if you need to lower the resolution for performance reasons, you can use any other 16:9 resolution, bare in mind this means the image is processed by your monitor before scaling up, so won't look as good. To check whether a resolution is 16:9, you can divide the two numbers, and it should reduce to a fraction equal to 16/9 or 1.7777... e.g. 1920/1080 = 16/9 = 1.777... 2560/1440 = 16/9 = 1.777... But games will have different FOV values which is what you will feel in game, and it's the sensitivity due to the change in FOV that will mainly dictate how the feeling transfers across games. For that check this thread. There are ways to make it so that the FOVs match in hipfire based on changing the resolution, but I wouldn't recommend the faf. I literally mean there is a setting in game to use 1920x1080 my native resolution 16:9 and in game change that to 16:10 and was wondering what resolution that would be Edited October 26, 2018 by AKA-Hero
Skidushe Posted October 26, 2018 Posted October 26, 2018 4 hours ago, AKA-Hero said: I literally mean there is a setting in game to use 1920x1080 my native resolution 16:9 and in game change that to 16:10 and was wondering what resolution that would be Stick with 1920*1080 16:9 , having 1920*1080 16:10 makes no sense. It could mean 1920*1200 which is a 16:10 resolution, but that wouldn't fit onto your monitor unless you scaled it down but then you've lost screen space, added black bars and calculated a load of pixels for no reason. You could send a screenshot if you wanted me to have a look, but I'd just recommend sticking to your native res
shhuaa Posted November 23, 2018 Author Posted November 23, 2018 On 10/26/2018 at 4:53 PM, Skidushe said: Stick with 1920*1080 16:9 , having 1920*1080 16:10 makes no sense. It could mean 1920*1200 which is a 16:10 resolution, but that wouldn't fit onto your monitor unless you scaled it down but then you've lost screen space, added black bars and calculated a load of pixels for no reason. You could send a screenshot if you wanted me to have a look, but I'd just recommend sticking to your native res Here are screenshots sorry been inactive lately 1920x1080 16:9 is the first image and 1920x1080 16:10 is the second image and was wondering what the resolution would be of the 16:10 resolution to other games
ph0enX Posted November 23, 2018 Posted November 23, 2018 (edited) So if I am not thinking wrong, I think it would be 1920x972, but I also think it wouldn't feel the same in other games, as of the screenshots above the image is a) compressed and b) therefore also messes up the FOV. So with your settings you are playing on a compressed image that therefore also srews up your horizontal-to-vertical mouse sensitivity ratio. Meaning your aim "feels" faster in the horizontal way compared to the vertical way. It's like that CS:GO's image 4:3 stretched to 16:9. So long story short, it would not only be another resolution, but also another FOV and another vertical mouse sensitivity to the horizontal one. Edited November 23, 2018 by ph0enX potato psoas 1
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