NilValue Posted October 23, 2018 Posted October 23, 2018 Hello, when I select a conversion of horizontal match 75% from Call of Duty Black Ops 4 Hipfire to ADS (Reflex), keeping the mouse_ads_monitor_distance_coefficient = "1.33" then I would expect the conversion to leave mouse_ads_yaw_ads_multiplier = "1.00000". This is the case when I set the ADS Field of View to "Independent", but it is not the case when I set it to Affected (then it is mouse_ads_yaw_ads_multiplier = "1.03919"). The same holds true for a monitor match of 71.5%, where I would set mouse_ads_monitor_distance_coefficient = "1.2711", which should result in mouse_ads_yaw_ads_multiplier = "1.00000", but with ADS Field of View "Affected" it is mouse_ads_yaw_ads_multiplier = "1.04577". Is this a bug of the site or a bug of the game?
Wizard DPI Wizard Posted October 23, 2018 Wizard Posted October 23, 2018 I think this is a quirk in the game since the sensitivity is based on the 4:3 portion of the FOV. So with 4:3 resolutions you will get mouse_ads_yaw_ads_multiplier=1 with Affected as well. But it might be a bug introduced when the Hdeg 16:9 FOV Type was added, I'll verify it later today!
NilValue Posted October 23, 2018 Author Posted October 23, 2018 So you think that it is the game's fault or the calculator's fault? Because if it is a bug of the game (and the calculated values are correct), then I would stick with independent ADS Field of View.
Wizard DPI Wizard Posted October 23, 2018 Wizard Posted October 23, 2018 I think it's the game, but I'm not 100% sure until I verify it. I'll update this thread when I've tested it.
NilValue Posted October 23, 2018 Author Posted October 23, 2018 (edited) Btw: If you're correct, then, for the time being, one could just multiply the correct value (f.e. for 75% 1.33) with 1.333333333333333 (1 1/3) to get the correct value for mouse_ads_monitor_distance_coefficient . Edited October 23, 2018 by NilValue
Wizard DPI Wizard Posted October 23, 2018 Wizard Posted October 23, 2018 Seems like the bug is in the calculator actually, I'll have to do some verification and will update it later.
NilValue Posted October 23, 2018 Author Posted October 23, 2018 20 minutes ago, DPI Wizard said: Seems like the bug is in the calculator actually, I'll have to do some verification and will update it later. Nice
NilValue Posted October 23, 2018 Author Posted October 23, 2018 Any definitive answer yet? Is it the calculator or the game?^^
stereo3D Posted October 23, 2018 Posted October 23, 2018 definitely a bug in the calculator. ads multi should be 1 with both affected and independent fov.
Wizard DPI Wizard Posted October 23, 2018 Wizard Posted October 23, 2018 Fixed it now, it was locked to 4:3 FOV while the correct is locked to 16:9 FOV. Thanks a lot for the report!
NilValue Posted October 23, 2018 Author Posted October 23, 2018 2 minutes ago, DPI Wizard said: Fixed it now, it was locked to 4:3 FOV while the correct is locked to 16:9 FOV. Thanks a lot for the report! Awesome thanks
Wizard DPI Wizard Posted October 23, 2018 Wizard Posted October 23, 2018 BTW this means that using other aspect ratios than 16:9 will result in the coefficient being "off" since the FOV in the calculation is locked to 16:9.
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