VaniKa Posted July 8, 2020 Posted July 8, 2020 Since the game has no direct mouse response like a regular shooter but a certain inertia due to controlling a ship in space, how did you measure sensitivity and made it comparable to other games? I noticed that regardless of sensitivity setting, a tool I use to make "Overwatch 360° turns" (my sensitivity base game) resulted in the ship turning only a third round in all cases. But I must say that turning speed felt somehow right with your suggested setting regardless and increasing the sensitivity felt too fast. So, what did you do exactly to calibrate the non-linear response in this game? Did you just move very slowly to avoid the inertia effect? Also, is it possible to reduce the FOV below what the ingame options allow?
Wizard DPI Wizard Posted July 11, 2020 Author Wizard Posted July 11, 2020 On 7/8/2020 at 10:52 AM, VaniKa said: Since the game has no direct mouse response like a regular shooter but a certain inertia due to controlling a ship in space, how did you measure sensitivity and made it comparable to other games? I noticed that regardless of sensitivity setting, a tool I use to make "Overwatch 360° turns" (my sensitivity base game) resulted in the ship turning only a third round in all cases. But I must say that turning speed felt somehow right with your suggested setting regardless and increasing the sensitivity felt too fast. So, what did you do exactly to calibrate the non-linear response in this game? Did you just move very slowly to avoid the inertia effect? Also, is it possible to reduce the FOV below what the ingame options allow? A lot of games like this are impossible to measure, but in this game it can be done if you do it very slowly yes. Also since it's based on Unity it's possible to sort of deduct what the sensitivity should be even if the measurements are slightly inaccurate. As for the FOV, not possible to set lower as far as I'm aware. VaniKa 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now