iBerggman Posted October 10, 2018 Posted October 10, 2018 I don't exactly understand why but for some reason this game is actually really fun, I was just going to try it quickly but now I suddenly have 1h playtime. This might be my new "warm up" game tbh. Oh, and it seems you can adjust sensitivity and fov with 3+ decimals if you go to Developer Options → Application → Local Files and change the krun_set_6, krun_set_7 and krun_set_8 values accordingly. I quickly checked and it does seem that it actually does read the decimals so it'd be great if we could get full decimal support in the calculator.
philheath Posted March 31, 2019 Posted March 31, 2019 @DPI Wizard master, do you know what coefficient krunker uses?
HeavyHitters Posted April 6, 2019 Posted April 6, 2019 You can have a WAY more precise sensitivity on Krunker now. Update soon?
SpecialOpsPepe Posted April 6, 2019 Posted April 6, 2019 Game has had an update we need a revision on the calculations.
iBerggman Posted April 6, 2019 Posted April 6, 2019 Yeah, the menu actually takes 18 decimals now. Another thing I found is you can set the fov to smaller values than steps of 5 if you go to the Local Storage tab under Application in the Chrome developer options and change the "kro_setngss_fov" variable.
amuu123 Posted April 6, 2019 Posted April 6, 2019 Yep, the new updates allow for a greater degree of accuracy on the sensitivity. Please update thanks :)
Wizard DPI Wizard Posted April 6, 2019 Author Wizard Posted April 6, 2019 Krunker is updated! amuu123, HeavyHitters and SpecialOpsPepe 1 2
Wizard DPI Wizard Posted July 18, 2019 Author Wizard Posted July 18, 2019 All classes with aim have been added as special options. iBerggman 1
DNAMTE Posted July 24, 2019 Posted July 24, 2019 just tried this game out, pretty fun. Did the update change the sensitivity calcs? cm/360 is not matching up for me.
Wizard DPI Wizard Posted July 24, 2019 Author Wizard Posted July 24, 2019 1 hour ago, DNAMTE said: just tried this game out, pretty fun. Did the update change the sensitivity calcs? cm/360 is not matching up for me. What are your settings and calculated vs actual 360 distance?
DNAMTE Posted July 25, 2019 Posted July 25, 2019 (edited) Ill check exactly when I'm home, under rotating in game. Edited July 25, 2019 by DNAMTE
DNAMTE Posted July 25, 2019 Posted July 25, 2019 19 hours ago, DPI Wizard said: What are your settings and calculated vs actual 360 distance? Approx in game 360 is 45cm. Hopefully i'm not missing something obvious
fikealox Posted August 5, 2019 Posted August 5, 2019 (edited) I'm having the same problem. The actual in-game 360 distance is much, much lower. Edited August 5, 2019 by fikealox
Wizard DPI Wizard Posted August 5, 2019 Author Wizard Posted August 5, 2019 1 hour ago, fikealox said: I'm having the same problem. The actual in-game 360 distance is much, much lower. Weird, I've tested both the browser-game and the client now, and the results match up exactly with the calculation. What version/browser are you using?
fikealox Posted August 9, 2019 Posted August 9, 2019 On 8/6/2019 at 12:40 AM, DPI Wizard said: Weird, I've tested both the browser-game and the client now, and the results match up exactly with the calculation. What version/browser are you using? Sorry for the slow reply. I'm using the latest version of chrome. In-game sensitivity of about 0.4 gives me roughly the right 360 distance. Could it be something to do with my windows sensitivity settings?
Wizard DPI Wizard Posted August 9, 2019 Author Wizard Posted August 9, 2019 9 hours ago, fikealox said: Sorry for the slow reply. I'm using the latest version of chrome. In-game sensitivity of about 0.4 gives me roughly the right 360 distance. Could it be something to do with my windows sensitivity settings? Yes, if you have set the WPS to something other than the default value in Windows you need to adjust the calculator's WPS section to reflect this
marttiperkele Posted August 23, 2019 Posted August 23, 2019 A new class was added (Commando) Its ADS FOV is not the same as any other weapon, somewhere between AK and Revolver. Would be nice if you guys could add the commando aim sensitivity since all the other classes are already there
Bernd Matthys Posted October 15, 2019 Posted October 15, 2019 Krunker needs an update They have added the following characters Commando Runner Agent
CoinVeil4065852 Posted March 26, 2020 Posted March 26, 2020 is the display setting/scale affect the sensitivity? sensitivity 0.3 in 100%=sensitivity 0.24 in 125% the real sensitivity=krunker sensitivity*scale
Wizard DPI Wizard Posted March 26, 2020 Author Wizard Posted March 26, 2020 1 hour ago, CoinVeil4065852 said: is the display setting/scale affect the sensitivity? Doesn't seem to be affected by scale.
CoinVeil4065852 Posted March 26, 2020 Posted March 26, 2020 (edited) 44 分钟前, DPI Wizard说: Doesn't seem to be affected by scale. but mine affected, i got the right sensitivity when i turn the scale to 100% (is this normal?) Edited March 26, 2020 by CoinVeil4065852
d0shie Posted November 1, 2020 Posted November 1, 2020 It's been a long time. Could you take a look at the new slide ADS Power? Perhaps add the rest of the weapons too if possible.
Wizard DPI Wizard Posted December 20, 2020 Author Wizard Posted December 20, 2020 Updated Krunker to support Windows Display Scale and Y sensitivity.
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