Skidushe Posted September 13, 2018 Posted September 13, 2018 I'm trying to create a visual to see the different mm% as gradients away from the ring they sit on your monitor, is there some sort of formula for seeing how much error there is in aiming, say I have a sensitivity for 25%, but I aim where mm at 15% would be, is there a simple % error between the two percentages or is there something else? thanks
Wizard DPI Wizard Posted September 13, 2018 Wizard Posted September 13, 2018 There is a formula for this indeed, but I think it would be quite complicated. I'll take a look at it when I have some time, but other math wizards on this forum might come up with before that. However it's quite easy to do if you know the outputs and degrees: For instance if you know mm 25% is: 27294 counts pr. 360 14.04 degrees (not important for the calculation) And 15% is: 27522 counts pr. 360 8.53 degrees you can easily calculate that the 25% calculation will equal (27294/360*8.53)/(27522/360*8.53) = 99.17% Or 0.83% difference, to move 15%. You can do this yourself by using the numbers from the calculator, but a formula from scratch will be more complex.
Drimzi Posted September 14, 2018 Posted September 14, 2018 Pretty sure the error % will only be based on pure horizontal or vertical movement (scripted movement). Error % for diagonal movement to any other point on the ring will be too complex to work out, and due to only vertical movement following the geodesic, I don't think you even land on the ring with the correct distance moved anyway. Diagonal movement will behave differently for every FOV.
Skidushe Posted September 22, 2018 Author Posted September 22, 2018 (edited) On 9/13/2018 at 11:55 PM, DPI Wizard said: There is a formula for this indeed, but I think it would be quite complicated. I'll take a look at it when I have some time, but other math wizards on this forum might come up with before that. However it's quite easy to do if you know the outputs and degrees: For instance if you know mm 25% is: 27294 counts pr. 360 14.04 degrees (not important for the calculation) And 15% is: 27522 counts pr. 360 8.53 degrees you can easily calculate that the 25% calculation will equal (27294/360*8.53)/(27522/360*8.53) = 99.17% Or 0.83% difference, to move 15%. You can do this yourself by using the numbers from the calculator, but a formula from scratch will be more complex. is that calculation not the same as just doing: CountsPer360FirstMatch / CountsPer360DeviatedMatch Or even SensFirstMatch / SensDeviatedMatch Edited September 22, 2018 by Skidushe
Wizard DPI Wizard Posted September 22, 2018 Wizard Posted September 22, 2018 2 minutes ago, Skidushe said: is that calculation not the same as just doing: CountsPer360FirstMatch / CountsPer360DeviatedMatch It sure is. I started making a formula to do the whole thing, but began to shorten it based on values from the calculator. Didn't immediately see I was left with the same FOV on both sides
Skidushe Posted September 22, 2018 Author Posted September 22, 2018 1 minute ago, DPI Wizard said: It sure is. I started making a formula to do the whole thing, but began to shorten it based on values from the calculator. Didn't immediately see I was left with the same FOV on both sides Brilliant, so I can just use the calculated sensitivities. I've got a project that should show why low mm %ages are better as you approach 0% but I needed this deviation, thanks
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