Faith Posted October 30, 2016 Posted October 30, 2016 match at percentage x aspect ratio = uniform aiming coefficient 100 % * 1920/1080 = 1.777778 100 % * 3440/1440 = 2.388889 75 % * 1920/1080 = 1.333333 Thought you guys said 133% was the correct one? But according to you it's 25% slower movement or something?
DNAMTE Posted October 30, 2016 Posted October 30, 2016 I'd recommend reading the thread if you have not already. Regurgitating information now will add to confusion. In short the aspect ratio of 4:3 is the base for 1.3333 co efficient (4:3) this ratio then changes with different aspect ratios 16:9 (16/9). As explained earlier in the thread just because you have 16:9 ratio doesn't mean you should use that co efficient. Fact is the further away from a 'square' ratio of 1 the more your compromising. 1.33 seems to be a sweet spot. All explained in this thread earlier
Faith Posted October 31, 2016 Posted October 31, 2016 I'd recommend reading the thread if you have not already. Regurgitating information now will add to confusion. In short the aspect ratio of 4:3 is the base for 1.3333 co efficient (4:3) this ratio then changes with different aspect ratios 16:9 (16/9). As explained earlier in the thread just because you have 16:9 ratio doesn't mean you should use that co efficient. Fact is the further away from a 'square' ratio of 1 the more your compromising. 1.33 seems to be a sweet spot. All explained in this thread earlier Yeah I know it's sort of explained but most of it seems to be about Counter-Strike and I don't play that lol.
Wizard DPI Wizard Posted October 31, 2016 Author Wizard Posted October 31, 2016 I just have one piece of the BF1 puzzle left, if anyone can assist me there's a prize in it for you Solve this problem!
WhoCares? Posted October 31, 2016 Posted October 31, 2016 (edited) There are so many posts about the coefficient, i read all but only got confused more :/ Just two general question: Is the coefficient still in use when not using USA? Is the coefficient just the speed of X and Y axis ? Edited October 31, 2016 by WhoCares?
Wizard DPI Wizard Posted October 31, 2016 Author Wizard Posted October 31, 2016 There are so many posts about the coefficient, i read all but only got confused more :/ Just two general question: Is the coefficient still in use when not using USA? Is the coefficient just the speed of X and Y axis ? Not in use if USA is off. The coefficient tells you where on the monitor you will match the sensitivity. 1 is from the crosshair to the top of the screen, hence is 1.33 75% of the distance from the crosshair to the edge on the side, and 1.77778 is 100%.
WhoCares? Posted October 31, 2016 Posted October 31, 2016 I played a ton of Bf3 (arround 200k sniper sniper kills with 8x zoom) and when enabeling USA in Bf1 I can't hit sh** My sensitivity feels so off :/ When your scope sensitivity for Bf1 is out, I have find a way to adjust 8x Zoom Speed when using USA
DNAMTE Posted November 1, 2016 Posted November 1, 2016 I played a ton of Bf3 (arround 200k sniper sniper kills with 8x zoom) and when enabeling USA in Bf1 I can't hit sh** My sensitivity feels so off :/ When your scope sensitivity for Bf1 is out, I have find a way to adjust 8x Zoom Speed when using USA Which is why I run my zoom sensitivity (aim down sight) at around 80% compared to my hipfire. You'll notice csgo players who are used to ONE mouse rate for all guns generally use a really low sensitivity... because the game is slow paced in comparison to some. Having a hip and zoom sens for me works out perfect. lets you use a variable sensitivity which is easily controlled. Mouse acceleration options in quake and UT were much harder to master to strike the fast reaction with fine aim balance. each to their own
WhoCares? Posted November 1, 2016 Posted November 1, 2016 (edited) Yeah i wanna reduce it, but i dont like choosing a approximately value. I want to convert it 100% accurat Bf3 used a x 0.16 reduction compared to Hipfire. Thats want I want in Bf1 too (Or in other words 6,25 as much mouse distance for a 360 than normal hip) Edited November 1, 2016 by WhoCares?
DNAMTE Posted November 1, 2016 Posted November 1, 2016 If you know the fov of both games particular zoom you can match it with the calc very easily. If you don't I just measure the mouse distance and monitor distance.set your BF1 zoom sens accordingly until it matches. Works fine for me.
WhoCares? Posted November 1, 2016 Posted November 1, 2016 Bf3 uses a vfov of 8.7 and a hfov of 15.403 for 8x times zoom. But Bf1 8x fov is another one :/ And i dont know what it exacly it :/
CaptaPraelium Posted November 1, 2016 Posted November 1, 2016 (edited) Bf3 uses a vfov of 8.7 and a hfov of 15.403 for 8x times zoom. But Bf1 8x fov is another one :/ And i dont know what it exacly it :/ FOV for 8x is 8.7 (vertical of course) Edit Sorry!! I misread this. BF4 is 8.7 BF1 8x is 7.45 Edited November 1, 2016 by Capta Praelium
stereo3D Posted November 1, 2016 Posted November 1, 2016 zooming in from vFOV 55 to vFOV 8.7 with UA coeff 1 would be a multiplier of ~0.16 (=8.7/55).
WhoCares? Posted November 1, 2016 Posted November 1, 2016 (edited) In Bf1 I am using 73.7397 vfov so my ratio would be 7.45/73.7397 =0.1013 when using USA with coefficient 1 In Bf3 there is no USA and the reduction in a flat 0.16 So if i a using 157,94 % for 8x zoom it should be the same sense, right? My mathematical understanding is not enough for this I guess... :/ @Capta Praelium do you have a source or it is hand testet? I woud like to read out the other fov's as well Edited November 1, 2016 by WhoCares?
stereo3D Posted November 1, 2016 Posted November 1, 2016 but didn't you say sens is already too high for you? do you have the fov slider at 90 in bf3? zooming in from 73.7397 (90 4:3 base) to 8.7 would be a 0.12 multiplier so a 0.16 sens multiplier would be way too high. i guess, dpi wizard would have to measure 8x zoom in bf3 to really know what's going on.
WhoCares? Posted November 1, 2016 Posted November 1, 2016 (edited) Bf3 has no USA, there is just a flat reduction in mouse Speed regardless of fov. I tested it really quick. My hip fire is 48.252 cm for an 360 in Bf3. When using a 8x I need arrond 300 cm handtested . 48.252/300 = 0.16084 , so 0.16 is correct. All I want is that it takes me 301.575 cm with an 8x Zoom on a Sniper Rifle to do a 360 in Bf1 Edited November 1, 2016 by WhoCares?
jabbothehut Posted November 1, 2016 Posted November 1, 2016 just a quick question I noticed that there is a config fov value and a actual hfov value on the calculator. if I want 2 different games to have the exact same hipfire fov, do I set the config fov on game 2 to end up having the same actual hfov value as game 1? Or does this not matter?
Wizard DPI Wizard Posted November 1, 2016 Author Wizard Posted November 1, 2016 just a quick question I noticed that there is a config fov value and a actual hfov value on the calculator. if I want 2 different games to have the exact same hipfire fov, do I set the config fov on game 2 to end up having the same actual hfov value as game 1? Or does this not matter? If you select Horizontal Deg | Res. Base in the FOV Type for both games and enter your desired actual HFOV, and the calculator will calculate the needed config FOV for the game So if you e.g. want 110 hfov for BF1, the config FOV is 77.55
jabbothehut Posted November 1, 2016 Posted November 1, 2016 If you select Horizontal Deg | Res. Base in the FOV Type for both games and enter your desired actual HFOV, and the calculator will calculate the needed config FOV for the game So if you e.g. want 110 hfov for BF1, the config FOV is 77.55 many thanks. I don't understand why these games have the values they say they have for fov if in reality it's completely different.
jabbothehut Posted November 1, 2016 Posted November 1, 2016 many thanks. I don't understand why these games have the values they say they have for fov if in reality it's completely different. never mind I figured out what I just said and look silly . anyway are you planning on doing a scope section on the calculator for bf1? sorry if you've already answered this on the forum up till now but I have not been following for the last couple of days!
Wizard DPI Wizard Posted November 1, 2016 Author Wizard Posted November 1, 2016 never mind I figured out what I just said and look silly . anyway are you planning on doing a scope section on the calculator for bf1? sorry if you've already answered this on the forum up till now but I have not been following for the last couple of days! Yes, they're coming in a day or two I hope.
jabbothehut Posted November 1, 2016 Posted November 1, 2016 Yes, they're coming in a day or two I hope. Awesome! thanks so much for all your work btw. Tremendous job and super helpful to all of us who stress about our sens
CaptaPraelium Posted November 4, 2016 Posted November 4, 2016 (edited) @Capta Praelium do you have a source or it is hand testet? I woud like to read out the other fov's as well Extracted from the game. DPI Wizard will post all the FOVs for subscribers in the calculator any day now Quickly: 10x = 5.95 8x = 7.45 6x = 9.9 5x = 11.9 4x = 14.8 3.5x = 16.9 3x = 19.7 2.5x = 23.5 2x = 29.2 1.5x = 38.3 1.25x = 45.2 1x = 55 There are others for vehicles and pickup weapons etc. but I'm sorry I'm in a big rush and DPI wizard will have them in the calculator soon Which reminds me I need to update my subscription, sorry about that Wizard! Edited November 4, 2016 by Capta Praelium
Wizard DPI Wizard Posted November 4, 2016 Author Wizard Posted November 4, 2016 Extacted from the game. DPI Wizard will post all the FOVs for subscribers in the calculator any day now In an hour or so!
CaptaPraelium Posted November 4, 2016 Posted November 4, 2016 In an hour or so! You're a machine Sorry about letting my sub slide. I'll update that and be sure to pimp out your site heavily. Expect some traffic in the next 24 hours DPI Wizard 1
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