Bryjoe Posted October 26, 2016 Posted October 26, 2016 (edited) Once the wizard puts the sensitivities up for all the different scopes, it actually would be most accurate to match the fov and then corresponding sensitivity for each of them. USA just makes this process a whole hell of a lot easier and uses the same zoom sensitivity ratio of 1 that is standard in csgo, but it is not quite as accurate and most games don't have individual scope sensitivities like Battlefield. I have found that if you're matching sensitivities across many FPS (what this site is designed to do), it's best to try and match FOV first and then 360 distance. Second best, if you don't want to change FOV is to match to monitor distance (premium members only) at 75% which is an approximation of the 133% coefficient or the figurative edges of the 4:3 aspect ratio. In this way, you can pretty much have the exact same aim in every game no matter what the FOV limitation is. It is kind of complicated, but if you want the exact same aim in every game match the FOV and 360 sensitivity and then if they have a separate scope sensitivity, match that at 75%. If the game doesn't have good FOV settings use monitor distance at 75% for both and it will be pretty close. This is just my 2 cents and I have played around with this great tool for years. Matching the monitor distance at 1% would actually make you more accurate in the center of the screen less accurate at the edges, this actually is great for precision as most engagements take place in the center of the screen. The main and probably only reason I don't use 1% is because of Battlefield's USA, I don't want to match each battlefield scope to this value, I just want to use USA to match them all quickly and easily. I know with the coefficient it is now possible to match this, but it's not worth the hassle. This is also why the Monitor Distance tool defaults at 50%, this is the literal middle point between edge to edge accuracy and pixel perfect accuracy. 100% would be edge to edge accurate on a 16:9 screen, but not nearly as accurate as 0% in the center. Edited October 26, 2016 by Bryan Redding
ccmike9 Posted October 26, 2016 Posted October 26, 2016 This is why I wanted my screen match at 50% horizontal. Rainbow Six Siege is my game of choice and the game I am the best at. Its ACOG setting is matched at 50%, so it feels natural to me. Also 50% seems like the best compromise to me, as it limits the maximum distance from the correct value. In a sense, 50% is the most accurate if you average all of the possible movements. But if you're a tracking sniper, you may prefer somewhere around 5%. A flick Shotting AWPer might want something near 100%. I chose the all-rounder.
Bryjoe Posted October 26, 2016 Posted October 26, 2016 I tried this: My csgo zoom sensitivity = 0.81 I got this by matching my hipfire sensitivity (2.35 @400dpi) @ 1% I went ahead and set my zoom sensitivity in battlefield to 0.81 with the coefficient of 1%. This feels good, but I'm not sure if it's the way to do it. I'd love to have an exact sensitivity so I can work that muscle memory up Got any better solution? The zoom sensitivity ratio in csgo is the same thing as Universal Soldier Aiming in battlefield and monitor distance on this site. Messing with the zoom sensitivity in the game settings is not the best way to do it. The best way is to find the corresponding coefficient, match at 1 % = GstInput.SoldierUniformAimingCoefficient 0.017778 ^^^This is what it would be matched up to .81, but in order for this to be correct you would need to match your FOV to csgo and your 360 distance, as it is based off of those settings. Once you did that it will feel EXACTLY like csgo, because it is literally your exact same sensitivity.
Bryjoe Posted October 26, 2016 Posted October 26, 2016 (edited) This is why I wanted my screen match at 50% horizontal. Rainbow Six Siege is my game of choice and the game I am the best at. Its ACOG setting is matched at 50%, so it feels natural to me. Also 50% seems like the best compromise to me, as it limits the maximum distance from the correct value. In a sense, 50% is the most accurate if you average all of the possible movements. But if you're a tracking sniper, you may prefer somewhere around 5%. A flick Shotting AWPer might want something near 100%. I chose the all-rounder. Exactly, and I chose 75% because that's the default for CSGO and probably realistically what most people are used to and what a lot of games are based on. There is definitely an argument that 1% is optimal, as being accurate on flicks isn't nearly as important as being accurate in the center of your screen. Edited October 26, 2016 by Bryan Redding
CaptaPraelium Posted October 26, 2016 Posted October 26, 2016 The zoom sensitivity ratio in csgo is the same thing as Universal Soldier Aiming in battlefield What's CSGO's equivalent to BF's zoom sensitivity ratio then?
Bryjoe Posted October 26, 2016 Posted October 26, 2016 (edited) What's CSGO's equivalent to BF's zoom sensitivity ratio then? BF's USA ratio defaults at a coefficient of 133% this is the same thing as "1" in CSGO for zoom sensitivity ratio. You have to have the same hipfire distance on both games to get an accurate zoom sensitivity ratio. As this ratio is based off of your hipfire. You can match the BF coefficient to csgo, but if you just leave it at default it is matched to "1" on csgo. Edited October 26, 2016 by Bryan Redding
CaptaPraelium Posted October 26, 2016 Posted October 26, 2016 Thanks man yeh I understand that from your previous posts, but as I asked, that begs the question, in BF we have a zoom sensitivity, so what's the eqivalent in CSGO?
Bryjoe Posted October 26, 2016 Posted October 26, 2016 (edited) Thanks man yeh I understand that from your previous posts, but as I asked, that begs the question, in BF we have a zoom sensitivity, so what's the eqivalent in CSGO? If you are using USA, you shouldn't mess with the zoom sens in battlefield. If you change the zoom sensitivity, you ruin what USA is attempting to do, which is make zoomed scopes feel similar to hipfire. CSGO doesn't have zoom senstitivity it only has zoom sensitivity ratio, which is the same thing as USA. Battlefield is one of the only games I know of that has different sensitivities for all the scopes. Once the wiz comes out with the individual scope calculations, you will be able to match at whatever ratio you prefer. If you have messed around with this stuff as much as me, you would know that matching the 360 distance (hipfire) to scoped distance is not only impractical, but sometimes impossible. The difference in FOV makes it very hard. TLDR: CSGO doesn't have the a zoom sensitivity, only a zoom sensitivity ratio, which is the same as Battlefield's Universal Soldier Aiming. Edited October 26, 2016 by Bryan Redding
mattiasheen Posted October 26, 2016 Posted October 26, 2016 (edited) The zoom sensitivity ratio in csgo is the same thing as Universal Soldier Aiming in battlefield and monitor distance on this site. Messing with the zoom sensitivity in the game settings is not the best way to do it. The best way is to find the corresponding coefficient, match at 1 % = GstInput.SoldierUniformAimingCoefficient 0.017778 ^^^This is what it would be matched up to .81, but in order for this to be correct you would need to match your FOV to csgo and your 360 distance, as it is based off of those settings. Once you did that it will feel EXACTLY like csgo, because it is literally your exact same sensitivity. Alright, I'll try this. Should I set the zoom sensitivity back to 100%? Edit: works like a charm! Thanks Edited October 26, 2016 by mattiasheen
Bryjoe Posted October 26, 2016 Posted October 26, 2016 Alright, I'll try this. Should I set the zoom sensitivity back to 100%? Yes. Set your FOV in Battlefield to 74 (this should be close or the same as CSGO's FOV, althought the wiz said BF1 calculated it differently) match the 360 distance for hipfire in BF1 to what you have for CSGO, and then turn on USA and use 0.017778 as the coefficient.
CaptaPraelium Posted October 26, 2016 Posted October 26, 2016 TLDR: CSGO doesn't have the a zoom sensitivity, That explains it I have 10k hours in BF, I know all that other stuff, it's the CSGO side that I was wondering about.
Faith Posted October 26, 2016 Posted October 26, 2016 So the best thing to do is to turn on Uniform Soldier Aiming and use default settings? Those are the best if I understand it right?
Bryjoe Posted October 26, 2016 Posted October 26, 2016 So the best thing to do is to turn on Uniform Soldier Aiming and use default settings? Those are the best if I understand it right? It's not about "best" that will depend on your personal preference. If you are trying to match sensitivities between BF1 and another game, the easiest way would be to match the 360 distance using the calculator (make sure the FOV is similar for best results). Once you have that value just turn on Universal Soldier Aiming and your GTG, no more messing around needed. It is definitely the easiest way to do it. If you are trying to match sensitivities with CSGO and you use a zoom-sensitivity ratio OTHER THAN the default of 1, you need to wait for the wiz to update the calculator so you can do it by scope, or you can find the coefficient. As we said above, there are pros and cons to using different values under the coefficient, but the default is what most people are used to on PC. CaptaPraelium 1
Wizard DPI Wizard Posted October 26, 2016 Author Wizard Posted October 26, 2016 Unfortunately I have been away the last few days and have not had the time to read all in here, but I'll go through the posts the next days. In the mean time I can report that I'm currently analyzing BF1, and the biggest challenge is the USA coefficient, as it does not affect the sensitivity directly as a multiplier. It's the same as in BF4 as far as I can tell, but I never got to fully analyze that. CaptaPraelium 1
DNAMTE Posted October 27, 2016 Posted October 27, 2016 Some people seem to be misunderstanding the two sensitivities and the coefficient. BF1 offers two sensitivities (disregard individual zoom options); HIP fire & AIm Diwn Sight (zoom) These two options allow you to differentiate your mouse movement to monitor distance respectively. The USA option allows you to match all ADS irrespective of zoom level to the same mouse movement to monitor distance. The co efficient is simply a value that allows you to adjust at what ratio the relationship between the varying ADS (zoom) levels are matched. So given the above if you want ADS and hipfire to to have the exact same relationship between mouse movement and monitor distance travelled then ADS zoom must be set to 100%. However if you prefer different hipfire and ADS mouse speed (think call of duty) changing this value will not affect USA matching the ADS values across ALL zoom scales. Changing individual zoom settings is not recommended as it negates the reasoning behind using USA.
Wizard DPI Wizard Posted October 27, 2016 Author Wizard Posted October 27, 2016 Ok, I finally nailed the formula, now I need to reverse it and adjust it for each scope. CaptaPraelium 1
CaptaPraelium Posted October 27, 2016 Posted October 27, 2016 LOL, I asked ethereal to come over here to give you a hand...I guess you won't need it now Nice work!
Wizard DPI Wizard Posted October 27, 2016 Author Wizard Posted October 27, 2016 I posted the formula originally, but found an error with zoom sensitivities below 1. Will post when fixed CaptaPraelium 1
Wizard DPI Wizard Posted October 27, 2016 Author Wizard Posted October 27, 2016 Got the formula correct now! Excel version: IF(COEFF=0;(((VAR1/(SENS+VAR1))*VAR2)/( IF(ZOOMSENS*ZOOMSENSALL>3;3;IF(ZOOMSENS*ZOOMSENSALL<0,1;0,1;ZOOMSENS*ZOOMSENSALL)))*(TAN(RADIANS(FOVBASE)/2)))/(TAN(RADIANS(FOVAIM)/2));(((VAR1/(SENS+VAR1))*VAR2)/(IF(ZOOMSENS*ZOOMSENSALL>3;3;IF(ZOOMSENS*ZOOMSENSALL<0,1;0,1;ZOOMSENS*ZOOMSENSALL)))*ATAN(VAR3*COEFF*(TAN(RADIANS(FOVBASE)/2)))/(ATAN(VAR3*COEFF*(TAN(RADIANS(FOVAIM)/2)))))) COEFF = GstInput.UniformSoldierAimingCoefficient SENS = GstInput.MouseSensitivity ZOOMSENSALL = GstInput.SoldierZoomSensitivityAll ZOOMSENS = GstInput.SoldierZoomSensitivity2x00 (etc) FOVBASE = The main FOV setting FOVAIM = The FOV of the aim you are using, based on FOVBASE if ADS Field of View is on VAR1, 2 and 3 = Reverse engineered values CaptaPraelium 1
CaptaPraelium Posted October 27, 2016 Posted October 27, 2016 GG! And thanks so much for sharing the formula with us! Great work!
DNAMTE Posted October 27, 2016 Posted October 27, 2016 Nice, is the 'video aim down sight' scaling option going to be in there?
Wizard DPI Wizard Posted October 27, 2016 Author Wizard Posted October 27, 2016 Nice, is the 'video aim down sight' scaling option going to be in there? Updated the original post to include the variable names from the file, and colored them.
Wizard DPI Wizard Posted October 27, 2016 Author Wizard Posted October 27, 2016 The formula can (and will) be shortened btw, this is the full length of it
Wizard DPI Wizard Posted October 27, 2016 Author Wizard Posted October 27, 2016 PHP formula: (((VAR1/(SENS+VAR1))*VAR2)/(ZOOMSENS*ZOOMSENSALL>3?3:ZOOMSENS*ZOOMSENSALL<0.1?0.1:ZOOMSENS*ZOOMSENSALL))*COEFF=0?(tan(FOVBASE/2))/(tan(FOVAIM/2)):atan(VAR3*COEFF*(tan(FOVBASE/2)))/atan(VAR3*COEFF*(tan(FOVAIM/2)))
mattiasheen Posted October 27, 2016 Posted October 27, 2016 Hey, someone helped convert my csgo zoom sensitivity (0.81) to the bf1 coefficient (0.017778)Is this right? If so, how do you make these calculations? I wanna do it with the csgo zoom sensitivity of 0.818975 instead of 0.81 Thanks!
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