ccmike9 Posted October 25, 2016 Posted October 25, 2016 I'm not talking about FOV. Is the link wrong?
CaptaPraelium Posted October 25, 2016 Posted October 25, 2016 The link is correct, that's why I shared it. Read the whole thread here and you'll see.You actually are talking about FOV. The USA system works by altering sensitivity based on your FOV. When you zoom with a weapon, you reduce FOV. USA makes sure that the sensitivity is reduced proportionately to FOV.
ccmike9 Posted October 25, 2016 Posted October 25, 2016 Yes, but it does so by trying to match your movement at a specific screen distance. The coefficient tells the system at what distance to match.
CaptaPraelium Posted October 25, 2016 Posted October 25, 2016 (edited) I know how it works bro.When you say "50%", because the game is using vertical FOV, then you are saying "50% of the distance from top to bottom of the screen". Your aspect ratio is irrelevant here.If you are considering your aspect ratio, then you're considering horizontal FOV. Edited October 25, 2016 by Capta Praelium
ccmike9 Posted October 25, 2016 Posted October 25, 2016 if the distance is 50% to the top, then that's 270 pixels. I want it to match at 480 pixels.
CaptaPraelium Posted October 25, 2016 Posted October 25, 2016 And now you see why I said that you should specifiy "horizontal" - because if you don't, people will give you the answer for 50% *vertical*, which is 270, which is not what you want. Do you understand? Your answer (88.8`%) was correct, but your question (50% of screen) was not ....
jabbothehut Posted October 25, 2016 Posted October 25, 2016 And now you see why I said that you should specifiy "horizontal" - because if you don't, people will give you the answer for 50% *vertical*, which is 270, which is not what you want. Do you understand? Your answer (88.8`%) was correct, but your question (50% of screen) was not .... so 88.8% is the correct coefficient for 16:9 aspect ratio then I take it?
CaptaPraelium Posted October 25, 2016 Posted October 25, 2016 No not really. The default ratio is 133%, regardless of your aspect ratio. This is the way it is set out of the box and the way it is recommended to leave it (refer to the linked thread on battlelog by ethereal).The problem is that the farther you go from the centre of the screen, the less accurate the aim becomes. This is a result of the distortion of the screen to make a 3D scene appear on your 2D monitor. You can easily see this by standing near a tall, straight object like a tree or tall building (or a light pole in BF4). That straight object will appear curved like you are looking through a fish-eye lensAs a result, if you attempt to make the circle too big (coefficient far above 100%), then you actually have less accurate aim at the edges. This is why it is specifically recommended to NOT set your coefficient to match your screen aspect ratio. For example, 16:9 would be a 177% ratio (16/9) but is not recommended.133% was chosen because 100% could feel a little 'sluggish' at higher zoom, and especially, because that's what CSGO uses, and this mechanic was 'borrowed' from that. 0% gives you a constant movement speed under the cursor rather than a constant ratio of mouse-movement:screen-movement. So, your "correct" coefficients would be either 0, 100, or, *most* correct would be 133%. ccmike wants to do something special, and set it to 50% of the horizontal width of his 16:9 screen. In that case, his answer is (16/9)*(50/100)=88.888888%
jabbothehut Posted October 25, 2016 Posted October 25, 2016 No not really. The default ratio is 133%, regardless of your aspect ratio. This is the way it is set out of the box and the way it is recommended to leave it (refer to the linked thread on battlelog by ethereal). The problem is that the farther you go from the centre of the screen, the less accurate the aim becomes. This is a result of the distortion of the screen to make a 3D scene appear on your 2D monitor. You can easily see this by standing near a tall, straight object like a tree or tall building (or a light pole in BF4). That straight object will appear curved like you are looking through a fish-eye lens As a result, if you attempt to make the circle too big (coefficient far above 100%), then you actually have less accurate aim at the edges. This is why it is specifically recommended to NOT set your coefficient to match your screen aspect ratio. For example, 16:9 would be a 177% ratio (16/9) but is not recommended. 133% was chosen because 100% could feel a little 'sluggish' at higher zoom, and especially, because that's what CSGO uses, and this mechanic was 'borrowed' from that. 0% gives you a constant movement speed under the cursor rather than a constant ratio of mouse-movement:screen-movement. So, your "correct" coefficients would be either 0, 100, or, *most* correct would be 133%. ccmike wants to do something special, and set it to 50% of the horizontal width of his 16:9 screen. In that case, his answer is (16/9)*(50/100)=88.888888% Ah i see. Thanks for clearing that up! I'm a complete noob when it comes to this really technical stuff. Thanks for your help dude! I will leave the coeff. at 133% as recommended then.
CaptaPraelium Posted October 25, 2016 Posted October 25, 2016 No probs bro you're most welcome. USA is kinda totally confusing
mattiasheen Posted October 25, 2016 Posted October 25, 2016 (edited) I tried this: My csgo zoom sensitivity = 0.81 I got this by matching my hipfire sensitivity (2.35 @400dpi) @ 1% I went ahead and set my zoom sensitivity in battlefield to 0.81 with the coefficient of 1%. This feels good, but I'm not sure if it's the way to do it. I'd love to have an exact sensitivity so I can work that muscle memory up Got any better solution? Edited October 25, 2016 by mattiasheen
CaptaPraelium Posted October 25, 2016 Posted October 25, 2016 Uhm bro... I just mentioned, BF uses coefficient of 133% to copy CSGO. Also, there's this really cool website that you can use to calculate sensitiviies between games..... XD
mattiasheen Posted October 25, 2016 Posted October 25, 2016 Well, it's pretty damn hard to use the site atm since no one knows the real solution.
mattiasheen Posted October 25, 2016 Posted October 25, 2016 What would you suggest? Coeff @ 133% and 0.81 zoom sens?
CaptaPraelium Posted October 25, 2016 Posted October 25, 2016 (edited) What's your FOV in BF? Sorry, doesn't matterGstInput.MouseSensitivity 0.017558 Edited October 25, 2016 by Capta Praelium
Bernd Matthys Posted October 25, 2016 Posted October 25, 2016 I suggest you all wait for the wizard to update the calculator instead of messing with your hand-eye coordination. When updated that will be the one and only 100% accurate solution, and not the crap people are spreading on reddit or other blogs. Just be patient it's a very nasty and time consuming job to get the calculations right for all scopes and USA, and i know because i did it on my own for a couple of games. CaptaPraelium 1
CaptaPraelium Posted October 25, 2016 Posted October 25, 2016 I suggest you all wait for the wizard to update the calculator instead of messing with your hand-eye coordination. When updated that will be the one and only 100% accurate solution, and not the crap people are spreading on reddit or other blogs. Just be patient it's a very nasty and time consuming job to get the calculations right for all scopes and USA, and i know because i did it on my own for a couple of games. 1000x this.
mattiasheen Posted October 25, 2016 Posted October 25, 2016 What's your FOV in BF? Sorry, doesn't matter GstInput.MouseSensitivity 0.017558 Dude, I'm asking for the zoom sensitivity, nothing else.
stereo3D Posted October 25, 2016 Posted October 25, 2016 I tried this: My csgo zoom sensitivity = 0.81 I got this by matching my hipfire sensitivity (2.35 @400dpi) @ 1% I went ahead and set my zoom sensitivity in battlefield to 0.81 with the coefficient of 1%. This feels good, but I'm not sure if it's the way to do it. I'd love to have an exact sensitivity so I can work that muscle memory up Got any better solution? at 16:9 match at 100 % = GstInput.SoldierUniformAimingCoefficient 1.777778 match at 75 % = GstInput.SoldierUniformAimingCoefficient 1.333333 match at 1 % = GstInput.SoldierUniformAimingCoefficient 0.017778
CaptaPraelium Posted October 25, 2016 Posted October 25, 2016 Dude, I'm asking for the zoom sensitivity, nothing else. Dude, you don't know how to calculate a percentage? at 16:9 match at 100 % = GstInput.SoldierUniformAimingCoefficient 1.777778 match at 75 % = GstInput.SoldierUniformAimingCoefficient 1.333333 match at 1 % = GstInput.SoldierUniformAimingCoefficient 0.017778 As above, coefficient should be 133%, to match CSGO.
DNAMTE Posted October 25, 2016 Posted October 25, 2016 The theory is quite interesting. Given our eyes focus is radial you'd expect the perfect multiple would be '1' or 100% as anything higher then that (or lower) essentially becomes peripheral vision. I guess it gets tricky because of our monitors shape and obviously we don't maintain a fixed focus on the entire screen. 4:3 ratio isn't a huge leap then (1.33) and possibly offers a nice balance of our natural focal vision and the un natural shape of the monitor. The greater the value from 1 the more un natural it will feel in an attempt to match the monitor. This will never have a perfect value then given in reality we only focus on a small area of our complete vision, the rest is peripheral, which in the future VR headsets will take full advantage of. Unless you want to play with a square resolution then aim accuracy matched across the entire area of the screen can never be perfect.
Vastland Posted October 25, 2016 Posted October 25, 2016 So im trying to match my cs go sensitivity with bf1 as well as possible. im using 2.35 x 400 on cs go with a zoom sensitivity of .96 in bf1 im now using 0.0175 as my hipfire sens, 74 fov for 106 hfov, to match the screen distance and 96% on all spereate zoom senses as well as 1.33 usa. did i do anythig wrong in my calculation? regards
stereo3D Posted October 25, 2016 Posted October 25, 2016 So im trying to match my cs go sensitivity with bf1 as well as possible. im using 2.35 x 400 on cs go with a zoom sensitivity of .96 in bf1 im now using 0.0175 as my hipfire sens, 74 fov for 106 hfov, to match the screen distance and 96% on all spereate zoom senses as well as 1.33 usa. did i do anythig wrong in my calculation? regards you could leave all zoom sensitvites in bf1 at 100 % and use this: match at 65 % = GstInput.SoldierUniformAimingCoefficient 1.155556 = zoom_sensitivity_ratio_mouse "0.962783" (Zoomed 1: AWP, SSG 08, G3SG1)
Vastland Posted October 25, 2016 Posted October 25, 2016 you could leave all zoom sensitvites in bf1 at 100 % and use this: match at 65 % = GstInput.SoldierUniformAimingCoefficient 1.155556 = zoom_sensitivity_ratio_mouse "0.962783" (Zoomed 1: AWP, SSG 08, G3SG1) thank you so much ur the mvp
CaptaPraelium Posted October 26, 2016 Posted October 26, 2016 (edited) you could leave all zoom sensitvites in bf1 at 100 % and use this: match at 65 % = GstInput.SoldierUniformAimingCoefficient 1.155556 = zoom_sensitivity_ratio_mouse "0.962783" (Zoomed 1: AWP, SSG 08, G3SG1) Why would you do that? Then zoom sensitivities won't match because the USA coefficient doesn't match. Again, the reason BF uses 1.33 as coefficient, is because CSGO does. So if you're trying to match CSGO, would it not make sense to leave the coefficient at 1.33? What was wrong with the settings he posted the first time? They were correct. Edited October 26, 2016 by Capta Praelium
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