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Posted

In-game, if I set FOV (vertical) to 86 it shows a horizontal FOV of 102. In the calculator, if I enter 86 as the vertical FOV is shows an actual horizontal FOV of 112.

 

Which is correct? I want a hfov of ~102.

 

Thanks.

  • Wizard
Posted

In-game, if I set FOV (vertical) to 86 it shows a horizontal FOV of 102. In the calculator, if I enter 86 as the vertical FOV is shows an actual horizontal FOV of 112.

 

Which is correct? I want a hfov of ~102.

 

Thanks.

The game for some reason calculates the HFOV for 4:3 resolution, and does not take into account your actual aspect ratio.

 

If you select Horizontal Deg. | Res Base and enter 102 as you want, you'll get GstRender.FieldOfViewVertical 69.57 which is what you should configure :)

 

(Assuming you play with a 16:9 resolution)

Posted

The game for some reason calculates the HFOV for 4:3 resolution, and does not take into account your actual aspect ratio.

 

If you select Horizontal Deg. | Res Base and enter 102 as you want, you'll get GstRender.FieldOfViewVertical 69.57 which is what you should configure :)

 

(Assuming you play with a 16:9 resolution)

 

Thanks for the help, appreciated.

Posted

Uniform Soldier Aiming is not working in the beta.

 

One thing i dont understand in the calculator is it says to put coefficient to 0 and not 1.33 as default. I've tested UsA with default numbers(1.33) and they work perfect on all sights in bf4. maybe i am wrong on this but as far as i've tested with coyote, iron and holo sight it is 40cm/360 for me. not sure on snipers tho

 

anyways back to my problem: i use 40cm/360 (0.007468    800DPI) for all sights in bf4 and i dont know how to get it like that in bf1 atm, as i dont know the x zoom of the m18 sight

  • Wizard
Posted

Uniform Soldier Aiming is not working in the beta.

 

One thing i dont understand in the calculator is it says to put coefficient to 0 and not 1.33 as default. I've tested UsA with default numbers(1.33) and they work perfect on all sights in bf4. maybe i am wrong on this but as far as i've tested with coyote, iron and holo sight it is 40cm/360 for me. not sure on snipers tho

 

anyways back to my problem: i use 40cm/360 (0.007468    800DPI) for all sights in bf4 and i dont know how to get it like that in bf1 atm, as i dont know the x zoom of the m18 sight

I've chosen to set the coefficient to 0 just to eliminate the variable. As soon as you start matching with different percentages the coefficient doesn't scale the same with all sights, but it is true that it does a fairly good job with the default settings.

 

Regarding BF1, haven't looked at the aims and USA yet.

Posted

well, technically they're both off because 100 % ads sens isn't identical to hip-fire in either game.

 

if you're using 60 % for iron sights in r6 siege then you could try:

 

soldier zoom sensitivity: 80 %

uniform soldier aiming: on

(advanced) coefficient: 100 %

Posted (edited)

well, technically they're both off because 100 % ads sens isn't identical to hip-fire in either game.

 

if you're using 60 % for iron sights in r6 siege then you could try:

 

soldier zoom sensitivity: 80 %

uniform soldier aiming: on

(advanced) coefficient: 100 %

ah thanks a lot man! will check it out! also just a quick question, how did you work that out?

Edited by jabbothehut
  • 2 weeks later...
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Posted

For people who uses Origin Cloud, the file which needs to be edited is the "PROFSAVE_profile_synced" - not sure if you wanna add this information. Also (and I dont know if this was already included in the Beta and if it affects anything) - you can choose between different zoom levels at the weapons, also all the variables have different names now compared to Bf4. I can send you screens/configfiles if you wanna check/add them.

Posted

FYI:

Devs say the sensitivity is no longer the same as BF4. I guess they changed it from the beta. Sorry to be the bearer of bad news :(

 

https://twitter.com/Demize99/status/788261397536837632

I wonder why they changed it again, their is absolutely no need for this what so ever.

The range is more then wide enough from 1 inch to 100 if you want to, i don't understand why they need to change it every f*cking time!

I guess they want to mess up your muscle memory up with every new game lol

Posted (edited)

Is this just a PS4 change? PC version seems identical.

was wondering what I should set my coefficient on Uniform Soldier Aim as if I want to keep the same sens across all scopes

Edited by jabbothehut

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