Martin Bergman Posted August 30, 2018 Posted August 30, 2018 Is it possible? Does anyone have an idea?
Drimzi Posted August 31, 2018 Posted August 31, 2018 What you might be looking for is the Control–Display Gain/Ratio. It is the ratio between the control device (mouse) and the display element (cursor). Since it is a 1 : x ratio, it is expressed as a gain, or amplification. If you google it, there are a lot of papers discussing this topic. For 2D, it is found by doing the following: = ScreenSize / (PixelCount / (CPI * WPS * DPIScaling)) For 3D, it is found by doing the following: = FocalLength / Radius = ((ScreenSize / PixelCount) * ((PixelCount/2) / tan(FOV * π/360))) / (180 / (GameSensitivity * GameYaw * CPI * π)) This is all using square / 1:1 measurements, and assuming the game sensitivity is not FOV dependent. Let's say you have 24.5" monitor, 1920x1080, 450 CPI. Playing Overwatch at 11.37 sensitivity. Crop it to a square: = (DiagonalScreenSize * SquarePixels) / sqrt(VerticalPixels^2 + HorizontalPixels^2) = (24.5 * 1080) / sqrt(1080^2 + 1920^2) = 12 CD Gain for 2D: = 12 / (1080 / (450 * 1 * 1)) = 5 CD Gain for 3D: = ((12 / 1080) * ((1080/2) / tan(70.53 * π/360))) / (180 / (11.37 * 0.0066 * 450 * π)) = 5
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