WhoCares? Posted August 29, 2018 Posted August 29, 2018 Bo4 doesnt suffer from the same vagueness as Bo3 in fov , or?
Wizard DPI Wizard Posted August 29, 2018 Wizard Posted August 29, 2018 1 minute ago, WhoCares? said: Bo4 doesnt suffer from the same vagueness as Bo3 in fov , or? No, how it works is quite complex, but it works as expected all things considered. WhoCares? 1
Drimzi Posted August 31, 2018 Posted August 31, 2018 (edited) The calc is a little buggy. 114 reports 113.13, and then 115 + reports 112.81. The sensitivity is working good though. So it was scaling from (4:3) 65 all along, just the FOV was incorrect. Did a 20 revolution test at 120 fov (113.69) and it was perfect. Edited August 31, 2018 by Drimzi
Wizard DPI Wizard Posted August 31, 2018 Wizard Posted August 31, 2018 37 minutes ago, Drimzi said: The calc is a little buggy. 114 reports 113.13, and then 115 + reports 112.81. The sensitivity is working good though. So it was scaling from (4:3) 65 all along, just the FOV was incorrect. Did a 20 revolution test at 120 fov (113.69) and it was perfect. Fixed this now, was the wrong value used in the cutoff. The new version of the calculator will support reverse-calculating this FOV with an improved formula, so you can enter i.e. 90 FOV in 4:3 and the correct config will be calculated:
Drimzi Posted September 2, 2018 Posted September 2, 2018 How does the fov formula work? Does it look intentional? Just wondering how they screw it up so badly and haven't attempted to fix it.
Wizard DPI Wizard Posted September 2, 2018 Wizard Posted September 2, 2018 7 minutes ago, Drimzi said: How does the fov formula work? Does it look intentional? Just wondering how they screw it up so badly and haven't attempted to fix it. I'm wondering the same thing. It does not look intentional, the formula I use is just a very close estimate (within 0.01 degrees) and does not make any sense technically speaking. The relation between the configured FOV and the applied 4:3 FOV is also slightly curved which makes it seem more like a bug. Had it been linear (red dotted line) it would make more sense. Configured FOV on the bottom, 4:3 FOV on the left. Orange is expected FOV, blue is actual FOV. Drimzi 1
Drimzi Posted September 23, 2018 Posted September 23, 2018 On 8/31/2018 at 7:58 PM, Drimzi said: The calc is a little buggy. 114 reports 113.13, and then 115 + reports 112.81. The sensitivity is working good though. So it was scaling from (4:3) 65 all along, just the FOV was incorrect. Did a 20 revolution test at 120 fov (113.69) and it was perfect. This bug is still there. From 114.6 onwards, it is stuck at Actual HFOV: 113.86 degrees
Wizard DPI Wizard Posted September 23, 2018 Wizard Posted September 23, 2018 3 minutes ago, Drimzi said: This bug is still there. From 114.6 onwards, it is stuck at Actual HFOV: 113.86 degrees This is correct, setting anything above 114.6 doesn't actually increase the FOV any further.
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