somemadcaaant Posted June 8, 2019 Posted June 8, 2019 @DPI Wizard Hey Boss, The MouseZoomLookSensitivity setting does not calculate when selecting "All". Scavenger sense does not calculate: MouseZoomLookSensitivity=((Hunter, ),(Runner, ),(Emcee, 0.500000),(None, 0.000000)) There is also an issue with vertical sensitivity slower than horizontal, similar to Mordhau, the Input configs are found: %LOCALAPPDATA%\Local\TheExit\Saved\Input\CustomInput_Hunter.ini | CustomInput_Runner.ini +AxisMappings=(AxisName="LookHorizontal",Key=MouseX,Scale=1.000000,bSecondary=False) +AxisMappings=(AxisName="LookVertical",Key=MouseY,Scale=1.000000,bSecondary=False) If you could do your magic
Wizard DPI Wizard Posted June 8, 2019 Author Wizard Posted June 8, 2019 2 minutes ago, somemadcaaant said: @DPI Wizard Hey Boss, The MouseZoomLookSensitivity setting does not calculate when selecting "All". Scavenger sense does not calculate: MouseZoomLookSensitivity=((Hunter, ),(Runner, ),(Emcee, 0.500000),(None, 0.000000)) It's working here, can you show me a screenshot of the entire calculator? There's probably a particular setting I need to fix. I'll check the vertical sensitivity. somemadcaaant 1
somemadcaaant Posted June 8, 2019 Posted June 8, 2019 @DPI Wizard Thanks mate, see attached screenshot (replied via mobile). Also when setting the Zoom sense above 1.0 in cfg file it keeps these settings in game eg Sensitivity 1: Calculated sensitivity too high for ADS: 1.080559 (max is 1) Increase DPI (min 870)
Wizard DPI Wizard Posted June 8, 2019 Author Wizard Posted June 8, 2019 4 minutes ago, somemadcaaant said: I see now thanks! The issue is that the calculation is out of range, but it's not displayed. If you switch to In-game sensitivity for Deathgarden you will see the correct error messages. I'll see if I can fix this. somemadcaaant 1
somemadcaaant Posted June 9, 2019 Posted June 9, 2019 @DPI Wizard Only thing I'm worried about now (unless my ADS settings are off) is y axis, which I'm using the following settings added to both Input configs for Hunter, Scavenger (feels ok): %AppData%\Local\TheExit\Saved\Input +AxisMappings=(AxisName="LookHorizontal",Key=MouseX,Scale=1.000000,bSecondary=False) +AxisMappings=(AxisName="LookVertical",Key=MouseY,Scale=1.428571,bSecondary=False) bEnableMouseSmoothing=FalsebViewAccelerationEnabled=False bDisableMouseAcceleration=true In %AppData%\Local\TheExit\Saved\Config\WindowsNoEditor\GameUserSettings.ini My ADS is: MouseLookSensitivity=((Hunter, 0.990605),(Runner, 1.178688),(Emcee, 0.500000),(None, 0.000000)) MouseZoomLookSensitivity=((Hunter, 1.466346),(Runner, 1.516041),(Emcee, 0.500000),(None, 0.000000))
Wizard DPI Wizard Posted June 9, 2019 Author Wizard Posted June 9, 2019 15 hours ago, somemadcaaant said: +AxisMappings=(AxisName="LookVertical",Key=MouseY,Scale=1.428571,bSecondary=False) This is correct for UE4 games that scale Y axis to 70% of X indeed. somemadcaaant 1
SladeNova Posted November 6, 2019 Posted November 6, 2019 hey just a quick question since i can't adjust the sniper sensitivity can you tell me what the sniper scope sens in death garden would translate to in overwatch? hunter i use 0.592382 and ads 0.789961 and 17.94 in overwatch unscoped
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