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Call of Duty: Black Ops 4


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Posted (edited)

Holy shit the config.ini is beautiful.

 

You can set monitor distance ADS ingame btw.

Edited by poppe
Posted
14 hours ago, haXudon said:

thank you for this! how about the ADS sensitivity?

Would love that too. Also great work on getting it so fast btw.

  • Wizard
Posted

ADS is added! It's quite complicated how it scales with aspect ratio and FOV, so it took some time!

Important note, you need to enter the resolution without black bars if you play with them.

I.e. playing 1920x1440 with black bars is 1920x1200.

  • Wizard
Posted
14 minutes ago, potato psoas said:

They should just remove legacy and rename relative to sensitivity scaling or something. No need to have legacy if you can set it to 0% anyway.

Yeah, a side note saying 0% is legacy would suffice indeed.

Posted

Nice work as always, i think this game has a problem with playing at 1:1 hipfire/ads sens.

There seems to be some issue when scoping out; the sensitivity spikes while the gun transitions back to hipfire.

sensitivity spike corresponds to ads multiplier

mouse_ads_yaw_ads_multiplier = "1.4353"

  • 3 weeks later...
Posted (edited)
On 8/12/2018 at 4:27 AM, snyh1 said:

Any benefit of using Legacy over Relative ADS ?

From what I understand it(JackFrags video on PC version) Legacy is basically the same as Battlefield´s Uniform soldier aiming(if you play BF?) you will have uniform sens between Hipfire & ADS. Which makes it easier and faster to build up a good muscle memory. JackFrags recommend to use Legacy:-)

Edited by RepsakXD
Posted
5 hours ago, RepsakXD said:

From what I understand it(JackFrags video on PC version) Legacy is basically the same as Battlefield´s Uniform soldier aiming(if you play BF?) you will have uniform sens between Hipfire & ADS. Which makes it easier and faster to build up a good muscle memory. JackFrags recommend to use Legacy:-)

Nah Legacy is the monitor match percentage COD has always used: 0%

  • 2 weeks later...
  • Wizard
Posted
2 minutes ago, haXudon said:

Blackout Beta config files are out. do our calculator need updates for this mode?

I think they will be accurate based on the nature of the formulas (i.e. they are very complex but makes sense), but will only know for sure when the beta is available in about 18 hours :)

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