Jeffy14 Posted August 31, 2018 Posted August 31, 2018 17 hours ago, DPI Wizard said: Basically everything has changed, removing the game until it's analyzed. Waiting for your feedback bro. TheVicious 1
Wizard DPI Wizard Posted September 1, 2018 Author Wizard Posted September 1, 2018 Sandstorm is back now, but only with hipfire and aiming. Scope is bugged. Pyroxia and lem 2
vexis170 Posted September 1, 2018 Posted September 1, 2018 (edited) Im a bit confused with the options in FOV and how they correspond to the ingame fov setting. Can you clarify? I cant seem to get my hipfire and ads to be the same in/360. Edit: I think i got it right now. Edited September 1, 2018 by vexis170
Wizard DPI Wizard Posted September 1, 2018 Author Wizard Posted September 1, 2018 There's a lot of inconsistency and probably bugs in this game at the moment: The configured FOV is actually multiplied by 0.75 and applied as vertical degrees. Hipfire sensitivity is unaffected by FOV change (i.e. 360 distance stays the same) even with "scale sensitivity by FOV" on. Aiming sensitivity is scaling to a different FOV than the one applied to the aim. For example with FOV 90 the actual FOV of red dot is 83.88, but the 360 distance is scaled as if the FOV is 71.35. Scope sensitivity scales the wrong way! When FOV is increased the 360 distance should either stay the same or decrease. In this game it should decrease since FOV scaling is on, but it actually increases instead. With FOV 70 the 7X scales to FOV 13.72, while at 80 it scales to 12.07...
Wizard DPI Wizard Posted September 1, 2018 Author Wizard Posted September 1, 2018 3 hours ago, vexis170 said: Im a bit confused with the options in FOV and how they correspond to the ingame fov setting. Can you clarify? I cant seem to get my hipfire and ads to be the same in/360. Looks correct if you want the same 360 distance, but you should set the FOV Type to Multi for this game now instead of Hdeg Res.
Jeffy14 Posted September 2, 2018 Posted September 2, 2018 9 hours ago, DPI Wizard said: Scope sensitivity scales the wrong way! When FOV is increased the 360 distance should either stay the same or decrease. In this game it should decrease since FOV scaling is on, but it actually increases instead. This game is coded like shit so I am not surprised. It is a big disappointment for me. There is a weird input lag when moving the mouse as well, it is just unplayable and a garbage unfinished game. Thanks for your help!
Wizard DPI Wizard Posted September 2, 2018 Author Wizard Posted September 2, 2018 7 minutes ago, Jeffy14 said: There is a weird input lag when moving the mouse as well, it is just unplayable and a garbage unfinished game. Yes, I've noticed this as well. Sometimes the movement is only a fraction of the distance sent from the mouse. Jeffy14 1
iBerggman Posted September 2, 2018 Posted September 2, 2018 That's only in hipfire though, isn't it? I noticed the same but figured it was due to the weapon sway in hipfire since I didn't notice it while aiming down sights. It's almost like the camera movement is tied to the sway animation somehow because you can see the view jumps a little when the hand/weapon reaches the end of the sway animation. It's especially noticeable when moving the mouse in small circles or back and forth movements but larger movements seem to be fine. Insurgency (source version) also had this apparently, I had to test because I didn't remember feeling anything odd with the hipfire but it does the same thing, it feels like the mouse stops registering movements and then "accelerates" back to catch up. Is this what you're talking about?
Wizard DPI Wizard Posted September 2, 2018 Author Wizard Posted September 2, 2018 Just now, iBerggman said: That's only in hipfire though, isn't it? I've seen it happen on all aims, but it's rare and random it seems. It's probably easier to notice on hipfire since the lag will affect it more in terms of movement.
iBerggman Posted September 2, 2018 Posted September 2, 2018 32 minutes ago, DPI Wizard said: I've seen it happen on all aims, but it's rare and random it seems. It's probably easier to notice on hipfire since the lag will affect it more in terms of movement. Oh okay, that's a little disappointing. I hope its something they can fix before release, was this a thing last beta as well or was it introduced with the changes to the sensitivity settings? It'd probably be a good idea to compile every issue found and post it either on the pre order beta forum or directly to the devs to make sure they're aware.
Wizard DPI Wizard Posted September 2, 2018 Author Wizard Posted September 2, 2018 1 minute ago, iBerggman said: Oh okay, that's a little disappointing. I hope its something they can fix before release, was this a thing last beta as well or was it introduced with the changes to the sensitivity settings? It'd probably be a good idea to compile every issue found and post it either on the pre order beta forum or directly to the devs to make sure they're aware. It seems like the FOV scaling options are messing something up, it was fine in alpha without these options. I've already reached out to the devs through the project manager It's beta for a reason, hopefully they'll fix it! iBerggman 1
Jeffy14 Posted September 2, 2018 Posted September 2, 2018 3 hours ago, DPI Wizard said: It's beta for a reason, hopefully they'll fix it! There is no way they gonna fix this game for release. There is too much work to be done. That close to the release date the Beta should just be there to make sure everything is working fine and correct the minor bugs here and there. This game will be actually playable in 6 months to 1 year time.
Carlos Resurreccion Posted September 29, 2018 Posted September 29, 2018 Hey @DPI Wizard, any updates? I'm using this. I have scale sensitivity by FOV and prefer scope FOV but scopes (like 2x, 4x, 7x) feel soooo slow. If I uncheck prefer scope FOV it feels too fast. Am I missing something? I'm using 800 DPI. Pyroxia 1
Wizard DPI Wizard Posted September 29, 2018 Author Wizard Posted September 29, 2018 It's likely that sensitivity changes a bit during the beta, I'll check if anything changed lately! Pyroxia 1
Wizard DPI Wizard Posted October 2, 2018 Author Wizard Posted October 2, 2018 1 minute ago, zxy1273 said: what does "fov scaling prefers scope fov" do It scales sensitivity to the FOV of the actual scope rather than the blurred FOV around the scope. Note that scope sensitivity calculations are still being worked on.
zxy1273 Posted October 2, 2018 Posted October 2, 2018 4 分钟前, DPI Wizard说: It scales sensitivity to the FOV of the actual scope rather than the blurred FOV around the scope. Note that scope sensitivity calculations are still being worked on. thank u
seventhfrost Posted October 4, 2018 Posted October 4, 2018 Just got the game and the Aiming sensitivity value seems locked for me ingame. Anyone know why this might be happening? Also are the calculations with or without the different scope FOV scaling settings?
iBerggman Posted November 8, 2018 Posted November 8, 2018 The November 8th update is now live if anyone else was waiting for it! There's 18 pages of changes so it should be a significant update to say the least.
Wizard DPI Wizard Posted November 8, 2018 Author Wizard Posted November 8, 2018 55 minutes ago, iBerggman said: The November 8th update is now live if anyone else was waiting for it! I'll take a close look at it this weekend and see if I can add more scopes and aims. The insane sway and opposite FOV scaling makes it a real pain though. iBerggman and Carlos Resurreccion 2
iBerggman Posted November 8, 2018 Posted November 8, 2018 1 hour ago, DPI Wizard said: I'll take a close look at it this weekend and see if I can add more scopes and aims. The insane sway and opposite FOV scaling makes it a real pain though. Thank you, I mostly use the 2x kobra/holo so I'd appreciate that as an option, the 7x sniper scope would be nice to have separate as well. I found this in the changelog which sounds promising: "Fixed inconsistent scope scaling across all scopes, rendering modes and aspect ratios."
Carlos Resurreccion Posted November 9, 2018 Posted November 9, 2018 15 hours ago, DPI Wizard said: I'll take a close look at it this weekend and see if I can add more scopes and aims. The insane sway and opposite FOV scaling makes it a real pain though. Thank you!! Yeah, I mostly use the 2x too. With "Sensitivity scales with FOV" it's WAAAAY too slow. I know how 2x feels like. It should feel like the way it does in Battlefield 1 or Battlefield V. It's WAAY too slow. When I turn it off it's more tolerable, but it's quite jumpy. it's too fast. So yeah, I can lower my sens a bit but I hate "estimating" it since I'm a purist and I want true 1:1 between games otherwise I don't play them.
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