Bryjoe Posted August 10, 2016 Posted August 10, 2016 Hello, I was wondering if the relative aim sensitivity for Widowmaker in Overwatch is the same as CSGO. In CSGO, a sensitivity of .81 is the best ratio. This doesn't mean that the zoom sens is the same as hipfire, but rather the zoom sensitivity feels the same pixel wise. I read in another forum on here that 50 was the best relative aim sensitivity for the default FOV of 103, is this accurate, or does the calculator make a difference?
Wizard DPI Wizard Posted August 10, 2016 Wizard Posted August 10, 2016 Hello, I was wondering if the relative aim sensitivity for Widowmaker in Overwatch is the same as CSGO. In CSGO, a sensitivity of .81 is the best ratio. This doesn't mean that the zoom sens is the same as hipfire, but rather the zoom sensitivity feels the same pixel wise. I read in another forum on here that 50 was the best relative aim sensitivity for the default FOV of 103, is this accurate, or does the calculator make a difference? 0.81 in CSGO is accurate to the hipfire sensitivity at basically 1 pixel movement. This is about the same as 37 for the relative Widowmaker aim, assuming the hipfire is also matched to CSGO. 50 for Widowmaker is is matching the movement to the edge of the screen, so it will be slightly inaccurate around the crosshair.
Bryjoe Posted August 10, 2016 Author Posted August 10, 2016 (edited) Ok, so I use 41.6 cm to a 360 at CSGO's default FOV, when I convert that to Overwatch via your new monitor distance feature (which is fantastic BTW), I get relative aim of 42. This is at a resolution of 1440p monitor size of 27 inches. That isn't far off from what you just said in 37, but should I be using 37 for it to feel closer to .81 in csgo? Also, should I apply this logic to games like Rainbow Six Seige? The goal with zoom sensitivity seems to be to have the accurate ratio rather than that actual Distance for a 360 I feel, except for ironsight and close scopes like red dots and such. Edited August 10, 2016 by Bryan Redding
Wizard DPI Wizard Posted August 10, 2016 Wizard Posted August 10, 2016 Are you first converting CSGO hipfire to Overwatch hipfire using monitor distance 1%? If not, try that, and then use that number for the Widowmaker conversion, that should give you 38 or so. Also, should I apply this logic to games like Rainbow Six Seige? The goal with zoom sensitivity seems to be to have the accurate ratio rather than that actual Distance for a 360 I feel, except for ironsight and close scopes like red dots and such. Exactly, matching 360 distance doesn't make much sense for ADS and scopes, so monitor distance is the way to go
Bryjoe Posted August 10, 2016 Author Posted August 10, 2016 Are you first converting CSGO hipfire to Overwatch hipfire using monitor distance 1%? If not, try that, and then use that number for the Widowmaker conversion, that should give you 38 or so. Exactly, matching 360 distance doesn't make much sense for ADS and scopes, so monitor distance is the way to go Ok I put "Match at 1%" and I get 38 relative aim. Is there any reason I would want to match at 1% compared to the default 50%?
Wizard DPI Wizard Posted August 10, 2016 Wizard Posted August 10, 2016 Ok I put "Match at 1%" and I get 38 relative aim. Is there any reason I would want to match at 1% compared to the default 50%? It's a personal preference where it might feel the best, but 1% is basically the same as 0.81 in CSGO.
Bryjoe Posted August 10, 2016 Author Posted August 10, 2016 It's a personal preference where it might feel the best, but 1% is basically the same as 0.81 in CSGO. Ok, what is similar to 1 in CSGO? .81 is the pixel close value, but 1 is the most accurate edge to edge. 1 essentially makes the sens similar to unscoped edge to edge, but is off on a pixel by pixel standpoint as you have said. Thanks for your help.
Wizard DPI Wizard Posted August 10, 2016 Wizard Posted August 10, 2016 Actually 1 in CSGO is edge to edge if you play with 4:3 resolution. For 16:9 1 is 75%. 100% with 16:9 is 1.096285, which is 50 in Overwatch
Bryjoe Posted August 10, 2016 Author Posted August 10, 2016 (edited) Actually 1 in CSGO is edge to edge if you play with 4:3 resolution. For 16:9 1 is 75%. 100% with 16:9 is 1.096285, which is 50 in Overwatch Ok, so for 16:9 1.096285 is the most accurate edge to edge or matching at 100%? Given that the ability to be accurate in the middle of your screen is objectively much more important than the outer edges .81 is superior in most gameplay scenarios. However, being accurate edge to edge sacrifices some pixel precision in order to be able to hit anyone in your field of view easier. It is an interesting trade-off. Actually matching at 50% using your monitor distance calculation would be the best of both worlds. More pixel accurate than a perfect 1:1 ratio, but also more accurate over your entire view than pixel perfect 1%. Edited August 10, 2016 by Bryan Redding
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