shhuaa Posted July 26, 2018 Posted July 26, 2018 I'm still new to this calculator and was just wondering what my sensitivity from Battalion 1944 should be in Rainbow Six Siege. https://gyazo.com/f3ca05b5ac92377a3080c03f2f833881 So In the Gyazo I inputted my settings from Battalion but I am a little confused on what to put for siege. I want to make sure that the Hip fire and ADS are the same in both games. And was wondering how I find out these values (can someone explain) https://gyazo.com/2b9b4df5b815e525079bd5bb9ffd18eb I want these values in the slider to match battalion 1944 if that makes sense, im a little OCD about it. Also thanks for the help -Hero
shhuaa Posted July 28, 2018 Author Posted July 28, 2018 On 7/26/2018 at 1:16 PM, AKA-Hero said: I'm still new to this calculator and was just wondering what my sensitivity from Battalion 1944 should be in Rainbow Six Siege. https://gyazo.com/f3ca05b5ac92377a3080c03f2f833881 So In the Gyazo I inputted my settings from Battalion but I am a little confused on what to put for siege. I want to make sure that the Hip fire and ADS are the same in both games. And was wondering how I find out these values (can someone explain) https://gyazo.com/2b9b4df5b815e525079bd5bb9ffd18eb I want these values in the slider to match battalion 1944 if that makes sense, im a little OCD about it. Also thanks for the help -Hero bump
Drimzi Posted July 29, 2018 Posted July 29, 2018 (edited) Would need to know what your Battalion ADS sensitivity is, otherwise I don't know what kind of sensitivity/fov scaling behaviour is being expected. If you don't care about what you have been using and just want to redo it correctly, then convert using monitor distance match 0%. Alternatively, just match the focal length for both games so they can just have identical 360 distance. 72.49 FOV in R6 will match Battalion. If you don't know what to put into the R6 fields, just set 'Sensitivity 1' to 1, the calculator will output the value for 'Multiplier 1', and then to convert for Ironsight or ACOG, set 'Sensitivity 2' to 50, and put in the value you received earlier for 'Multiplier 1'. Edited July 29, 2018 by Drimzi
shhuaa Posted July 29, 2018 Author Posted July 29, 2018 (edited) its 1 ADS sens in Battalion, Thank You! @Drimzi Edited July 29, 2018 by AKA-Hero
Drimzi Posted July 29, 2018 Posted July 29, 2018 (edited) Ok. Both games have one single ADS sensitivity value that controls multiple different aiming fovs. The easiest thing to do would be to use 100% monitor distance match from Battalion to R6. This will follow Battalion's sensitivity scaling system with 1 ADS, which you can do accurately for hipfire and one scope. Convert to Ironsight or ACOG, you have to choose one. There is a 3x zoom difference between the two, which is a huge difference, enough for the R6 scaling to be perceptible (R6 scales differently to Battalion). Just a note for other readers, following the system that Battalion (or another game) uses is not the optimal solution. Ideally you would calculate how much different the scaling is compared to 0%, and extrapolate that to the other game, but there is way too many gun fovs in Battalion and you get a different result for every single one. Edited July 29, 2018 by Drimzi
shhuaa Posted July 29, 2018 Author Posted July 29, 2018 16 hours ago, Drimzi said: Ok. Both games have one single ADS sensitivity value that controls multiple different aiming fovs. The easiest thing to do would be to use 100% monitor distance match from Battalion to R6. This will follow Battalion's sensitivity scaling system with 1 ADS, which you can do accurately for hipfire and one scope. Convert to Ironsight or ACOG, you have to choose one. There is a 3x zoom difference between the two, which is a huge difference, enough for the R6 scaling to be perceptible (R6 scales differently to Battalion). Just a note for other readers, following the system that Battalion (or another game) uses is not the optimal solution. Ideally you would calculate how much different the scaling is compared to 0%, and extrapolate that to the other game, but there is way too many gun fovs in Battalion and you get a different result for every single one. How would I calculate how much different the scaling is compared to 0% and extrapolate that? And the guns in battalion I would use is hip fire and then the STG44/Kar. That sounds alot better but I have no idea how to get the correct values for these by doing that? https://gyazo.com/2b9b4df5b815e525079bd5bb9ffd18eb
Drimzi Posted July 30, 2018 Posted July 30, 2018 0% scales the sensitivity with the zoom. So you would need to find the zoom ratio, and compare that to the 16:9 horizontal angle ratio, the difference will be the difference in sensitivity. When you ADS, the camera zooms in an x amount by changing the focal length. Ideally the camera would just move back and forward to prevent a change in distortion and field of view, with no need of changing sensitivity. However pretty much every game zooms by changing the focal length. If you do a 2x zoom, the FOV gets halved, and pretty much emulates moving the camera forward, halving the distance to the target. If the sensitivity isn't changed, then 360 distance is preserved, but it will feel 2x too sensitive. Scaling the sensitivity by the same factor as the zoom (0% monitor match) will make it feel exactly the same as just moving closer to/further from the enemy. If you convert using 0%, this will be the neutral point. You would then compare this to your preference sensitivity, to find the coefficient for how much faster/slower your preference is compared to the neutral point, and then you would use this coefficient for all future scaling. Zoom = tan(105 * pi/360) / tan(60.9 * pi/360) = 2.21686 Sensitivity should be scaled by 1/2.21686, the cm/360 should be scaled by 2.21686. In your case, the sensitivity is instead being scaled by: 105/60.9 = 1.72414 Coefficient = (tan(105 * pi/360) / tan(60.9 * pi/360)) / (105/60.9) = 1.28578 Your preferred sensitivity is 1.28578x faster than neutral. You can convert using 0% monitor match from Battalion at 105 FOV to any game/aim, and then multiply the 360 distance result by 1/1.28578, and then change the calculator input to that game and change the calculator mode to 'Distance mode', and put in the new 360 distance result.
shhuaa Posted July 30, 2018 Author Posted July 30, 2018 10 minutes ago, Drimzi said: 0% scales the sensitivity with the zoom. So you would need to find the zoom ratio, and compare that to the 16:9 horizontal angle ratio, the difference will be the difference in sensitivity. When you ADS, the camera zooms in an x amount by changing the focal length. Ideally the camera would just move back and forward to prevent a change in distortion and field of view, with no need of changing sensitivity. However pretty much every game zooms by changing the focal length. If you do a 2x zoom, the FOV gets halved, and pretty much emulates moving the camera forward, halving the distance to the target. If the sensitivity isn't changed, then 360 distance is preserved, but it will feel 2x too sensitive. Scaling the sensitivity by the same factor as the zoom (0% monitor match) will make it feel exactly the same as just moving closer to/further from the enemy. If you convert using 0%, this will be the neutral point. You would then compare this to your preference sensitivity, to find the coefficient for how much faster/slower your preference is compared to the neutral point, and then you would use this coefficient for all future scaling. Zoom = tan(105 * pi/360) / tan(60.9 * pi/360) = 2.21686 Sensitivity should be scaled by 1/2.21686, the cm/360 should be scaled by 2.21686. In your case, the sensitivity is instead being scaled by: 105/60.9 = 1.72414 Coefficient = (tan(105 * pi/360) / tan(60.9 * pi/360)) / (105/60.9) = 1.28578 Your preferred sensitivity is 1.28578x faster than neutral. You can convert using 0% monitor match from Battalion at 105 FOV to any game/aim, and then multiply the 360 distance result by 1/1.28578, and then change the calculator input to that game and change the calculator mode to 'Distance mode', and put in the new 360 distance result. Ok so I got the 360 degrees distance from battalion using 0% to rainbow six giving me a 360 distance of 47.897 cm https://gyazo.com/62c37d6a3aaadee9df8727b67fc9ed31 so I use the ((47.89)(1/1.28578)) = 37.2458740998 then I change to distance mode and put that value into battalion then figure out the sensitivity for siege? giving me these results? https://gyazo.com/7e260aec921f51e3b378ed24cca6dec5 and then for acog/ironsight I pick one and then convert using the same method? Which is more common to convert acog or ironsights in siege that most people do?
Drimzi Posted July 30, 2018 Posted July 30, 2018 From a glance, yes this is correct. I would do iron sight, since that is pretty close to hipfire. It would suck to zoom in a tiny amount and have the sensitivity feel completely different (which could happen if you match to the ACOG).
Drimzi Posted July 30, 2018 Posted July 30, 2018 If you wanted to reset your STG44/Kar sensitivity back to neutral, you would do 1/ 1.28578 = 0.7777...
shhuaa Posted July 30, 2018 Author Posted July 30, 2018 10 minutes ago, Drimzi said: If you wanted to reset your STG44/Kar sensitivity back to neutral, you would do 1/ 1.28578 = 0.7777... thanks
shhuaa Posted July 30, 2018 Author Posted July 30, 2018 2 hours ago, AKA-Hero said: Ok so I got the 360 degrees distance from battalion using 0% to rainbow six giving me a 360 distance of 47.897 cm https://gyazo.com/62c37d6a3aaadee9df8727b67fc9ed31 so I use the ((47.89)(1/1.28578)) = 37.2458740998 then I change to distance mode and put that value into battalion then figure out the sensitivity for siege? giving me these results? https://gyazo.com/7e260aec921f51e3b378ed24cca6dec5 and then for acog/ironsight I pick one and then convert using the same method? Which is more common to convert acog or ironsights in siege that most people do? Still feel like this is super fast, am I doing it wrong?
Drimzi Posted July 30, 2018 Posted July 30, 2018 1 hour ago, AKA-Hero said: Still feel like this is super fast, am I doing it wrong? Oh, since you are doing it for a higher FOV, zooming out, do 47.89 * 1.28578 = 61.56872380205
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