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Best method?


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Use 0% monitor match for the correct scaling, where your input will scale with the zoom. This introduces perception issues though. One being with your hand movement, as you will perform larger movements at low fov and smaller movements at high fov. Distance matching to the 1:1 aspect ratio (1080/1920 * 100 = 56.25% match at) will help with this problem. You can also try matching to the 4:3 aspect ratio (1080/1920 * 4/3 * 100 = 75% match at). The other is speed, as increasing the angle of view is going to condense a lot more information on your screen, making rotation look faster at high fovs and slower at low fovs. Viewspeed v2 will help with this problem. These perception issues should be ignored though, IMO, but the options are there if you want.

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