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360 Distance vs. Monitor Distance


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This mostly is a poll to see where most people stop using 360 distance for hip fire conversions and start using a different method whether monitor distance or viewspeed.  I have been told anything 20 FOV or over should not use 360 distance. But with this I have found that when converting around on the calculator that most individuals sensitivities on games that have 20 FOV difference match more closely to using 360 distance still. What is the cut off for you guys?  and why?

Thanks,

Talmadge

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Posted
2 hours ago, Fish Gaming said:

I have been told anything 20 FOV or over should not use 360 distance.

Most people who tell you that don't know what they are talking about, at least not anymore. The simple answer is that a change in FOV means a change in perceived sensitivity. It's based on the principle that when things are closer to you they move faster and when things are further from you they move slower. When you zoom in or ADS, the game world essentially moves closer to you. As such, you need to actually decrease your sensitivity, and we do this through monitor matching. Watch this video to see how it works:

The simple answer to this debate is to decide for yourself: does my sensitivity feel converted when I use the same 360 distance for two very different FOV or does it feel better to monitor match the sensitivities? Develop muscle memory for both and then decide.

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