justGlassin Posted June 9, 2018 Posted June 9, 2018 (edited) So i think I have come up with a workaround for the Fortnite XY sens difference that doesn't involve changing settings files or using something like Povohats accel driver. Your mouse driver software has to have the ability to separately configure mouse DPI settings to x and y axis. As a precursor to this explanation I should say that I play Fortnite at 0.06 sens with 400 DPI (yes I have a giant mouse pad). Here is what I did. I calculated 30% of my 400 DPI which is 120. I then increased my y DPI by the closest value to 120 which is 100 for my software. By this calculation I am now at 500 DPI for y DPI instead of 600 and it feels a bit better. I may just be spinning my wheels here. Hopefully someone can chime in and make sens of what I'm doing . Honestly I wouldn't be surprised if someone is able to explain why this doesn't make sense or is incorrect in some way. I figured I would throw it out there anyway. There are a couple things I should mention. My razer software only lets me adjust DPI in increments of 100 so I guess I'm just lucky that I was able to get a similar value with those increments. That being said it may not line up that nicely for others depending on their software and original sens. The other thing I should mention is that upon testing this out in game everything did feel more uniform when aiming. It had more of a CSGO feel. But it is really hard to tell for sure because you know, the placebo affect and what not. Can anyone think of a good way to test the x and y sense equivalency in-game? Another thing to mention is that a Fornite dev (forgot which) said they are aware of the xy sens difference and that it comes from old unreal engine gears of war controller code that never got updated. He said that it will be fixed in engine and they are also planning on adding separate sens sliders for x and y mouse movement. So, if anything, patience should ultimately solve this problem. Edited June 10, 2018 by justGlassin
potato psoas Posted June 11, 2018 Posted June 11, 2018 On 09/06/2018 at 18:01, justGlassin said: Another thing to mention is that a Fornite dev (forgot which) said they are aware of the xy sens difference and that it comes from old unreal engine gears of war controller code that never got updated. He said that it will be fixed in engine and they are also planning on adding separate sens sliders for x and y mouse movement. So, if anything, patience should ultimately solve this problem. Yeah I'm just gonna wait for this, can't be bothered to mess around with settings... gives me a headache.
justGlassin Posted June 11, 2018 Author Posted June 11, 2018 9 hours ago, potato psoas said: Yeah I'm just gonna wait for this, can't be bothered to mess around with settings... gives me a headache. You know what... I realized my method was a bit flawed and came to the same conclusion as you. The best part about that though is.... the new update fixed it! There is now mouse x sens and mouse y sens options. We're good to go!
RepsakXD Posted June 11, 2018 Posted June 11, 2018 (edited) 8 minutes ago, justGlassin said: You know what... I realized my method was a bit flawed and came to the same conclusion as you. The best part about that though is.... the new update fixed it! There is now mouse x sens and mouse y sens options. We're good to go! Hey m8 yeah that is right with patch 4.4 you don´t have to worry about using workarounds no more. Edited June 11, 2018 by Eloq82
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