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Beginner questions for a learning newbie


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Hello guys,

I just recently made my first purchase as a month membership into this club that now overnight has become much more complicated than I ever imagined. I am learning a lot and reading many different topics but every time I find myself reading one thing that seems to contradict another person's response so I am just wanting to ask a few questions to the experts out there and settle some of these details. Just a note I ask this because I am new to the computer gaming all together (always have been a console player) and I plan to put a couple thousand hours into PUBG In particular and I want to hone my aiming skills down on this game and keep them from here on out when moving to other games so I wish to have as truly accurate (in terms of feeling the same and being able to hit shots moving from one game to another) of results as possible.

 

1.) What is best to convert my hip fire sensitivity from game to game? 360 distance or monitor distance?  I have heard that viewspeed isn't the best for this method but feel free to include it in the discussion if someone believes it's the best.  

2.) In relationship to #1 if I am converting from a game mostly hipfire view such as CSGO to a game like PUBG that has different FOV and different scope etc does that affect at all which method to calculate the hip fire with?

3.) when converting to a game with multiple scoped views it is more accurate to first convert one game hipfire to the desired game hip fire and then use that calculation to find your scoped views? In other words for my example convert CSGO hipfire to PUBG hipfire and then use PUBG hipfire to calculate the 2x, 4x and so on.

4.) Also if I was going to convert say PUBG to H1Z1 should i first convert my FPP sensitivity to PUBG TPP and then convert to H1Z1 since it's TPP only or would it be accurate and alright to convert my FPP PUBG setting to H1Z1?  

5.) I am interested in just where to start and how to perform calculations for when I take my hipfire sensitivity to scope views. Just looking for an explanation with these. First of all I see that for a game such as PUBG it doesn't make sense to use 360 distance. Yes it may have the same distance but the ADS and scopes are lightening fast and after a 6x you exceed the max value of sensitivity, with Viewspeed the numbers make more sense for aiming wise but the 360 distance is drastically raised.

So my questioned on this is Viewspeed producing or attempting to produce the same feel over each scope and different FOV produced when looking down them? Is this the preferred method or is there a different method to try for the scoped amounts? I do not know much at all of how to do monitor distance so some explaining (examples with a game conversion) would be needed.

6.) Next question over FOV, so even when a game sensitivity isn't affected by FOV the differrent FOV change made between games always seems to throw me off. So when converting hipfire from one game to another and the FOV is different how do you go about making up the difference? I'll give my example at the moment.  When I change from PUBG to CSGO and change the FOV type to Hdeg Res and enter 102 is shows belows that my config FOV should be 85.61, my actual VFOV is 65.57 and HFOV is 102. Does this mean I have an actual 102 FOV in CSGO or the same feeling as 102 and have I done it correctly? When I am going the other way from CSGO to PUBG and increasing my FOV do I do any conversion there to make t more accurate?

7.) Lastly I know this is game specific in a way but so far I have found it in Siege and Squads and just needs some help on understanding it. So in other games you convert your games to acquire a new sensitivity for the game but for both Siege and Squad, and Battalion 1944 ADS it asks for your Yaw, sensitivity 1, and sensitivity 1 respectively. Each game bring confusion for.

First of all is the Yaw or the sensitivity 1 just standard settings in a game? I mean why when I'm wanting my sensitivity do I need to put a sensitivity in to get a multiplier unit? 

Under siege when I convert hipfire sensitivity and use the in game it tells me that I should be playing around 11 so when I use the config file version and it asks for my yaw should I put the standard 50 or use 11? 

For Squad even the in game file asks for a sensitivity 1 so again please any help on understanding where do I get this number and why I need a sensitivity first to get a multiplier unit instead of just getting a sensitivity conversion.

For Battalion 1944 each gun ADS has a different ADS Multiplier but in the config file there seems to only be one spot to enter that so which do you choose here?

 

Thanks for all the help guys!

 

Talmadge

 

Edited by Fish Gaming
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Posted

I've answered a lot of your questions in the PM, tell me if there's anything else.

47 minutes ago, Fish Gaming said:

6.) Next question over FOV, so even when a game sensitivity isn't affected by FOV the differrent FOV change made between games always seems to throw me off. So when converting hipfire from one game to another and the FOV is different how do you go about making up the difference? I'll give my example at the moment.  When I change from PUBG to CSGO and change the FOV type to Hdeg Res and enter 102 is shows belows that my config FOV should be 85.61, my actual VFOV is 65.57 and HFOV is 102. Does this mean I have an actual 102 FOV in CSGO or the same feeling as 102 and have I done it correctly? When I am going the other way from CSGO to PUBG and increasing my FOV do I do any conversion there to make t more accurate?

Affected by FOV means that the 360 distance changes when you change FOV. If you are matching 360 distance when calculating for a game that is not affected, changing FOV will not change the output. But if you are using monitor distance of viewspeed, changing FOV will change the output in most cases regardless. This is because these methods use FOV as a part of the calculation.

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