Wizard DPI Wizard Posted May 19, 2018 Wizard Posted May 19, 2018 Mouse smoothing is on by default, check the notes on how to disable it to get rid of the acceleration.
Skwuruhl Posted May 20, 2018 Posted May 20, 2018 (edited) Sensitivity config is located in Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor\Input.ini as AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.104911,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.104911,Exponent=1.000000,bInvert=False)) Not only can it be set with more precision but to values outside the in-game max and min. Additionally FOV is located in Game.ini in the same folder. Also idk if it's just my imagination but vertical sensitivity feels different to horizontal. Edited May 20, 2018 by Skwuruhl
Wizard DPI Wizard Posted May 24, 2018 Author Wizard Posted May 24, 2018 On 20/05/2018 at 05:04, Skwuruhl said: Also idk if it's just my imagination but vertical sensitivity feels different to horizontal. Indeed it is, added config file calculation for both axis.
Bunnikinz Posted April 3, 2019 Posted April 3, 2019 do you mind giving this another look? it seems they shuffled things around (or im not just not following directions well).
Keaxihr Posted April 3, 2019 Posted April 3, 2019 Yeah, the input file is now empty and the only other thing that seems to change sensitivity is the game.ini
Bunnikinz Posted April 3, 2019 Posted April 3, 2019 i found it! the new address is - Steam\steamapps\common\Conan Exiles\Engine\Config - In the BaseInput.ini file. Im not sure how to edit it though (do i leave the f or delete it). Will this even change anything?
Wizard DPI Wizard Posted April 4, 2019 Author Wizard Posted April 4, 2019 It seems to be bugged at the moment. If you set the sensitivity in-game it will not update the file reset to the previous value after you exit the game. But if you set the sensitivity in the config file (Input.ini as mentioned in the calculator) the settings are used and updated in-game. So if the file is empty, add the lines after the heading [/Script/Engine.InputSettings]
kmndra Posted January 12, 2023 Posted January 12, 2023 Can u update calculator ? U can now set sensitivity more precise
Wizard DPI Wizard Posted January 12, 2023 Author Wizard Posted January 12, 2023 2 hours ago, kmndra said: Can u update calculator ? U can now set sensitivity more precise Updated it now.
MuntyYy Posted April 10, 2023 Posted April 10, 2023 Hey Wizard, could you please take another look? It doesnt seem updated
Wizard DPI Wizard Posted April 10, 2023 Author Wizard Posted April 10, 2023 8 hours ago, MuntyYy said: Hey Wizard, could you please take another look? It doesnt seem updated I have updated this game now: Fixed the FOV so it mimics the game's limitation of maximum 130 hdeg res. Updated the sensitivity calculation to use the 16:9 FOV, this corrects any errors with ultrawide etc. Added instructions on how to disable smoothing. Added config file sensitivity for better accuracy. MuntyYy 1
MuntyYy Posted April 18, 2023 Posted April 18, 2023 Thank you for looking into it, but the y axis sensitivity doesn't match the calculations, is around 2x slower than the x axis
MuntyYy Posted April 18, 2023 Posted April 18, 2023 (edited) Sorry for the spam, y axis is 1.75x slower than x, I'd also like to mention that another game in your list -Deep Rock Galactic has the same issue for the y axis, which appears to be around 1.5x slower than the x one. Edited April 18, 2023 by MuntyYy
Wizard DPI Wizard Posted April 18, 2023 Author Wizard Posted April 18, 2023 15 hours ago, MuntyYy said: Sorry for the spam, y axis is 1.75x slower than x, I'd also like to mention that another game in your list -Deep Rock Galactic has the same issue for the y axis, which appears to be around 1.5x slower than the x one. They both have an old "feature" of Unreal Engine 4 where the y axis is 0.7 times slower than the x axis. I think it's been a bit back and forth on Deep Rock Galactic. The FOV for DRG has been updated as well, it's actually a vdeg multiplier now for some reason.
MuntyYy Posted April 18, 2023 Posted April 18, 2023 Got it, DRG looks and feels good now, however Conan doesn't. On Config FOV: 73 *(800cpi/ 26cm.360) ~~ axis should be set as follows: (AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.017261,Exponent=1.000000,bInvert=False)) (AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.024658,Exponent=1.000000,bInvert=False)) And not as what the Calculator says: (AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.014799,Exponent=1.000000,bInvert=False)) (AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010360,Exponent=1.000000,bInvert=False))
Wizard DPI Wizard Posted April 18, 2023 Author Wizard Posted April 18, 2023 4 minutes ago, MuntyYy said: Got it, DRG looks and feels good now, however Conan doesn't. On Config FOV: 73 *(800cpi/ 26cm.360) ~~ axis should be set as follows: It was inverted, fixed now
MuntyYy Posted April 18, 2023 Posted April 18, 2023 (edited) Indeed, but the sensitivity is calculated wrongly it should be matched for Config FOV 90 NOT Config FOV 73.739795 This 0.017261, not this - 0.014799 0.024658 not 0.021142 Edited April 18, 2023 by MuntyYy
MuntyYy Posted April 18, 2023 Posted April 18, 2023 (edited) If I'm using x: 0.014799 for 26cm/360 (800cpi) it won't work, the sensitivity is way too slow Edited April 18, 2023 by MuntyYy
MuntyYy Posted April 18, 2023 Posted April 18, 2023 (edited) Those numbers specifically because you can't set decimals in the config, so either 73 or 74 Config FOV. I apologize for the way I explain things, english is my 2nd language. Basically the sensitivity your calculator outputs for 73 Config FOV is the sensitivity you need to have for 90 Config FOV and the one for 90 Config FOV is the one you need for 73 Edited April 18, 2023 by MuntyYy
Wizard DPI Wizard Posted April 18, 2023 Author Wizard Posted April 18, 2023 12 minutes ago, MuntyYy said: If I'm using x: 0.014799 for 26cm/360 (800cpi) it won't work, the sensitivity is way too slow The game is using the 16:9 horizontal FOV for the sensitivity calculation, not the vertical. Since it's UE4 based, very few developers change this (there's a few games that do it though). Have you disabled smoothing? Just tested this configuration now, and it's 100% correct. https://www.mouse-sensitivity.com/?share=7278a5f32f4d996996df92ee2e18193f
MuntyYy Posted April 18, 2023 Posted April 18, 2023 The lines to disable the smoothing will erase themselves at each launch of the game even if I put read only, so I guess the answer is no I haven't disabled smoothing if that's the only way you can do it. I don't know why it does that on my end but it is what it is I guess. The FOV its also the same probably minus 1
Wizard DPI Wizard Posted April 18, 2023 Author Wizard Posted April 18, 2023 5 minutes ago, MuntyYy said: The lines to disable the smoothing will erase themselves at each launch of the game even if I put read only, so I guess the answer is no I haven't disabled smoothing if that's the only way you can do it. I don't know why it does that on my end but it is what it is I guess. It should work, but if you already have the heading [/Script/Engine.InputSettings] in the config file, you can't add it again. Just add the smoothing line under it: If this is what you are doing and it still gets removed, the only thing you can do to fix it is to lower your polling rate to 250 Hz or even 125 Hz. MuntyYy 1
MuntyYy Posted April 19, 2023 Posted April 19, 2023 Thank you for your time, I appreciate it, the line gets removed on my end but I can't notice any mouse smoothing in this game and my sensitivity/360 works with the values I've mentioned above so there ain't much I can ask for. Thought the calculator was giving the wrong sensitivity numbers but I guess I'm wrong, Good day to you!
Wizard DPI Wizard Posted April 19, 2023 Author Wizard Posted April 19, 2023 13 hours ago, MuntyYy said: Thank you for your time, I appreciate it, the line gets removed on my end but I can't notice any mouse smoothing in this game and my sensitivity/360 works with the values I've mentioned above so there ain't much I can ask for. Thought the calculator was giving the wrong sensitivity numbers but I guess I'm wrong, Good day to you! One question though, does the 360 distance change if you use a polling rate of 125 Hz?
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