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Viewspeed v2 calculation question


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Posted

So I read the "Viewspeed v2 explained" post from Drimzi and tried to calculate what my 360 distance should be if I switch from Overwatch (800 dpi, 8 sens -> 21, 6477 cm for 360) with a 103 fov to fortnite which has a 80 hdeg res fov.

My calcutated distance is 35,862 cm (I used the ready to use formula with a=9/16; x=80; C=21.6477).

After that I used the main Calculator on this site to convert from my Overwatch sensitivity to viewspeed v2 on Fortnite and got a 360 distance of 29.3944 cm for fortnite (hipfire).

So now I am confused why the results are so different. I probably did something wrong in my own calculation but I don't know what. I also don't know which one feels better ingame since I switched just recently from console to pc. But I want to try to have consistent aim settings in different games.

(On a sidenote: What does the base length mean in the "main calculator"?)

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Posted

Okay, so I did something wrong in my calculation after all...

What is this basedist you are talking about? Is there a post or something explaining that?

  • Wizard
Posted
15 minutes ago, DocDoctor said:

Okay, so I did something wrong in my calculation after all...

What is this basedist you are talking about? Is there a post or something explaining that?

Basedist is in essence a reverse calculation of the formula you tried. To find the basedist for your Overwatch sensitivity you can do like this: http://www.wolframalpha.com/input/?i=21.6477%3D(x+csc(2+arctan(9%2F16+tan((π+103)%2F360))%2F2))%2Fsqrt(2) (x=17.6762)

Then this basedist is applied to the calculation to find the 360 distance for Fortnite: http://www.wolframalpha.com/input/?i=(17.6762+csc(2+arctan(9%2F16+tan((π+80)%2F360))%2F2))%2Fsqrt(2)

Posted (edited)
21.6477 * (sin((360 arctan(9/16 tan(103 * pi/360)))/pi * pi/360) / sin((360 arctan(9/16 tan(80 * pi/360)))/pi * pi/360)) = 29.2827...

Viewspeed v2 is the sin ratio between the two fovs (1:1 aspect ratio value).

Edited by Drimzi
  • 8 months later...
  • 3 years later...
Posted (edited)
On 5/15/2018 at 8:34 AM, Drimzi said:
21.6477 * (sin((360 arctan(9/16 tan(103 * pi/360)))/pi * pi/360) / sin((360 arctan(9/16 tan(80 * pi/360)))/pi * pi/360)) = 29.2827...

Viewspeed v2 is the sin ratio between the two fovs (1:1 aspect ratio value).

 

I don't get the point, philosophy. It seems you use vertical fov inside of sin. why do you take a sin in both? I saw 

this and some your post saying about chord and arc. However i cannot understand it

Is sin~arc

  tan~ chord?

 

and

 

Does viewspeed2 depends on the ratio? (eg 16:9) Why not just sin(103/2) / sin(80/2)?

Edited by cremtty

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