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Rise of the Tomb Raider


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Posted

[02-05-2016] PC Patch notes for patch 1.0.610.1

Independent mouse sensitivity control for aim and regular navigation.

Option to disable mouse smoothing (very light mouse smoothing is present otherwise)

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  • 2 years later...
Posted

hello I think the converter is wrong on this game, when I try to convert from csgo 360 rotation, with 2.712867 sens on csgo 400 dpi, it tell me to set on the 23 slider, I cant even do a 360 on mousepad with this sens

  • Wizard
Posted
5 minutes ago, espe89 said:

hello I think the converter is wrong on this game, when I try to convert from csgo 360 rotation, with 2.712867 sens on csgo 400 dpi, it tell me to set on the 23 slider, I cant even do a 360 on mousepad with this sens

Just checked the game now, and calculations should be correct. How are you setting the sensitivity?

  • Wizard
Posted

This looks correct. There must be something else affecting the sensitivity, I'll play around with the settings and see if I can replicate the issue.

How far away from a 360 are you with the whole mousepad, and how large is the mousepad?

Posted (edited)

I'm doing approx 270° rotation, so i'm 90° away, using xtfry gp3 which is 420mm

Edited by espe89
Posted

I think there is a problem with the adjusting fov, when my fov is low, your convert seems to be ok, when the fov is going up the 270° thing happens

  • Wizard
Posted
4 minutes ago, espe89 said:

I think there is a problem with the adjusting fov, when my fov is low, your convert seems to be ok, when the fov is going up the 270° thing happens

Ok, how are you changing FOV? The calculations are done for the default 3rd person view:

image.png

Posted

what I meant, the fov is changing when you are on closed spots, the camera tends to zoom in, and when you are in open area the camera is going away, I think this is the problem

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