Noupoi Posted December 30, 2015 Posted December 30, 2015 (edited) Would it be possible to view the supported games by the engine? This would allow users to try and calculate sensitivities for games that aren't directly supported in the calculator when the game shares an engine with a supported game. This would be most useful for many, less popular games that might you might not have time to add. I've had reasonable success doing this manually, but it's time consuming looking at the Wikipedia pages for a game engine, and checking if each listed game is on the calculator. Thanks for taking the time to read this! Edited December 30, 2015 by Noupoi
Wizard DPI Wizard Posted January 2, 2016 Wizard Posted January 2, 2016 This can certainly be done, but the problem is that identical engine does not necessarily equal identical sensitivity. For engines like Source and iD Tech, some are affected by FOV, others not, while a few have completely different sensitivity. And for Unreal Engine 3 is even more diverse, the 25 UT3 games currently in the database uses 11 different formulas. So I could add the most common ones as their own selection, but there would be a lot of caveats to it as there is no guarantee that the output will be correct based on the engine alone.
Noupoi Posted January 4, 2016 Author Posted January 4, 2016 That's much more advanced than what I was thinking off (which was just a way to list games by engine), but if you could implement something like that, it would be brilliant!
Wizard DPI Wizard Posted January 5, 2016 Wizard Posted January 5, 2016 That's much more advanced than what I was thinking off (which was just a way to list games by engine), but if you could implement something like that, it would be brilliant! Actually adding Source etc. as separate selections would be easy, but I did it the hard way, you can now sort by engine! Something like this you imagined? Noupoi 1
Noupoi Posted January 5, 2016 Author Posted January 5, 2016 Yep, it was. Thanks, and keep up the great work!
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