Wizard DPI Wizard Posted December 9, 2015 Wizard Posted December 9, 2015 Plastic warfare is here! View full update
Beto Posted February 2, 2019 Posted February 2, 2019 Im testing this game with 360 conversion from FPP game but the distance for turning 180º is slower, anything wrong? @DPI Wizard
Wizard DPI Wizard Posted February 2, 2019 Author Wizard Posted February 2, 2019 I've updated this game now: Sensitivity formula slightly adjusted to be correct for Unreal Engine 4. FOV type and value corrected. Rounding to nearest 0.25 added. Note that ADS and hipfire still use the same sensitivity, so you can only calculate sensitivity for one of them.
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