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The Mean Greens


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  • 3 years later...
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  • Wizard
Posted

I've updated this game now:

  • Sensitivity formula slightly adjusted to be correct for Unreal Engine 4.
  • FOV type and value corrected.
  • Rounding to nearest 0.25 added.

Note that ADS and hipfire still use the same sensitivity, so you can only calculate sensitivity for one of them.

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