Mustakrakish Posted January 21, 2018 Posted January 21, 2018 Is it possible to preserve viewspeed between ACOG and iron sights?
Wizard DPI Wizard Posted January 21, 2018 Author Wizard Posted January 21, 2018 31 minutes ago, Inakyo said: Is it possible to preserve viewspeed between ACOG and iron sights? No, they are very far away from each other in terms of sensitivity. With Monitor Distance 236.05 they do match though
samuel_hou Posted February 4, 2018 Posted February 4, 2018 In my test, the ACOG in r6s is a 3x to 3.5x scoping sight good job ubi
Skwuruhl Posted February 4, 2018 Posted February 4, 2018 6 hours ago, samuel_hou said: In my test, the ACOG in r6s is a 3x to 3.5x scoping sight good job ubi It depends on your FOV but more or less yeah. 3.1x at 60 FOV and 3.5x at 90 FOV. Exact zoom ratio is given by http://www.wolframalpha.com/input/?i=tan(90°%2F2)%2Ftan(90°%2F2*0.35)
Skwuruhl Posted February 4, 2018 Posted February 4, 2018 On 1/21/2018 at 11:13 AM, Inakyo said: Is it possible to preserve viewspeed between ACOG and iron sights?
samuel_hou Posted February 4, 2018 Posted February 4, 2018 4 分钟前, Skwuruhl说: It depends on your FOV but more or less yeah. 3.1x at 60 FOV and 3.5x at 90 FOV. Exact zoom ratio is given by http://www.wolframalpha.com/input/?i=tan(90°%2F2)%2Ftan(90°%2F2*0.35) Cooooooool! But i just wondering why they use this strange value? just because the 0.35x acog sensitivity for default(50)? ==================== and could i use your formula on other website (of course with your id and no profit)?thx
Skwuruhl Posted February 4, 2018 Posted February 4, 2018 7 minutes ago, samuel_hou said: Cooooooool! But i just wondering why they use this strange value? just because the 0.35x acog sensitivity for default(50)? ==================== and could i use your formula on other website (of course with your id and no profit)?thx ACOG just multiplies your FOV by 0.35. Zoom doesn't scale linearly with FOV so this doesn't work out to be a static zoom amount of 2.86x. It's not my equation (or anybody's), it's just how zoom scales when using rectilinear projection (how games "paint" the scene).
slime Posted March 6, 2018 Posted March 6, 2018 (edited) After using the mouse calc, whenever I ADS, my sensitivity feels as if it is "anchored" or very, very slow. Has anyone had this issue before using this mouse-sens calc? Even if I set my controls to default, ADS is abnormally slow. Edited March 6, 2018 by stunna
Drimzi Posted March 6, 2018 Posted March 6, 2018 (edited) Lol. Simple mode converts using 360 distance. If that's too slow while ADS, then I don't know what to tell you tbh. The result must be incredibly wrong or something. Edited March 6, 2018 by Drimzi
Wizard DPI Wizard Posted March 6, 2018 Author Wizard Posted March 6, 2018 2 hours ago, Drimzi said: Lol. Simple mode converts using 360 distance. If that's too slow while ADS, then I don't know what to tell you tbh. The result must be incredibly wrong or something. It's using Monitor Distance 75% (when you switch between simple and advanced the conversion method is not changed). The issue is that Simple Mode uses default values for sens 2 and multiplier 1, so it will not work with calculations such as iron sight or ACOG for R6 config file. You have to use either Advanced Mode or in-game for this to work. In-game (meaning MouseSensitivityMultiplierUnit and XFactorAiming must be set to 0.02): Advanced:
slime Posted March 7, 2018 Posted March 7, 2018 17 hours ago, DPI Wizard said: It's using Monitor Distance 75% (when you switch between simple and advanced the conversion method is not changed). The issue is that Simple Mode uses default values for sens 2 and multiplier 1, so it will not work with calculations such as iron sight or ACOG for R6 config file. You have to use either Advanced Mode or in-game for this to work. In-game (meaning MouseSensitivityMultiplierUnit and XFactorAiming must be set to 0.02): Advanced: Thank you for clearing this up for me DPIWizard!
Bryjoe Posted March 7, 2018 Posted March 7, 2018 Pretty insane with the amount of popularity this game gets they haven't fixed the zoom scaling. Like would it be that hard Ubi? What is even the current best action without using some type of macro? Just match the ironsight and let the ACOG be what it is?
infamous50c Posted March 7, 2018 Posted March 7, 2018 (edited) So after Chimera update my mouse sensitivity has changed slightly. before it was a 12.7cm/360 in white noise, now its like 13.1cm/360. is there any adjustment will be made to the calculator? and yeah i saw the post of DPI wizard when he tested it in TTS but didn't notice any difference, but it could be because I changed the x-factor, and the multiplayer-unit? BTW that was my hip fire sens Edited March 8, 2018 by infamous50c
OrangeGuac Posted March 9, 2018 Posted March 9, 2018 (edited) On 3/7/2018 at 10:04 AM, infamous50c said: So after Chimera update my mouse sensitivity has changed slightly. before it was a 12.7cm/360 in white noise, now its like 13.1cm/360. is there any adjustment will be made to the calculator? and yeah i saw the post of DPI wizard when he tested it in TTS but didn't notice any difference, but it could be because I changed the x-factor, and the multiplayer-unit? BTW that was my hip fire sens Yeah, a couple of the pros said sens has changed with the latest update (the one in production not TTS). Would be nice if you could run a check on it. TIA. Edited March 9, 2018 by OrangeGuac
jabbothehut Posted March 10, 2018 Posted March 10, 2018 11 hours ago, OrangeGuac said: Yeah, a couple of the pros said sens has changed with the latest update (the one in production not TTS). Would be nice if you could run a check on it. TIA. Problem is a lot of the pros don't really understand how sensitivity works. They all preach the "83" ingame value to get the same sensitivity without realising that fov changes also impact the sensitivity. Same goes for raw input, sens hasn't changed but the response time is snappier which feels weird on a brain that is used to slight input delay.
infamous50c Posted March 10, 2018 Posted March 10, 2018 (edited) just tested out different FOVs and with raw input on and off and all of them approximately end up at the same point. So no I don't think the update changed the FOV relation to the sensitivity for this game. Edited March 10, 2018 by infamous50c
infamous50c Posted March 10, 2018 Posted March 10, 2018 4 hours ago, jabbothehut said: Problem is a lot of the pros don't really understand how sensitivity works. They all preach the "83" ingame value to get the same sensitivity without realising that fov changes also impact the sensitivity. Same goes for raw input, sens hasn't changed but the response time is snappier which feels weird on a brain that is used to slight input delay. just tested out different FOVs and with raw input on and off and all of them approximately end up at the same point. So no I don't think the update changed the FOV relation to the sensitivity for this game.
OrangeGuac Posted March 10, 2018 Posted March 10, 2018 4 hours ago, infamous50c said: just tested out different FOVs and with raw input on and off and all of them approximately end up at the same point. So no I don't think the update changed the FOV relation to the sensitivity for this game. Appreciate the comments and work but wouldn't you need to test sensitivity pre vs post patch?
ShaXaM Posted March 13, 2018 Posted March 13, 2018 When I try to convert my CS:GO sensitivity to Rainbow Six Siege it asks me for a sensitivity in Rainbow Six Siege. What should I put in Here?
FPSgamer Posted March 30, 2018 Posted March 30, 2018 does Glaz's scope =acog? also, does iron sight = reflex and holo in the calculator?
chickennator Posted April 4, 2018 Posted April 4, 2018 If I run 4:3 aspect ratio in Siege should I change the resolution to something like 1280x960 in the calculator? Since you get a lower FOV at 4:3 compared to native 16:9 you've gotta get different results when calculating
Wizard DPI Wizard Posted April 4, 2018 Author Wizard Posted April 4, 2018 1 hour ago, chickennator said: If I run 4:3 aspect ratio in Siege should I change the resolution to something like 1280x960 in the calculator? Since you get a lower FOV at 4:3 compared to native 16:9 you've gotta get different results when calculating Is it stretched to fit 16:9, 4:3 with black bars or an actual 4:3 monitor?
chickennator Posted April 4, 2018 Posted April 4, 2018 22 minutes ago, DPI Wizard said: Is it stretched to fit 16:9, 4:3 with black bars or an actual 4:3 monitor? It's stretched on a 16:9 monitor. I'm assuming black bars is equal to 16:9
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