Rykrow Posted June 27, 2020 Posted June 27, 2020 5 years later... Description: We are adding the possibility to set a specific sensitivity for each zoom levels / sights. Status: Target: Y5S3 https://www.ubisoft.com/en-us/game/rainbow-six/siege/news-updates/1YPQ5yw9TaRhQwghjStqn2/top-issues-and-community-concerns ProuDBeasT 1
fortunate reee Posted June 28, 2020 Posted June 28, 2020 13 hours ago, Rykrow said: 5 years later... Description: We are adding the possibility to set a specific sensitivity for each zoom levels / sights. Status: Target: Y5S3 https://www.ubisoft.com/en-us/game/rainbow-six/siege/news-updates/1YPQ5yw9TaRhQwghjStqn2/top-issues-and-community-concerns
spyder256 Posted June 28, 2020 Posted June 28, 2020 So any clue when? Or is it just a "It's done when it's done" type thing.
Rykrow Posted June 28, 2020 Posted June 28, 2020 21 minutes ago, spyder256 said: So any clue when? Or is it just a "It's done when it's done" type thing. Target: Y5S3. That mean it will be on year 5 season 3.
hsshhhss Posted August 17, 2020 Posted August 17, 2020 On 11/29/2015 at 11:56 AM, DPI Wizard said: Tom Clancy's Rainbow Six Siege - Hipfire Horizontal Config file: GameSettings.ini Path: %USERPROFILE%\Documents\My Games\Rainbow Six - Siege\[USERID]\ Sensitivity 1 Minimum: MouseYawSensitivity=1 Default: MouseYawSensitivity=50 Maximum: MouseYawSensitivity=100 Multiplier 1 Minimum: MouseSensitivityMultiplierUnit=0.00001 Default: MouseSensitivityMultiplierUnit=0.02 Maximum: MouseSensitivityMultiplierUnit=1 Notes: Set MousePitchSensitivity to the same value as MouseYawSensitivity. Default FOV: DefaultFOV=60 | Vertical Degrees FOV Notes: Set the FOV in the config file. Affected by: FOV: WPS: Engine: AnvilNext 2.0 Added: 2015-11-29 Updated: 2017-10-22 Hi! Seems that they are going to update different sens for different scopes in the next season. The feature will be available on test server 08/17. Would we get sens conversion for that? Thanks.
KODa Posted August 17, 2020 Posted August 17, 2020 These multiple sliders are on the PTR currently. Please update as soon as possible, like you usually do.
Wizard DPI Wizard Posted August 17, 2020 Author Wizard Posted August 17, 2020 1 minute ago, KODa said: These multiple sliders are on the PTR currently. Please update as soon as possible, like you usually do. Working as fast as I can dhabak, TheBrandon, KODa and 2 others 4 1
TheBrandon Posted August 17, 2020 Posted August 17, 2020 One of the best things I have paid for. So glad I grabbed Lifetime. Appreciate everything Wizards.
Wizard DPI Wizard Posted August 17, 2020 Author Wizard Posted August 17, 2020 They changed a lot, but I got everything figured out now. Just need to check all the scopes to be sure then I'll release it fortunate reee, DAAT, Cohen and 6 others 6 3
STR8_AN94BALLER Posted August 17, 2020 Posted August 17, 2020 36 minutes ago, DPI Wizard said: They changed a lot, but I got everything figured out now. Just need to check all the scopes to be sure then I'll release it Hi, Someone did a rough test with 360 degree macro and found this result I know it's not perfect but hopefully can help
Wizard DPI Wizard Posted August 17, 2020 Author Wizard Posted August 17, 2020 I'm almost done, 20-30 minutes left I think. TheBrandon, dhabak and DAAT 3
Wizard DPI Wizard Posted August 17, 2020 Author Wizard Posted August 17, 2020 All new aims added for config file and in-game now! Let me know if you spot anything weird killerjerick, DAAT, Falcon and 1 other 2 2
Wizard DPI Wizard Posted August 17, 2020 Author Wizard Posted August 17, 2020 All scope values being the same when matching MDV 0% is expected btw.
weavel99 Posted August 18, 2020 Posted August 18, 2020 Is it true that your cm/360 is now changing with your fov?
otori Posted August 18, 2020 Posted August 18, 2020 (edited) test server in 90fov, acog fov is like 37.5 ? not sure 2.5x Calculate ADS sensitivity is diffrent from multiplier . multipliers 37.8 seems right thanks for your work! Edited August 18, 2020 by otori
Wizard DPI Wizard Posted August 18, 2020 Author Wizard Posted August 18, 2020 7 hours ago, weavel99 said: Is it true that your cm/360 is now changing with your fov? For scopes yes.
Wizard DPI Wizard Posted August 18, 2020 Author Wizard Posted August 18, 2020 5 hours ago, otori said: test server in 90fov, acog fov is like 37.5 ? not sure 2.5x Calculate ADS sensitivity is diffrent from multiplier . multipliers 37.8 seems right thanks for your work! Was an error with the 2.5X FOV when calculating multiplier, fixed it now 37.8 is indeed the correct one.
killerjerick Posted August 18, 2020 Posted August 18, 2020 (edited) Amazing work, not sure I understand how to properly use the tool, is there a specific way I should be calculating it? I seem to be stuck on MDV, You stated them all being the same with 0% MDV is to be expected, but I'm not 100% sure what that means, if I want to calculate current release to test server, and then figure out the exact distance to flick for each scope, how would I do that? Many thanks, going to be subbed for a while I think. Edit: Upon further reading, it seems like that's just the way Ubi intended for it to be added, odd, I'm still going to look for a way to make scoping in feel nearly exactly the same as hipfire as I'm accurate with shotguns but not with 2.5% scopes. Edited August 18, 2020 by killerjerick Read up on MDV and ubi's weird scope update.
Wizard DPI Wizard Posted August 18, 2020 Author Wizard Posted August 18, 2020 56 minutes ago, killerjerick said: Amazing work, not sure I understand how to properly use the tool, is there a specific way I should be calculating it? I seem to be stuck on MDV, You stated them all being the same with 0% MDV is to be expected, but I'm not 100% sure what that means, if I want to calculate current release to test server, and then figure out the exact distance to flick for each scope, how would I do that? Many thanks, going to be subbed for a while I think. It just means that the game scales the scopes to MDV 0%, so if you use that as the matching method they will all show the same value. Nothing special, but it might at first seem like the conversion isn't working if you expect different values. What do you mean by stuck on MDV? You can select any method you want. To convert from release to test server you should choose one of the aims from release to convert from, as they all scale differently.
killerjerick Posted August 18, 2020 Posted August 18, 2020 Just now, DPI Wizard said: It just means that the game scales the scopes to MDV 0%, so if you use that as the matching method they will all show the same value. Nothing special, but it might at first seem like the conversion isn't working if you expect different values. What do you mean by stuck on MDV? You can select any method you want. To convert from release to test server you should choose one of the aims from release to convert from, as they all scale differently. Ah, I had it on "all" expecting it to convert each one separately, I think I understand now, thank you very much! DPI Wizard 1
NukePotato Posted August 18, 2020 Posted August 18, 2020 @DPI WizardI did some testing of my own with a 360macro, it looks the ads sensitivity varies with FOV and aspect ratio, have you adjusted the calculator for this variation?
Wizard DPI Wizard Posted August 18, 2020 Author Wizard Posted August 18, 2020 7 minutes ago, NukePotato said: @DPI WizardI did some testing of my own with a 360macro, it looks the ads sensitivity varies with FOV and aspect ratio, have you adjusted the calculator for this variation? Yes, the FOV is included in the calculation. Aspect ratio shouldn't affect it though.
NukePotato Posted August 18, 2020 Posted August 18, 2020 1 minute ago, DPI Wizard said: Yes, the FOV is included in the calculation. Aspect ratio shouldn't affect it though. aspect ratio changes horizontal fov, so it does, but i guess you already include it in the calculation
Wizard DPI Wizard Posted August 18, 2020 Author Wizard Posted August 18, 2020 1 minute ago, NukePotato said: aspect ratio changes horizontal fov, so it does, but i guess you already include it in the calculation This game only cares about vertical FOV Tried it now, and changing aspect ratio does not affect the scopes 360 distance.
NukePotato Posted August 18, 2020 Posted August 18, 2020 (edited) 14 minutes ago, DPI Wizard said: This game only cares about vertical FOV Tried it now, and changing aspect ratio does not affect the scopes 360 distance. I'm talking about ts tho, it doesnt affect scoped distane in live build Edited August 18, 2020 by NukePotato
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