fortunate reee Posted November 10, 2019 Posted November 10, 2019 20 minutes ago, dr1ft3r87 said: thanks for your help dpi wizard if you want to play other games like apex /overwatch etc using only 1x sights in siege and then using 0% monitor distance as your calculation will be your best bet
Pyroxia Posted November 10, 2019 Posted November 10, 2019 4 hours ago, dr1ft3r87 said: thanks for your help dpi wizard I'm using ACOG mostly. Its about play style. I like one tapping my enemies on safe spot with echo. Or track them slowly with Jackal. If u like playing fast characters like bandit ashe or caveira you should choose ads and 1x sights.
fortunate reee Posted November 10, 2019 Posted November 10, 2019 Just now, Pyroxia said: I'm using ACOG mostly. Its about play style. I like one tapping my enemies on safe spot with echo. Or track them slowly with Jackal. If u like playing fast characters like bandit ashe or caveira you should choose ads and 1x sights. using acog is generally over rated especially since the game still doesn't scale scopes just sticking to 1x and pistols is better for your aim
Pyroxia Posted November 10, 2019 Posted November 10, 2019 Just now, fortunate reee said: using acog is generally over rated especially since the game still doesn't scale scopes just sticking to 1x and pistols is better for your aim This is why I'm using pistols on hipfire lol. I can play better with acog sights cuz my map knowledge isn't good. I'm playing so slow and safe. Only focusing defend objective or watch rooms from outside. But ADS best option if u can play with it.
InBetweenNames Posted December 5, 2019 Posted December 5, 2019 @DPI Wizard The new update for Siege introduces a new operator, Kali, with a variable zoom scope that is higher in strength than the previous scopes in the game. Could we get an update to the aim calculator to handle these?
fortunate reee Posted December 5, 2019 Posted December 5, 2019 (edited) 42 minutes ago, InBetweenNames said: @DPI Wizard The new update for Siege introduces a new operator, Kali, with a variable zoom scope that is higher in strength than the previous scopes in the game. Could we get an update to the aim calculator to handle these? siege does not scale scopes so matching her scope wont help you just like using glaz/ acog option unless after 4 years they actually give us per scope sense Edited December 5, 2019 by fortunate reee
InBetweenNames Posted December 5, 2019 Posted December 5, 2019 (edited) Indeed -- but I have a method for at least being able to handle 1x and ACOG. The trick is to pick scale values that make the computed XFactorAiming extremely similar. For example, at 70.53 FOV, set your XFA to 0.015509 and set your ADS slider to 54 when you use ACOG, and set it to 93 when you use 1x. You can leave it as 54 for Glaz as the value is pretty close to where it should be. But for the new operator, the zoom is significantly more and so it will need adjustment. My method isn't perfect, because it requires you to mess around with the slider depending if you want to use ACOG or not, but it is a lot better than nothing. I agree, they *really* need to add separate multipliers and sliders for the different scopes. The default scope multipliers just suck regardless of the FOV. I find myself using 1x all the time just so I can at least have consistency. Edited December 5, 2019 by InBetweenNames
fortunate reee Posted December 6, 2019 Posted December 6, 2019 (edited) 14 hours ago, InBetweenNames said: Indeed -- but I have a method for at least being able to handle 1x and ACOG. The trick is to pick scale values that make the computed XFactorAiming extremely similar. For example, at 70.53 FOV, set your XFA to 0.015509 and set your ADS slider to 54 when you use ACOG, and set it to 93 when you use 1x. You can leave it as 54 for Glaz as the value is pretty close to where it should be. But for the new operator, the zoom is significantly more and so it will need adjustment. My method isn't perfect, because it requires you to mess around with the slider depending if you want to use ACOG or not, but it is a lot better than nothing. I agree, they *really* need to add separate multipliers and sliders for the different scopes. The default scope multipliers just suck regardless of the FOV. I find myself using 1x all the time just so I can at least have consistency. it is really sad that one has to rely on those work arounds these days , i tried that some time ago and did not end up liking it since i use my sidearm alot playing stretched isnt reeally an option either since i like playing other 16;9 fixed games like destiny 2 so im sticking to (see below) in all games and just match 0% with 1x / pistols . honestly we just need a content creator or someone with a ton of reach to reach out to ubi in order to get things moving Actual VFOV: 68.43 degrees Actual HFOV: 100.8 degrees Edited December 6, 2019 by fortunate reee
InBetweenNames Posted December 6, 2019 Posted December 6, 2019 Agreed completely. If I were more nefarious, I would consider making a "user patch" to just automatically scale the sensitivity based on your FOV using the MDV 0 formula, patching the values in memory on the fly. That would be considered cheating though. Honestly, this behaviour should be default. fortunate reee 1
Wizard DPI Wizard Posted December 6, 2019 Author Wizard Posted December 6, 2019 20 hours ago, InBetweenNames said: @DPI Wizard The new update for Siege introduces a new operator, Kali, with a variable zoom scope that is higher in strength than the previous scopes in the game. Could we get an update to the aim calculator to handle these? Added both zoom levels. And as always, a different sensitivity and FOV scaling yet again! fortunate reee 1
InBetweenNames Posted December 6, 2019 Posted December 6, 2019 Argh! Thanks @DPI Wizard for taking the time. I'm going to file a bug on R6Fix to get this sorted out once and for all. fortunate reee 1
InBetweenNames Posted December 6, 2019 Posted December 6, 2019 The R6Fix entry is here: R6Fix Anyone who is interested in having this fixed once and for all should upvote that topic. fortunate reee 1
fortunate reee Posted December 6, 2019 Posted December 6, 2019 (edited) 5 hours ago, InBetweenNames said: The R6Fix entry is here: R6Fix Anyone who is interested in having this fixed once and for all should upvote that topic. spread this on some discord servers hopefully get some upvotes we need at least 1 more upvote used smurf acc to upvote it says that "voting will begin in 14 days Edited December 6, 2019 by fortunate reee
fortunate reee Posted December 6, 2019 Posted December 6, 2019 @DPI Wizard is adding the link to thee r6 siege game calculator description feasible ? this might be the only way for us to get enough Upvotes for them to even acknowledge this
Wizard DPI Wizard Posted December 6, 2019 Author Wizard Posted December 6, 2019 1 minute ago, fortunate reee said: @DPI Wizard is adding the link to thee r6 siege game calculator description feasible ? this might be the only way for us to get enough Upvotes for them to even acknowledge this I can write a technical paper describing exactly what the issue is. Where would you like the link exactly?
fortunate reee Posted December 6, 2019 Posted December 6, 2019 (edited) 3 minutes ago, DPI Wizard said: I can write a technical paper describing exactly what the issue is. Where would you like the link exactly? maybe some where here or in any position where users of the r6 calculator would see this , you posting on the topic on the thread (mentioned in the link ) might help too any thing is good ^those might be the only one that would love this Edited December 6, 2019 by fortunate reee
Wizard DPI Wizard Posted December 6, 2019 Author Wizard Posted December 6, 2019 I'll see what I can get done tomorrow! fortunate reee 1
fortunate reee Posted December 7, 2019 Posted December 7, 2019 14 hours ago, DPI Wizard said: I'll see what I can get done tomorrow! got a few upvotes so far the reddit thread seems fine too gave some players a few values to try out
Wizard DPI Wizard Posted December 7, 2019 Author Wizard Posted December 7, 2019 9 minutes ago, fortunate reee said: got a few upvotes so far the reddit thread seems fine too gave some players a few values to try out I've added it to the front page, no need for me to make another report as it's better to focus everything on this one fortunate reee 1
fortunate reee Posted December 7, 2019 Posted December 7, 2019 (edited) dpi wizzard =mvp we are on page 3 so far slowly rising waiting for that reaction top of page 3 about to reach page 2 top of hot section we are on page 2 Edited December 7, 2019 by fortunate reee
fortunate reee Posted December 8, 2019 Posted December 8, 2019 btw @DPI Wizard that link seems to be working wonders almost 40 upvotes within 2 days (more than most other post got in months/years) holding hot / new posts hostage
Wizard DPI Wizard Posted December 8, 2019 Author Wizard Posted December 8, 2019 Just now, fortunate reee said: btw @DPI Wizard that link seems to be working wonders almost 40 upvotes within 2 days (more than most other post got in months/years) holding hot / new posts hostage Awesome, hopefully the devs notice this now. For a game this popular it's amazing it's been out for 4 years without proper scope sensitivity.
fortunate reee Posted December 8, 2019 Posted December 8, 2019 (edited) 19 minutes ago, DPI Wizard said: Awesome, hopefully the devs notice this now. For a game this popular it's amazing it's been out for 4 years without proper scope sensitivity. yeah im pretty certain that both reddit and ubi support just ignore any request if there is no content creator pushing it but this has some decent following and the more attention we get the higher the odds (they actually only added the first xfactor aim value thing because of tha xfactor content creator ) the math is there its just up to them. best option is tomorrow they check the r6fix posts see "40 upvotes in 2 days " well do that worst option is them either ignoring the post /or mark it "as intended" basically shutting it down (i don't plan on supporting them if they do that tbh) Edited December 8, 2019 by fortunate reee
Stavrogin Posted December 12, 2019 Posted December 12, 2019 You can use following numbers to match 0% MD on ACOG and HOLO sights: Conversion setup - Monitor Distance - Horisontal 0% FOV - 71 XFactorAiming=0.020524 For holo set ingame ADS sens to 71 For ACOG set ingame ADS sens to 43 Numbers posted by InBetweenNames is wrong. Im sorry for my english.
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