pgmichael Posted November 22, 2015 Posted November 22, 2015 (edited) I know mouse acceleration might not be popular here, but without getting into a is mouse accelertation good are bad, I was wondering if mouse acceleration is still affected by framerate (see issue here: https://github.com/ValveSoftware/Source-1-Games/issues/1126 ). I am wondering if it is still affected as valve has fixed the issues with m_rawinput. Edited November 22, 2015 by pgmichael
ffolekam Posted November 23, 2015 Posted November 23, 2015 That article is about if you are using mouse acceleration. If you have csgo mouse acceleration off and m_rawinput on, you will be fine.
pgmichael Posted November 23, 2015 Author Posted November 23, 2015 That article is about if you are using mouse acceleration. If you have csgo mouse acceleration off and m_rawinput on, you will be fine. Because I want to use mouse acceleration. I normally use a driver for this, but since it requires for the computer to be in test mode it is prohibited in ESEA. The only known alternative I know for mouse acceleration is the one offered in game. I tried using CS:GO integrated mouse acceleration but It felt rather inconsistent even with linear acceleration. I then found out that in the past the calculation were reliant on the frames making it rather inconsistent. I was wondering if this is still the case. Sorry for not being clear.
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