Etheriia Posted March 20, 2018 Posted March 20, 2018 Pretty sure the conversion between the two isn't correct. Anyone else feel the same?
Wizard DPI Wizard Posted March 20, 2018 Wizard Posted March 20, 2018 This should be working, what exactly is the issue you're having?
Etheriia Posted March 20, 2018 Author Posted March 20, 2018 They don't seem to be close to the same. Darwin Project feels A LOT slower.
Wizard DPI Wizard Posted March 20, 2018 Wizard Posted March 20, 2018 48 minutes ago, Etheriia said: They don't seem to be close to the same. Darwin Project feels A LOT slower. Are you measuring a full 360? Remember that first person and third person will feel different even though the FOV and 360 is exactly the same.
Wizard DPI Wizard Posted March 20, 2018 Wizard Posted March 20, 2018 Try lowering the report rate to 125 or 250 Hz, this game has the same issue as Sea of Thieves with 500 or 1000 Hz.
Etheriia Posted March 20, 2018 Author Posted March 20, 2018 Okay, I'll try lowering it. Currently they feel vastly different.
Wizard DPI Wizard Posted March 20, 2018 Wizard Posted March 20, 2018 26 minutes ago, Etheriia said: Okay, I'll try lowering it. Currently they feel vastly different. What's your CSGO settings, and what conversion method are you using btw?
Etheriia Posted March 20, 2018 Author Posted March 20, 2018 Why is AimHero 4.5 Overwatch sensitivity different than Overwatch 4.5 sensitivity when converting to Darwin Project?
Etheriia Posted March 20, 2018 Author Posted March 20, 2018 2 hours ago, DPI Wizard said: What's your CSGO settings, and what conversion method are you using btw? My CS:Go sens is 1.8 and I am at 600 DPI.
Wizard DPI Wizard Posted March 20, 2018 Wizard Posted March 20, 2018 36 minutes ago, Etheriia said: Why is AimHero 4.5 Overwatch sensitivity different than Overwatch 4.5 sensitivity when converting to Darwin Project? Make sure you use the same FOV in AimHero as in Overwatch (note that they use different FOV Types), and they will be the same.
Etheriia Posted March 20, 2018 Author Posted March 20, 2018 Lowering the response rate fixed it. Lowered it from 1000 to 125.
Wizard DPI Wizard Posted March 21, 2018 Wizard Posted March 21, 2018 2 hours ago, Etheriia said: Lowering the response rate fixed it. Lowered it from 1000 to 125. Good to hear. This seems to be an issue with a lot of Unreal Engine 4 games.
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