Wizard DPI Wizard Posted March 20, 2018 Author Wizard Posted March 20, 2018 52 minutes ago, tuphac said: it feels really slow for some reason. Try lowering report rate to 125 or 250 Hz, this game struggles with 1000 Hz and drops packets. Alphacopter 1
tuphac Posted March 20, 2018 Posted March 20, 2018 1 hour ago, DPI Wizard said: Try lowering report rate to 125 or 250 Hz, this game struggles with 1000 Hz and drops packets. thanks. this worked! I decided to switch to 125 hz polling rate as my default after testing that my aim was alot more stable. DPI Wizard 1
ajaxxo Posted March 21, 2018 Posted March 21, 2018 85 usd game and it doesn't even support 1000hz....
Voodoo Iguana Posted May 29, 2018 Posted May 29, 2018 I hope you plan on updating the newly added ADS sensitivities! I'd like to get that 45 Overwatch Zoom I play with but in Sea of Thieves! Also I am guessing this game still requires 125hz?
Alphacopter Posted June 5, 2018 Posted June 5, 2018 1.0.8 was a much needed patch. It would be fantastic to have these new ADS values added to the calculator.
d4MiS Posted June 16, 2018 Posted June 16, 2018 On 6/5/2018 at 4:52 AM, Alphacopter said: 1.0.8 was a much needed patch. It would be fantastic to have these new ADS values added to the calculator. +1 , in the game we can chose 3 ads settings
Wizard DPI Wizard Posted June 16, 2018 Author Wizard Posted June 16, 2018 Added the Blunderbuss now, doing other soon. Note that these scopes do not match with hipfire sensitivity in any way! You will get out of range if you try to convert from hipfire to scope since it's impossible to match them.
Wizard DPI Wizard Posted June 19, 2018 Author Wizard Posted June 19, 2018 All aims for Sea of Thieves added!
d4MiS Posted June 20, 2018 Posted June 20, 2018 ok thanks. I tried it but we need to change DPI on ADS? Blunderbuss is ok but eye of reach and fintlock seems to low and we need to up DPI.
Wizard DPI Wizard Posted June 20, 2018 Author Wizard Posted June 20, 2018 1 minute ago, d4MiS said: ok thanks. I tried it but we need to change DPI on ADS? but eye of reach and fintlock seems to low and we need to up DPI. Yes, the scope/ADS sensitivity is not aligned to hipfire at all in this game, so you will usually get "too high sensitivity". Adjusting DPI on ADS is the only fix, but then you of course need a quick DPI swap on you mouse as well.
Beto Posted February 4, 2019 Posted February 4, 2019 (edited) On 3/20/2018 at 8:02 PM, DPI Wizard said: Try lowering report rate to 125 or 250 Hz, this game struggles with 1000 Hz and drops packets. Tested and seems smoother at 1000 Hz but it's slower, can you add Hz conversion to the calculator for this game so we can match the aim for 1000 Hz without it being slower? Edited February 5, 2019 by Beto SemD642 1
Beto Posted February 5, 2019 Posted February 5, 2019 21 hours ago, Beto said: Tested and seems smoother at 1000 Hz but it's slower, can you add Hz conversion to the calculator for this game so we can match the aim for 1000 Hz without it being slower? @DPI Wizard
Fish Gaming Posted November 28, 2019 Posted November 28, 2019 Hey I just wanted to check back in on this game to make sure nothing has changed. I took my base game and the calculator stated that if I used 950 DPI with 1.4 hip and 9.9 Eye of Reach I would get the 44 inch 360 turn. I used a ruler on my mouse pad and with the correct dpi change the scope 360 turn was way off. I can link the picture of my conversions to see if I did anything wrong.
Fish Gaming Posted December 18, 2019 Posted December 18, 2019 (edited) Okay so after the Christmas update today I have my mouse at 400 DPI, I've lowered the polling rate down below 500 to keep the packet loss from interfering with the sensitivity, and I have my hip fire at 1.4 with 90 FOV. But now the sens isn't even close to 20.3 inches/360 turn. My mouse pad is only 18 inches wide and the 360 turn is complete before even finishing the mouse pad. I turned it up to 1.5 and it is much closer than before. I am starting to get worried because I like my sensitivity to be correct and every time I get on a different game it seems like something the developers have done is changing sensitivity and I'm initially under the assumption it's still correct. Just wanted to check with others on the forum to see if they too have experienced any difference in the hip fire after the update? Edited December 19, 2019 by Fish Gaming
facboy Posted April 5, 2020 Posted April 5, 2020 i'm using 1000hz polling the and calculated sensitivity (1.3) is way too low (like about half). but perhaps this is the poor polling at work, because 1.5 is about right. i take it Rare never fixed the polling issues.
TheNoobPolice Posted April 5, 2020 Posted April 5, 2020 On 2/4/2019 at 3:47 AM, Beto said: Tested and seems smoother at 1000 Hz but it's slower, can you add Hz conversion to the calculator for this game so we can match the aim for 1000 Hz without it being slower? It's slower because it's dropping packets (negative accel). You can't calculate for a intermittently faulty engine that drops random packets.
facboy Posted April 5, 2020 Posted April 5, 2020 man, that's poor from Rare. will have to set up a custom profile, thanks.
KimiNoKataware Posted May 2, 2021 Posted May 2, 2021 I found a config file tweak that supposedly changes the FOV slider from 16:9 horizontal to Vdegrees. It feels better, but I'm not actually sure if it did anything. Can I have you double check, DPIwizard? If it does work, could I ask that it be added to the calculator? https://steamcommunity.com/sharedfiles/filedetails/?id=2232051711#:~:text=Sea of Thieves&text=A simple tweak to increase the FoV even more.&text=Luckily%2C there is a simple,roughly 120° horizontal FoV Thank you for your services
clar1tyyy Posted September 6, 2021 Posted September 6, 2021 Could you please add trident of dark tides in the calculator?
Wizard DPI Wizard Posted September 6, 2021 Author Wizard Posted September 6, 2021 3 hours ago, xawlet said: Could you please add trident of dark tides in the calculator? I don't have any progression in this game, what's the easiest way to get it?
clar1tyyy Posted September 8, 2021 Posted September 8, 2021 Search a shipwreck or sink a skeleton ship (NPC ship) and loot it.
Wizard DPI Wizard Posted September 12, 2021 Author Wizard Posted September 12, 2021 On 9/8/2021 at 11:19 PM, xawlet said: Search a shipwreck or sink a skeleton ship (NPC ship) and loot it. Added the Trident now, and also corrected FOV calculations for all aims.
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