Jump to content

400DPI WPS 6/11 VS 1600DPI WPS 3/11


Recommended Posts

Posted (edited)

Hello,

Is 400DPI WPS 6/11 better than 1600DPI WPS 3/11 ?

In other words : Is 2 sensitivity 400dpi better than 0.5 sensitivity 1600dpi

Using Logitech G900 wireless at 1000hz

Windows and games on 2560x1440 165Hz

Thank you

Edited by espe89
  • 2 weeks later...
  • Replies 11
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Technically a higher dpi with lower in game sensitivity gives a more smooth input due to there being more steps/pixels per count. It has been discussed in a couple threads on here so try to search for those, I don't really have the vocabularity or knowledge to explain it anyway :)

There's some info in this thread to get you started:

 

Posted
16 hours ago, iBerggman said:

Technically a higher dpi with lower in game sensitivity gives a more smooth input due to there being more steps/pixels per count. It has been discussed in a couple threads on here so try to search for those, I don't really have the vocabularity or knowledge to explain it anyway :)

but can we still get raw input if i use 3/11 dpi1600? because I like playing aimbooster, so i want to also get raw input on desktop

  • 1 year later...
Posted

I think its better to go with lower dpi one their something called pixel skipping the higher your dpi the more pixels you skip 

Posted
10 hours ago, Nao said:

I think its better to go with lower dpi one their something called pixel skipping the higher your dpi the more pixels you skip 

Cpi/dpi has nothing to do with pixel skipping. You skip pixels if you change your cursor speed artificially with windows pointer speed. If you want the cursor to move faster without increasing the mouse cpi, then you have to make the cursor move more than 1 pixel. 

Posted (edited)
 
 
 
Pixel skipping is what happens when your mouse is moving more dots per inch than the hardware can actually go, ie 400dpi mouse moving at 800 dpi you can find this on the overwatch form 
windows pointer speed does not effect all games the games depend on the mouse dpi
Edited by Nao
Posted

Sure, but the mouse will always operate at whatever dpi you set it to be it 50 or 16000, pixel skipping is what happens when you set the dpi too low and compensate by raising the sensitivity, remember that dpi is only the resolution? of the mouse and not directly related to the sensitivity. The relationship between the dpi and in game sensitivity is what matters, technically you could get pixel skipping at whatever dpi but since games only allow you to go so high it's only really a problem at 400 dpi or so on high resolution displays. 

Posted

Stick to integers and avoid the bad steps, if you want to maintain consistency across various configurations. Going below 6/11 requires division (Non Integer) alonside an accumulator (Hidden Counts). Sticking to integer configs, 6/11, 8/11 and 10/11, removes division and the accumulator. Just divide game sensitivity and it will be identical across various DPI and sensitivities.

MouseSensitivity 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Control Panel tick 0th 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th
Multiplier (EPP off) 1/32 1/16 1/8 2/8 3/8 4/8 5/8 6/8 7/8 1.0 1.25 1.5 1.75 2 2.25 2.5 2.75 3 3.25 3.5
Multiplier (EPP on) 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0
Posted (edited)

Ideally microsoft would change the behavior of removing the accumulator if dividing by 2, by dropping every other count.

Edited by hohn

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...