Ehren Wong Posted March 16, 2018 Posted March 16, 2018 (edited) Should prescale option be turned on? I tried with it off and sensitivity seems way too low. Edit: Yes, it should be. Also, Mouselook speed should be set to twice that of the turning speed. From what I understand, mouselook is the vertical sensitivity while turning speed is the horizontal. By default, if both values are at 1, the horizontal sensitivity seems about half as much as the vertical, so setting Mouselook speed to 2 while turning speed is at 1 should fix it. Edited March 16, 2018 by Ehren Wong
Wizard DPI Wizard Posted March 16, 2018 Author Wizard Posted March 16, 2018 5 hours ago, Ehren Wong said: Should prescale option be turned on? I tried with it off and sensitivity seems way too low. You can select the prescale option on or off in the calculator under Special Options.
ScottyFPS Posted June 7, 2019 Posted June 7, 2019 Decided to play through this gem again as I wait for Doom Eternal to release, and I noticed that y-axis aiming isn’t 1:1 with the x-axis with either the prescale option disabled or enabled. Would you mind taking a look at this again @DPI Wizard?
Wizard DPI Wizard Posted June 7, 2019 Author Wizard Posted June 7, 2019 1 hour ago, 1TimePurchase said: Decided to play through this gem again as I wait for Doom Eternal to release, and I noticed that y-axis aiming isn’t 1:1 with the x-axis with either the prescale option disabled or enabled. Would you mind taking a look at this again @DPI Wizard? That might be the case, but to you have any option to set the axis separately?
ScottyFPS Posted June 7, 2019 Posted June 7, 2019 1 minute ago, DPI Wizard said: That might be the case, but to you have any option to set the axis separately? Yes, through the console commands "m_pitch" and "m_yaw"
Wizard DPI Wizard Posted June 7, 2019 Author Wizard Posted June 7, 2019 Just now, 1TimePurchase said: Yes, through the console commands "m_pitch" and "m_yaw" Excellent! I'll take a look at it. ScottyFPS 1
ScottyFPS Posted January 24, 2020 Posted January 24, 2020 On 6/7/2019 at 12:44 PM, DPI Wizard said: Excellent! I'll take a look at it. Any update on this?
Wizard DPI Wizard Posted January 24, 2020 Author Wizard Posted January 24, 2020 14 hours ago, 1TimePurchase said: Any update on this? Updated it now, Y is locked to a different axis speed than X and is unaffected by prescale.
stereo3D Posted November 9, 2020 Posted November 9, 2020 looks like they removed prescaling and replaced mouse_sensitivity with m_sensitivity_x and m_sensitivity_y.
Wizard DPI Wizard Posted November 10, 2020 Author Wizard Posted November 10, 2020 On 11/9/2020 at 5:53 PM, stereo3D said: looks like they removed prescaling and replaced mouse_sensitivity with m_sensitivity_x and m_sensitivity_y. Updated! stereo3D 1
Bizon Posted August 12, 2023 Posted August 12, 2023 It seems there are extra work to be done ? I apply the settings as told, but the horizontal sensitivity seems to be way faster.
Wizard DPI Wizard Posted August 12, 2023 Author Wizard Posted August 12, 2023 5 hours ago, Bizon said: It seems there are extra work to be done ? I apply the settings as told, but the horizontal sensitivity seems to be way faster. Are you running it on the latest version of GZDoom?
Wizard DPI Wizard Posted August 15, 2023 Author Wizard Posted August 15, 2023 5 hours ago, Bizon said: yup, gz doom 4.10.0 Try with the latest dev build, I think the change is very recent: https://devbuilds.drdteam.org/gzdoom/
Banjoei Posted October 13, 2023 Posted October 13, 2023 There should be a separate calculator option for "ZDoom + forks" because it seems to me that the calculations are inaccurate if I'm not using Brutal Doom, as in it feels slower. It feels like Mouse Acceleration to be honest but I couldn't find that in the settings.
Wizard DPI Wizard Posted October 13, 2023 Author Wizard Posted October 13, 2023 2 minutes ago, Banjoei said: There should be a separate calculator option for "ZDoom + forks" because it seems to me that the calculations are inaccurate if I'm not using Brutal Doom, as in it feels slower. It feels like Mouse Acceleration to be honest but I couldn't find that in the settings. What build/version/fork are you on? The calculations are for the latest builds currently, but maybe I should add some options to separate the builds.
Banjoei Posted October 13, 2023 Posted October 13, 2023 1 minute ago, DPI Wizard said: What build/version/fork are you on? The calculations are for the latest builds currently, but maybe I should add some options to separate the builds. Version 4.10.0, but I had completely forgotten about the version. That might be the issue since I haven't updated GZDoom in a while.
Wizard DPI Wizard Posted October 13, 2023 Author Wizard Posted October 13, 2023 5 minutes ago, Banjoei said: Version 4.10.0, but I had completely forgotten about the version. That might be the issue since I haven't updated GZDoom in a while. Ok, the calculations changed for 4.11 I think it was, but I'll look into adding pre-4.11 as an option.
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