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Hunt: Showdown 1896


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  • Wizard
Posted
2 minutes ago, fahrraddieb said:

Should i make all these other scope/sights settings so that everything is based from 0.8 and then feels the same for all ?

Hope my question makes sense :D

If you haven't changed the calculator settings, this will make all scopes have the same tracking speed:

  • 1 year later...
Posted (edited)

This may be worth double-checking following Crytek's engine update/soft re-launch that they're calling "Hunt: Showdown 1896."

Logging back in, it preserved my old sens values but they feel a bit off. Whether the game has changed or it's just a side-effect of having not played for awhile, I'm not sure.

Edited by F15htastic
Forgot a word
  • Wizard
Posted
1 hour ago, F15htastic said:

This may be worth double-checking following Crytek's engine update/soft re-launch that they're calling "Hunt: Showdown 1896."

Logging back in, it preserved my old sens values but they feel a bit off. Whether the game has changed or it's just a side-effect of having not played for awhile, I'm not sure.

Just checked it now, and everything is the same as before.

Posted (edited)

It could be due to having the crosshairs lowered or centered which is a new settings that I think changes fov a little?

Edited by 90skidd
Posted
51 minutes ago, 90skidd said:

It could be due to having the crosshairs lowered or centered which is a new settings that I think changes fov a little?

Are you sure? I just tested it and it doesn't seem to.

  • Wizard
Posted
18 hours ago, AIucardd said:

hmm, calculated sens feels way to slow, idk why. 

Nothing has changed that I could find initially, what exactly is your conversion?

Posted (edited)
1 hour ago, DPI Wizard said:

Nothing has changed that I could find initially, what exactly is your conversion?

I have send a link to visualise what I mean, but TLDW:
360 for hipfire and Monitor distance dynamic for ADS, same FOV as Kovaak, mercenary aim type and default shoulder (no zoom).
Sens for some reason at least 2 times slower than kovaak's
My first thought was that there is no raw input in hunt, so I changed mouse pointer speed from 4 to 6. Same effect. 
Before update everything was perfect.  

Edited by AIucardd
Posted
3 hours ago, DPI Wizard said:

Nothing has changed that I could find initially, what exactly is your conversion?

ok, i fixed it. I deleted attributes.xml ([GAME FOLDER]\user\profiles\default\attributes.xml) file and everything is fine now. 
Sorry for wasting your time...

  • Wizard
Posted
1 minute ago, AIucardd said:

ok, i fixed it. I deleted attributes.xml ([GAME FOLDER]\user\profiles\default\attributes.xml) file and everything is fine now. 
Sorry for wasting your time...

Was just about to check your setting, thanks for the info!

  • 2 weeks later...
Posted

Has anyone ever been able to test and confirm whether or not Hunt definitively uses raw input, no aim-smoothing, no acceleration?

  • Wizard
Posted
13 hours ago, Outrun said:

Has anyone ever been able to test and confirm whether or not Hunt definitively uses raw input, no aim-smoothing, no acceleration?

No smoothing, no acceleration and raw input.

  • 3 weeks later...
Posted

Hey there,

 

since the Update, when i edit the attributes.xml and start the game, the game will set all values to default.

When i set the file to readonly the game wont start.

  • 1 month later...
  • 3 months later...
Posted (edited)

Hello Wizard! I please need your invaluable help once again.


I've been trying to find a comfortable sensitivity for me in Hunt Showdown and once I found it (was testing in game using the Aim Down Sights as a reference -landed at 0.74-, <Attr name="IronSightsMouseSensitivity" value="0.74"/> in the config file). Once I got that one sorted out I've checked which default sensitivity would give 0.74 IronSights sensitivity but the 0.4 the calculator says feels WAY slower than it should and I'm thinking I've made some mistake with any of the settings.

Please don't mind the CS2 conversion, in this case it is not needed all I'm interested in is about Hunt Showdown.image.thumb.png.60deda76ffbf6b2208c80c10423fe5b0.png

I'm sharing the link https://www.mouse-sensitivity.com/?share=366cdd266e246e49b7f0071a43db0761 just in case you could please help me.

In the end I used this calculator someone made and the default sensitivity I get there of 0.875 feels a lot better. It is an old calculator (before the game got renamed/overhauled with a very big update) but it seemed to work (haven't played scoped weapons yet tho). 

https://docs.google.com/spreadsheets/d/1VElOhzU-0MD8LvczIha7RsFRlw7G97xahrDYRJZkW7E/edit?gid=0#gid=0

image.png.a64c0285dc5f8660f23bc6df8f863e9b.png

image.png.58fa638280f51209d804c08c74bb8162.png

Took it and editted from this reddit thread https://www.reddit.com/r/HuntShowdown/comments/rce4m8/script_for_calculating_correct_sensitivities_for/

image.png

image.png

Edited by Tr9y
  • Wizard
Posted
5 minutes ago, Tr9y said:

I've been trying to find a comfortable sensitivity for me in Hunt Showdown and once I found it (was testing in game using the Aim Down Sights as a reference -landed at 0.74-, <Attr name="IronSightsMouseSensitivity" value="0.74"/> in the config file). Once I got that one sorted out I've checked which default sensitivity would give 0.74 IronSights sensitivity but the 0.4 the calculator says feels WAY slower than it should and I'm thinking I've made some mistake with any of the settings.

You are using 360 distance for the ADS conversion, and when you doing it this way you are changing the source for the calculation from your ironsight to your look sensitivity.

Instead you should convert from ironsight to "All", and use the same setup for ADS as you have for scope (unless you have a different preference:

https://www.mouse-sensitivity.com/?share=60f1049fb32d09579f8d64c6c4716bec

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