Wizard DPI Wizard Posted February 16, 2018 Wizard Posted February 16, 2018 Added with hipfire and scope calculations for in-game and config file. View full update
potato psoas Posted April 6, 2018 Posted April 6, 2018 Do you think this would be the same for Warhammer 40,000: Space Marine?
maxer1293 Posted April 6, 2018 Posted April 6, 2018 16 hours ago, potato psoas said: Do you think this would be the same for Warhammer 40,000: Space Marine? Try it out. Take a game like CS GO, calculate your sensitivity for Warhammer 40,000: Eternal Crusade. Than so a 360 turn on your mousepad and mesure the distance in both Games CS GO and Warhammer 40,000: Space Marine. If the distance is nearly the same, I would call it as "Yes"
Drimzi Posted April 6, 2018 Posted April 6, 2018 (edited) You could also convert Windows to Warhammer with the monitor match percentage set to: vertical_pixels / horizontal_pixels * 100 Then use a script to send this many y-axis mouse counts: vertical_pixels / 2 * wps Play the game, line up something at the exact top of the screen, and run the script. If the sensitivity is correct in the calculator, then it will rotate to the object that you lined up. Attached is my lua script for Logitech Gaming Software. MouseMove.lua Edited April 6, 2018 by Drimzi potato psoas 1
maxer1293 Posted April 7, 2018 Posted April 7, 2018 12 hours ago, Drimzi said: You could also convert Windows to Warhammer with the monitor match percentage set to: vertical_pixels / horizontal_pixels * 100 Then use a script to send this many y-axis mouse counts: vertical_pixels / 2 * wps Play the game, line up something at the exact top of the screen, and run the script. If the sensitivity is correct in the calculator, then it will rotate to the object that you lined up. Attached is my lua script for Logitech Gaming Software. MouseMove.lua Could you please do a Youtube tutorial, cant manage it Would help us a lot, this is a good way to test the acceleration right?
Drimzi Posted April 7, 2018 Posted April 7, 2018 9 hours ago, maxer1293 said: Could you please do a Youtube tutorial, cant manage it Would help us a lot, this is a good way to test the acceleration right? Convert using monitor match % set to height / width * 100. In Logitech Gaming Software, set it to the game profile mode. Createa profile for Warhammer, tick the box to import default settings. Right-clickthe profile, click scripting. Import mousemove.lua. change the values for resolution, CPI, and wps. Run the game and look at something with a flat top, look down so it lines up with the top of your screen. Clickthe scroll wheel, it should look up. If you have the correct sensitivity, whatever was at the top of the screen will now be under your crosshair. Thiswill confirm that mouse-sensitivity.com's calculator is correct and then you can convert using any method you want. potato psoas 1
Wizard DPI Wizard Posted April 7, 2018 Author Wizard Posted April 7, 2018 1 minute ago, Drimzi said: Thiswill confirm that mouse-sensitivity.com's calculator is correct and then you can convert using any method you want. I plan to add a auto-generated Logitech LUA script you can download for each calculation to confirm they are correct. Makes it a lot easier to verify the calculations and to pinpoint if an error is in the calculator or locally on the users computer. Drimzi, iBerggman and potato psoas 3
potato psoas Posted April 7, 2018 Posted April 7, 2018 58 minutes ago, DPI Wizard said: I plan to add a auto-generated Logitech LUA script you can download for each calculation to confirm they are correct. Makes it a lot easier to verify the calculations and to pinpoint if an error is in the calculator or locally on the users computer. that would be cool
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