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Converting OW to Source Gives me two different 360 distances?


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Posted

So I just got a membership and I'm trying to convert my overwatch sensitivity to other games. Am I wrong in thinking that it should be keeping the same 360 distances between games? When I convert my sensitivity from OW to CS:GO it goes from a 17.0561 inch 360 to a 16.3817 inch 360 in CS:GO. Why is that? I made sure to enter DPI/Res/Screen Size/FOV correctly in each game.

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Posted (edited)

360° distance is only the same when the fov are the same.

Overwatch is locked to max 103 horizontal fov

CS:GO is locked to a fixed 106.26 horizontal fov (90 hfov 4:3 equals 106.26 hfov 16:9)

Thats why your 360° distance differs.

You cant use 360° distance is this szenario, because ist not possible to lower the fov in csgo, neither it is possible to increase the fov in OW further than 105

 

EDIT: actually you can match both games with 360° distance, but the resulting sensitivity would be wrong.

Edited by WhoCares?
  • Wizard
Posted

It depends on what matching method you are selecting, 360 Distance, Monitor Distance or Viewspeed v1/v2.

360 Distance will as it implies always keep the same 360 distance, but should only be used for hipfire conversions.

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