Jump to content

Recommended Posts

Posted (edited)

Hey, I'm a new here with all this math to calculate sensitivity and everything, but I want to learn it! So my question is, how can I make a formula to avoid pixel skipping for 360° in CS:GO?

My CS:GO distance: 16 Inch.

I want to know at which sensitivity, it won't skip pixels. So I can find the 'perfect' DPI for gaming! I want 1:1 sensitivity and know how to calculate it!

Edited by bIackbear
  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted
1 hour ago, Drimzi said:

DPI has nothing to do with pixel skipping, it's determined by the sensitivity alone.

 

The *best* sensitivity is the lowest the game allows, and then the DPI is whatever gives you the 360 that you want.

 

Since this isn't practical or convenient, just use a low Windows Pointer Speed. Decrease it from the default 5/10, to 3/10, 2/10, 1/10, or 0/10. This will require you to raise the DPI to 2x, 4x, 16x, or 32x. Raw input will bypass this, requiring you to use a lower sensitivity for your DPI.

Yes, I'm aware that DPI doesn't affect the pixel skipping, but if your DPI is too low, you need to have higher sensitivity to have the distance you know? :) So the information I've got is that:

LOW DPI and HIGH SENS: Snapping, Accurate

HIGH DPI AND LOW SENS: Smooth

I want to have the highest sensitvity as possible, but not too high to skip pixels. I want to cover up the same distance: 16 inches. Isn't there a way to calculate the highest sensitivity, without pixel skipping?

 

Thank you for your reply!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...